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-rw-r--r--src/modules/m_spanningtree/treesocket.h52
1 files changed, 10 insertions, 42 deletions
diff --git a/src/modules/m_spanningtree/treesocket.h b/src/modules/m_spanningtree/treesocket.h
index 5cd935eb9..2ad4d68af 100644
--- a/src/modules/m_spanningtree/treesocket.h
+++ b/src/modules/m_spanningtree/treesocket.h
@@ -57,6 +57,8 @@ enum ServerState { CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED, DYING };
struct CapabData
{
+ reference<Link> link; /* Link block used for this connection */
+ reference<Autoconnect> ac; /* Autoconnect used to cause this connection, if any */
std::string ModuleList; /* Required module list of other server from CAPAB */
std::string OptModuleList; /* Optional module list of other server from CAPAB */
std::string ChanModes;
@@ -64,40 +66,26 @@ struct CapabData
std::map<std::string,std::string> CapKeys; /* CAPAB keys from other server */
std::string ourchallenge; /* Challenge sent for challenge/response */
std::string theirchallenge; /* Challenge recv for challenge/response */
- std::string OutboundPass; /* Outbound password */
int capab_phase; /* Have sent CAPAB already */
bool auth_fingerprint; /* Did we auth using SSL fingerprint */
bool auth_challenge; /* Did we auth using challenge/response */
};
-/** Every SERVER connection inbound or outbound is represented by
- * an object of type TreeSocket.
- * TreeSockets, being inherited from BufferedSocket, can be tied into
- * the core socket engine, and we cn therefore receive activity events
- * for them, just like activex objects on speed. (yes really, that
- * is a technical term!) Each of these which relates to a locally
- * connected server is assocated with it, by hooking it onto a
- * TreeSocket class using its constructor. In this way, we can
- * maintain a list of servers, some of which are directly connected,
- * some of which are not.
+/** Every SERVER connection inbound or outbound is represented by an object of
+ * type TreeSocket. During setup, the object can be found in Utils->timeoutlist;
+ * after setup, MyRoot will have been created as a child of Utils->TreeRoot
*/
class TreeSocket : public BufferedSocket
{
SpanningTreeUtilities* Utils; /* Utility class */
- std::string myhost; /* Canonical hostname */
+ std::string linkID; /* Description for this link */
ServerState LinkState; /* Link state */
- std::string InboundServerName; /* Server name sent to us by other side */
- std::string InboundDescription; /* Server description (GECOS) sent to us by the other side */
- std::string InboundSID; /* Server ID sent to us by the other side */
- std::string IP;
- CapabData* capab;
- int num_lost_users; /* Users lost in split */
- int num_lost_servers; /* Servers lost in split */
+ CapabData* capab; /* Link setup data (held until burst is sent) */
+ TreeServer* MyRoot; /* The server we are talking to */
time_t NextPing; /* Time when we are due to ping this server */
bool LastPingWasGood; /* Responded to last ping we sent? */
int proto_version; /* Remote protocol version */
public:
- reference<Autoconnect> myautoconnect; /* Autoconnect used to cause this connection, if any */
time_t age;
/** Because most of the I/O gubbins are encapsulated within
@@ -105,7 +93,7 @@ class TreeSocket : public BufferedSocket
* most of the action, and append a few of our own values
* to it.
*/
- TreeSocket(SpanningTreeUtilities* Util, const std::string& host, int port, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Autoconnect* myac, const std::string& Hook);
+ TreeSocket(SpanningTreeUtilities* Util, Link* link, Autoconnect* myac, const std::string& ipaddr);
/** When a listening socket gives us a new file descriptor,
* we must associate it with a socket without creating a new
@@ -203,7 +191,7 @@ class TreeSocket : public BufferedSocket
* is having a REAL bad hair day, this function shouldnt be called
* too many times a month ;-)
*/
- void SquitServer(std::string &from, TreeServer* Current);
+ void SquitServer(std::string &from, TreeServer* Current, int& num_lost_servers, int& num_lost_users);
/** This is a wrapper function for SquitServer above, which
* does some validation first and passes on the SQUIT to all
@@ -312,10 +300,6 @@ class TreeSocket : public BufferedSocket
void ProcessConnectedLine(std::string& prefix, std::string& command, parameterlist& params);
- /** Get this server's name
- */
- virtual std::string GetName();
-
/** Handle socket timeout from connect()
*/
virtual void OnTimeout();
@@ -324,21 +308,5 @@ class TreeSocket : public BufferedSocket
virtual void Close();
};
-/* Used to validate the value lengths of multiple parameters for a command */
-struct cmd_validation
-{
- const char* item;
- size_t param;
- size_t length;
-};
-
-/* Used to validate the length values in CAPAB CAPABILITIES */
-struct cap_validation
-{
- const char* reason;
- const char* key;
- size_t size;
-};
-
#endif