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-rw-r--r--src/modules/m_spanningtree/pingtimer.cpp102
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diff --git a/src/modules/m_spanningtree/pingtimer.cpp b/src/modules/m_spanningtree/pingtimer.cpp
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+/*
+ * InspIRCd -- Internet Relay Chat Daemon
+ *
+ * Copyright (C) 2015 Attila Molnar <attilamolnar@hush.com>
+ *
+ * This file is part of InspIRCd. InspIRCd is free software: you can
+ * redistribute it and/or modify it under the terms of the GNU General Public
+ * License as published by the Free Software Foundation, version 2.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#include "inspircd.h"
+
+#include "pingtimer.h"
+#include "treeserver.h"
+#include "commandbuilder.h"
+
+PingTimer::PingTimer(TreeServer* ts)
+ : Timer(Utils->PingFreq)
+ , server(ts)
+ , state(PS_SENDPING)
+{
+}
+
+PingTimer::State PingTimer::TickInternal()
+{
+ // Timer expired, take next action based on what happened last time
+ if (state == PS_SENDPING)
+ {
+ // Last ping was answered, send next ping
+ server->GetSocket()->WriteLine(CmdBuilder("PING").push(server->GetID()));
+ LastPingMsec = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
+ // Warn next unless warnings are disabled. If they are, jump straight to timeout.
+ if (Utils->PingWarnTime)
+ return PS_WARN;
+ else
+ return PS_TIMEOUT;
+ }
+ else if (state == PS_WARN)
+ {
+ // No pong arrived in PingWarnTime seconds, send a warning to opers
+ ServerInstance->SNO->WriteToSnoMask('l', "Server \002%s\002 has not responded to PING for %d seconds, high latency.", server->GetName().c_str(), GetInterval());
+ return PS_TIMEOUT;
+ }
+ else // PS_TIMEOUT
+ {
+ // They didn't answer the last ping, if they are locally connected, get rid of them
+ if (server->IsLocal())
+ {
+ TreeSocket* sock = server->GetSocket();
+ sock->SendError("Ping timeout");
+ sock->Close();
+ }
+
+ // If the server is non-locally connected, don't do anything until we get a PONG.
+ // This is to avoid pinging the server and warning opers more than once.
+ // If they do answer eventually, we will move to the PS_SENDPING state and ping them again.
+ return PS_IDLE;
+ }
+}
+
+void PingTimer::SetState(State newstate)
+{
+ state = newstate;
+
+ // Set when should the next Tick() happen based on the state
+ if (state == PS_SENDPING)
+ SetInterval(Utils->PingFreq);
+ else if (state == PS_WARN)
+ SetInterval(Utils->PingWarnTime);
+ else if (state == PS_TIMEOUT)
+ SetInterval(Utils->PingFreq - Utils->PingWarnTime);
+
+ // If state == PS_IDLE, do not set the timer, see above why
+}
+
+bool PingTimer::Tick(time_t currtime)
+{
+ if (server->IsDead())
+ return false;
+
+ SetState(TickInternal());
+ return false;
+}
+
+void PingTimer::OnPong()
+{
+ // Calculate RTT
+ long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
+ server->rtt = ts - LastPingMsec;
+
+ // Change state to send ping next, also reschedules the timer appropriately
+ SetState(PS_SENDPING);
+}