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-rw-r--r--src/modules/extra/m_ziplink.cpp453
1 files changed, 452 insertions, 1 deletions
diff --git a/src/modules/extra/m_ziplink.cpp b/src/modules/extra/m_ziplink.cpp
index 2a127258d..e815d1042 100644
--- a/src/modules/extra/m_ziplink.cpp
+++ b/src/modules/extra/m_ziplink.cpp
@@ -1 +1,452 @@
-/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include <zlib.h> #include "users.h" #include "channels.h" #include "modules.h" #include "socket.h" #include "hashcomp.h" #include "transport.h" /* $ModDesc: Provides zlib link support for servers */ /* $LinkerFlags: -lz */ /* $ModDep: transport.h */ /* * Compressed data is transmitted across the link in the following format: * * 0 1 2 3 4 ... n * +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ * | n | Z0 -> Zn | * +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ * * Where: n is the size of a frame, in network byte order, 4 bytes. * Z0 through Zn are Zlib compressed data, n bytes in length. * * If the module fails to read the entire frame, then it will buffer * the portion of the last frame it received, then attempt to read * the next part of the frame next time a write notification arrives. * * ZLIB_BEST_COMPRESSION (9) is used for all sending of data with * a flush after each frame. A frame may contain multiple lines * and should be treated as raw binary data. * */ /* Status of a connection */ enum izip_status { IZIP_OPEN, IZIP_CLOSED }; /* Maximum transfer size per read operation */ const unsigned int CHUNK = 128 * 1024; /* This class manages a compressed chunk of data preceeded by * a length count. * * It can handle having multiple chunks of data in the buffer * at any time. */ class CountedBuffer : public classbase { std::string buffer; /* Current buffer contents */ unsigned int amount_expected; /* Amount of data expected */ public: CountedBuffer() { amount_expected = 0; } /** Adds arbitrary compressed data to the buffer. * - Binsry safe, of course. */ void AddData(unsigned char* data, int data_length) { buffer.append((const char*)data, data_length); this->NextFrameSize(); } /** Works out the size of the next compressed frame */ void NextFrameSize() { if ((!amount_expected) && (buffer.length() >= 4)) { /* We have enough to read an int - * Yes, this is safe, but its ugly. Give me * a nicer way to read 4 bytes from a binary * stream, and push them into a 32 bit int, * and i'll consider replacing this. */ amount_expected = ntohl((buffer[3] << 24) | (buffer[2] << 16) | (buffer[1] << 8) | buffer[0]); buffer = buffer.substr(4); } } /** Gets the next frame and returns its size, or returns * zero if there isnt one available yet. * A frame can contain multiple plaintext lines. * - Binary safe. */ int GetFrame(unsigned char* frame, int maxsize) { if (amount_expected) { /* We know how much we're expecting... * Do we have enough yet? */ if (buffer.length() >= amount_expected) { int j = 0; for (unsigned int i = 0; i < amount_expected; i++, j++) frame[i] = buffer[i]; buffer = buffer.substr(j); amount_expected = 0; NextFrameSize(); return j; } } /* Not enough for a frame yet, COME AGAIN! */ return 0; } }; /** Represents an zipped connections extra data */ class izip_session : public classbase { public: z_stream c_stream; /* compression stream */ z_stream d_stream; /* decompress stream */ izip_status status; /* Connection status */ int fd; /* File descriptor */ CountedBuffer* inbuf; /* Holds input buffer */ std::string outbuf; /* Holds output buffer */ }; class ModuleZLib : public Module { izip_session sessions[MAX_DESCRIPTORS]; /* Used for stats z extensions */ float total_out_compressed; float total_in_compressed; float total_out_uncompressed; float total_in_uncompressed; public: ModuleZLib(InspIRCd* Me) : Module::Module(Me) { ServerInstance->PublishInterface("InspSocketHook", this); total_out_compressed = total_in_compressed = 0; total_out_uncompressed = total_out_uncompressed = 0; } virtual ~ModuleZLib() { ServerInstance->UnpublishInterface("InspSocketHook", this); } virtual Version GetVersion() { return Version(1, 1, 0, 0, VF_VENDOR, API_VERSION); } void Implements(char* List) { List[I_OnRawSocketConnect] = List[I_OnRawSocketAccept] = List[I_OnRawSocketClose] = List[I_OnRawSocketRead] = List[I_OnRawSocketWrite] = 1; List[I_OnStats] = List[I_OnRequest] = 1; } /* Handle InspSocketHook API requests */ virtual char* OnRequest(Request* request) { ISHRequest* ISR = (ISHRequest*)request; if (strcmp("IS_NAME", request->GetId()) == 0) { /* Return name */ return "zip"; } else if (strcmp("IS_HOOK", request->GetId()) == 0) { /* Attach to an inspsocket */ char* ret = "OK"; try { ret = ServerInstance->Config->AddIOHook((Module*)this, (InspSocket*)ISR->Sock) ? (char*)"OK" : NULL; } catch (ModuleException& e) { return NULL; } return ret; } else if (strcmp("IS_UNHOOK", request->GetId()) == 0) { /* Detatch from an inspsocket */ return ServerInstance->Config->DelIOHook((InspSocket*)ISR->Sock) ? (char*)"OK" : NULL; } else if (strcmp("IS_HSDONE", request->GetId()) == 0) { /* Check for completion of handshake * (actually, this module doesnt handshake) */ return "OK"; } else if (strcmp("IS_ATTACH", request->GetId()) == 0) { /* Attach certificate data to the inspsocket * (this module doesnt do that, either) */ return NULL; } return NULL; } /* Handle stats z (misc stats) */ virtual int OnStats(char symbol, userrec* user, string_list &results) { if (symbol == 'z') { std::string sn = ServerInstance->Config->ServerName; /* Yeah yeah, i know, floats are ew. * We used them here because we'd be casting to float anyway to do this maths, * and also only floating point numbers can deal with the pretty large numbers * involved in the total throughput of a server over a large period of time. * (we dont count 64 bit ints because not all systems have 64 bit ints, and floats * can still hold more. */ float outbound_r = 100 - ((total_out_compressed / (total_out_uncompressed + 0.001)) * 100); float inbound_r = 100 - ((total_in_compressed / (total_in_uncompressed + 0.001)) * 100); float total_compressed = total_in_compressed + total_out_compressed; float total_uncompressed = total_in_uncompressed + total_out_uncompressed; float total_r = 100 - ((total_compressed / (total_uncompressed + 0.001)) * 100); char outbound_ratio[MAXBUF], inbound_ratio[MAXBUF], combined_ratio[MAXBUF]; sprintf(outbound_ratio, "%3.2f%%", outbound_r); sprintf(inbound_ratio, "%3.2f%%", inbound_r); sprintf(combined_ratio, "%3.2f%%", total_r); results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS outbound_compressed = "+ConvToStr(total_out_compressed)); results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS inbound_compressed = "+ConvToStr(total_in_compressed)); results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS outbound_uncompressed = "+ConvToStr(total_out_uncompressed)); results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS inbound_uncompressed = "+ConvToStr(total_in_uncompressed)); results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS outbound_ratio = "+outbound_ratio); results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS inbound_ratio = "+inbound_ratio); results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS combined_ratio = "+combined_ratio); return 0; } return 0; } virtual void OnRawSocketAccept(int fd, const std::string &ip, int localport) { izip_session* session = &sessions[fd]; /* allocate state and buffers */ session->fd = fd; session->status = IZIP_OPEN; session->inbuf = new CountedBuffer(); session->c_stream.zalloc = (alloc_func)0; session->c_stream.zfree = (free_func)0; session->c_stream.opaque = (voidpf)0; session->d_stream.zalloc = (alloc_func)0; session->d_stream.zfree = (free_func)0; session->d_stream.opaque = (voidpf)0; } virtual void OnRawSocketConnect(int fd) { /* Nothing special needs doing here compared to accept() */ OnRawSocketAccept(fd, "", 0); } virtual void OnRawSocketClose(int fd) { CloseSession(&sessions[fd]); } virtual int OnRawSocketRead(int fd, char* buffer, unsigned int count, int &readresult) { /* Find the sockets session */ izip_session* session = &sessions[fd]; if (session->status == IZIP_CLOSED) return 0; unsigned char compr[CHUNK + 4]; unsigned int offset = 0; unsigned int total_size = 0; /* Read CHUNK bytes at a time to the buffer (usually 128k) */ readresult = read(fd, compr, CHUNK); /* Did we get anything? */ if (readresult > 0) { /* Add it to the frame queue */ session->inbuf->AddData(compr, readresult); total_in_compressed += readresult; /* Parse all completed frames */ int size = 0; while ((size = session->inbuf->GetFrame(compr, CHUNK)) != 0) { session->d_stream.next_in = (Bytef*)compr; session->d_stream.avail_in = 0; session->d_stream.next_out = (Bytef*)(buffer + offset); /* If we cant call this, well, we're boned. */ if (inflateInit(&session->d_stream) != Z_OK) return 0; while ((session->d_stream.total_out < count) && (session->d_stream.total_in < (unsigned int)size)) { session->d_stream.avail_in = session->d_stream.avail_out = 1; if (inflate(&session->d_stream, Z_NO_FLUSH) == Z_STREAM_END) break; } /* Stick a fork in me, i'm done */ inflateEnd(&session->d_stream); /* Update counters and offsets */ total_size += session->d_stream.total_out; total_in_uncompressed += session->d_stream.total_out; offset += session->d_stream.total_out; } /* Null-terminate the buffer -- this doesnt harm binary data */ buffer[total_size] = 0; /* Set the read size to the correct total size */ readresult = total_size; } return (readresult > 0); } virtual int OnRawSocketWrite(int fd, const char* buffer, int count) { izip_session* session = &sessions[fd]; int ocount = count; if (!count) /* Nothing to do! */ return 0; if(session->status != IZIP_OPEN) { /* Seriously, wtf? */ CloseSession(session); return 0; } unsigned char compr[CHUNK + 4]; /* Gentlemen, start your engines! */ if (deflateInit(&session->c_stream, Z_BEST_COMPRESSION) != Z_OK) { CloseSession(session); return 0; } /* Set buffer sizes (we reserve 4 bytes at the start of the * buffer for the length counters) */ session->c_stream.next_in = (Bytef*)buffer; session->c_stream.next_out = compr + 4; /* Compress the text */ while ((session->c_stream.total_in < (unsigned int)count) && (session->c_stream.total_out < CHUNK)) { session->c_stream.avail_in = session->c_stream.avail_out = 1; if (deflate(&session->c_stream, Z_NO_FLUSH) != Z_OK) { CloseSession(session); return 0; } } /* Finish the stream */ for (session->c_stream.avail_out = 1; deflate(&session->c_stream, Z_FINISH) != Z_STREAM_END; session->c_stream.avail_out = 1); deflateEnd(&session->c_stream); total_out_uncompressed += ocount; total_out_compressed += session->c_stream.total_out; /** Assemble the frame length onto the frame, in network byte order */ compr[0] = (session->c_stream.total_out >> 24); compr[1] = (session->c_stream.total_out >> 16); compr[2] = (session->c_stream.total_out >> 8); compr[3] = (session->c_stream.total_out & 0xFF); /* Add compressed data plus leading length to the output buffer - * Note, we may have incomplete half-sent frames in here. */ session->outbuf.append((const char*)compr, session->c_stream.total_out + 4); /* Lets see how much we can send out */ int ret = write(fd, session->outbuf.data(), session->outbuf.length()); /* Check for errors, and advance the buffer if any was sent */ if (ret > 0) session->outbuf = session->outbuf.substr(ret); else if (ret < 1) { if (ret == -1) { if (errno == EAGAIN) return 0; else { session->outbuf.clear(); return 0; } } else { session->outbuf.clear(); return 0; } } /* ALL LIES the lot of it, we havent really written * this amount, but the layer above doesnt need to know. */ return ocount; } void CloseSession(izip_session* session) { if (session->status == IZIP_OPEN) { session->status = IZIP_CLOSED; session->outbuf.clear(); delete session->inbuf; } } }; MODULE_INIT(ModuleZLib); \ No newline at end of file
+/* +------------------------------------+
+ * | Inspire Internet Relay Chat Daemon |
+ * +------------------------------------+
+ *
+ * InspIRCd: (C) 2002-2007 InspIRCd Development Team
+ * See: http://www.inspircd.org/wiki/index.php/Credits
+ *
+ * This program is free but copyrighted software; see
+ * the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
+
+#include "inspircd.h"
+#include <zlib.h>
+#include "users.h"
+#include "channels.h"
+#include "modules.h"
+#include "socket.h"
+#include "hashcomp.h"
+#include "transport.h"
+
+/* $ModDesc: Provides zlib link support for servers */
+/* $LinkerFlags: -lz */
+/* $ModDep: transport.h */
+
+/*
+ * Compressed data is transmitted across the link in the following format:
+ *
+ * 0 1 2 3 4 ... n
+ * +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
+ * | n | Z0 -> Zn |
+ * +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
+ *
+ * Where: n is the size of a frame, in network byte order, 4 bytes.
+ * Z0 through Zn are Zlib compressed data, n bytes in length.
+ *
+ * If the module fails to read the entire frame, then it will buffer
+ * the portion of the last frame it received, then attempt to read
+ * the next part of the frame next time a write notification arrives.
+ *
+ * ZLIB_BEST_COMPRESSION (9) is used for all sending of data with
+ * a flush after each frame. A frame may contain multiple lines
+ * and should be treated as raw binary data.
+ *
+ */
+
+/* Status of a connection */
+enum izip_status { IZIP_OPEN, IZIP_CLOSED };
+
+/* Maximum transfer size per read operation */
+const unsigned int CHUNK = 128 * 1024;
+
+/* This class manages a compressed chunk of data preceeded by
+ * a length count.
+ *
+ * It can handle having multiple chunks of data in the buffer
+ * at any time.
+ */
+class CountedBuffer : public classbase
+{
+ std::string buffer; /* Current buffer contents */
+ unsigned int amount_expected; /* Amount of data expected */
+ public:
+ CountedBuffer()
+ {
+ amount_expected = 0;
+ }
+
+ /** Adds arbitrary compressed data to the buffer.
+ * - Binsry safe, of course.
+ */
+ void AddData(unsigned char* data, int data_length)
+ {
+ buffer.append((const char*)data, data_length);
+ this->NextFrameSize();
+ }
+
+ /** Works out the size of the next compressed frame
+ */
+ void NextFrameSize()
+ {
+ if ((!amount_expected) && (buffer.length() >= 4))
+ {
+ /* We have enough to read an int -
+ * Yes, this is safe, but its ugly. Give me
+ * a nicer way to read 4 bytes from a binary
+ * stream, and push them into a 32 bit int,
+ * and i'll consider replacing this.
+ */
+ amount_expected = ntohl((buffer[3] << 24) | (buffer[2] << 16) | (buffer[1] << 8) | buffer[0]);
+ buffer = buffer.substr(4);
+ }
+ }
+
+ /** Gets the next frame and returns its size, or returns
+ * zero if there isnt one available yet.
+ * A frame can contain multiple plaintext lines.
+ * - Binary safe.
+ */
+ int GetFrame(unsigned char* frame, int maxsize)
+ {
+ if (amount_expected)
+ {
+ /* We know how much we're expecting...
+ * Do we have enough yet?
+ */
+ if (buffer.length() >= amount_expected)
+ {
+ int j = 0;
+ for (unsigned int i = 0; i < amount_expected; i++, j++)
+ frame[i] = buffer[i];
+
+ buffer = buffer.substr(j);
+ amount_expected = 0;
+ NextFrameSize();
+ return j;
+ }
+ }
+ /* Not enough for a frame yet, COME AGAIN! */
+ return 0;
+ }
+};
+
+/** Represents an zipped connections extra data
+ */
+class izip_session : public classbase
+{
+ public:
+ z_stream c_stream; /* compression stream */
+ z_stream d_stream; /* decompress stream */
+ izip_status status; /* Connection status */
+ int fd; /* File descriptor */
+ CountedBuffer* inbuf; /* Holds input buffer */
+ std::string outbuf; /* Holds output buffer */
+};
+
+class ModuleZLib : public Module
+{
+ izip_session sessions[MAX_DESCRIPTORS];
+
+ /* Used for stats z extensions */
+ float total_out_compressed;
+ float total_in_compressed;
+ float total_out_uncompressed;
+ float total_in_uncompressed;
+
+ public:
+
+ ModuleZLib(InspIRCd* Me)
+ : Module::Module(Me)
+ {
+ ServerInstance->PublishInterface("InspSocketHook", this);
+
+ total_out_compressed = total_in_compressed = 0;
+ total_out_uncompressed = total_out_uncompressed = 0;
+ }
+
+ virtual ~ModuleZLib()
+ {
+ ServerInstance->UnpublishInterface("InspSocketHook", this);
+ }
+
+ virtual Version GetVersion()
+ {
+ return Version(1, 1, 0, 0, VF_VENDOR, API_VERSION);
+ }
+
+ void Implements(char* List)
+ {
+ List[I_OnRawSocketConnect] = List[I_OnRawSocketAccept] = List[I_OnRawSocketClose] = List[I_OnRawSocketRead] = List[I_OnRawSocketWrite] = 1;
+ List[I_OnStats] = List[I_OnRequest] = 1;
+ }
+
+ /* Handle InspSocketHook API requests */
+ virtual char* OnRequest(Request* request)
+ {
+ ISHRequest* ISR = (ISHRequest*)request;
+ if (strcmp("IS_NAME", request->GetId()) == 0)
+ {
+ /* Return name */
+ return "zip";
+ }
+ else if (strcmp("IS_HOOK", request->GetId()) == 0)
+ {
+ /* Attach to an inspsocket */
+ char* ret = "OK";
+ try
+ {
+ ret = ServerInstance->Config->AddIOHook((Module*)this, (InspSocket*)ISR->Sock) ? (char*)"OK" : NULL;
+ }
+ catch (ModuleException& e)
+ {
+ return NULL;
+ }
+ return ret;
+ }
+ else if (strcmp("IS_UNHOOK", request->GetId()) == 0)
+ {
+ /* Detatch from an inspsocket */
+ return ServerInstance->Config->DelIOHook((InspSocket*)ISR->Sock) ? (char*)"OK" : NULL;
+ }
+ else if (strcmp("IS_HSDONE", request->GetId()) == 0)
+ {
+ /* Check for completion of handshake
+ * (actually, this module doesnt handshake)
+ */
+ return "OK";
+ }
+ else if (strcmp("IS_ATTACH", request->GetId()) == 0)
+ {
+ /* Attach certificate data to the inspsocket
+ * (this module doesnt do that, either)
+ */
+ return NULL;
+ }
+ return NULL;
+ }
+
+ /* Handle stats z (misc stats) */
+ virtual int OnStats(char symbol, userrec* user, string_list &results)
+ {
+ if (symbol == 'z')
+ {
+ std::string sn = ServerInstance->Config->ServerName;
+
+ /* Yeah yeah, i know, floats are ew.
+ * We used them here because we'd be casting to float anyway to do this maths,
+ * and also only floating point numbers can deal with the pretty large numbers
+ * involved in the total throughput of a server over a large period of time.
+ * (we dont count 64 bit ints because not all systems have 64 bit ints, and floats
+ * can still hold more.
+ */
+ float outbound_r = 100 - ((total_out_compressed / (total_out_uncompressed + 0.001)) * 100);
+ float inbound_r = 100 - ((total_in_compressed / (total_in_uncompressed + 0.001)) * 100);
+
+ float total_compressed = total_in_compressed + total_out_compressed;
+ float total_uncompressed = total_in_uncompressed + total_out_uncompressed;
+
+ float total_r = 100 - ((total_compressed / (total_uncompressed + 0.001)) * 100);
+
+ char outbound_ratio[MAXBUF], inbound_ratio[MAXBUF], combined_ratio[MAXBUF];
+
+ sprintf(outbound_ratio, "%3.2f%%", outbound_r);
+ sprintf(inbound_ratio, "%3.2f%%", inbound_r);
+ sprintf(combined_ratio, "%3.2f%%", total_r);
+
+ results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS outbound_compressed = "+ConvToStr(total_out_compressed));
+ results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS inbound_compressed = "+ConvToStr(total_in_compressed));
+ results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS outbound_uncompressed = "+ConvToStr(total_out_uncompressed));
+ results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS inbound_uncompressed = "+ConvToStr(total_in_uncompressed));
+ results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS outbound_ratio = "+outbound_ratio);
+ results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS inbound_ratio = "+inbound_ratio);
+ results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS combined_ratio = "+combined_ratio);
+ return 0;
+ }
+
+ return 0;
+ }
+
+ virtual void OnRawSocketAccept(int fd, const std::string &ip, int localport)
+ {
+ izip_session* session = &sessions[fd];
+
+ /* allocate state and buffers */
+ session->fd = fd;
+ session->status = IZIP_OPEN;
+ session->inbuf = new CountedBuffer();
+
+ session->c_stream.zalloc = (alloc_func)0;
+ session->c_stream.zfree = (free_func)0;
+ session->c_stream.opaque = (voidpf)0;
+
+ session->d_stream.zalloc = (alloc_func)0;
+ session->d_stream.zfree = (free_func)0;
+ session->d_stream.opaque = (voidpf)0;
+ }
+
+ virtual void OnRawSocketConnect(int fd)
+ {
+ /* Nothing special needs doing here compared to accept() */
+ OnRawSocketAccept(fd, "", 0);
+ }
+
+ virtual void OnRawSocketClose(int fd)
+ {
+ CloseSession(&sessions[fd]);
+ }
+
+ virtual int OnRawSocketRead(int fd, char* buffer, unsigned int count, int &readresult)
+ {
+ /* Find the sockets session */
+ izip_session* session = &sessions[fd];
+
+ if (session->status == IZIP_CLOSED)
+ return 0;
+
+ unsigned char compr[CHUNK + 4];
+ unsigned int offset = 0;
+ unsigned int total_size = 0;
+
+ /* Read CHUNK bytes at a time to the buffer (usually 128k) */
+ readresult = read(fd, compr, CHUNK);
+
+ /* Did we get anything? */
+ if (readresult > 0)
+ {
+ /* Add it to the frame queue */
+ session->inbuf->AddData(compr, readresult);
+ total_in_compressed += readresult;
+
+ /* Parse all completed frames */
+ int size = 0;
+ while ((size = session->inbuf->GetFrame(compr, CHUNK)) != 0)
+ {
+ session->d_stream.next_in = (Bytef*)compr;
+ session->d_stream.avail_in = 0;
+ session->d_stream.next_out = (Bytef*)(buffer + offset);
+
+ /* If we cant call this, well, we're boned. */
+ if (inflateInit(&session->d_stream) != Z_OK)
+ return 0;
+
+ while ((session->d_stream.total_out < count) && (session->d_stream.total_in < (unsigned int)size))
+ {
+ session->d_stream.avail_in = session->d_stream.avail_out = 1;
+ if (inflate(&session->d_stream, Z_NO_FLUSH) == Z_STREAM_END)
+ break;
+ }
+
+ /* Stick a fork in me, i'm done */
+ inflateEnd(&session->d_stream);
+
+ /* Update counters and offsets */
+ total_size += session->d_stream.total_out;
+ total_in_uncompressed += session->d_stream.total_out;
+ offset += session->d_stream.total_out;
+ }
+
+ /* Null-terminate the buffer -- this doesnt harm binary data */
+ buffer[total_size] = 0;
+
+ /* Set the read size to the correct total size */
+ readresult = total_size;
+
+ }
+ return (readresult > 0);
+ }
+
+ virtual int OnRawSocketWrite(int fd, const char* buffer, int count)
+ {
+ izip_session* session = &sessions[fd];
+ int ocount = count;
+
+ if (!count) /* Nothing to do! */
+ return 0;
+
+ if(session->status != IZIP_OPEN)
+ {
+ /* Seriously, wtf? */
+ CloseSession(session);
+ return 0;
+ }
+
+ unsigned char compr[CHUNK + 4];
+
+ /* Gentlemen, start your engines! */
+ if (deflateInit(&session->c_stream, Z_BEST_COMPRESSION) != Z_OK)
+ {
+ CloseSession(session);
+ return 0;
+ }
+
+ /* Set buffer sizes (we reserve 4 bytes at the start of the
+ * buffer for the length counters)
+ */
+ session->c_stream.next_in = (Bytef*)buffer;
+ session->c_stream.next_out = compr + 4;
+
+ /* Compress the text */
+ while ((session->c_stream.total_in < (unsigned int)count) && (session->c_stream.total_out < CHUNK))
+ {
+ session->c_stream.avail_in = session->c_stream.avail_out = 1;
+ if (deflate(&session->c_stream, Z_NO_FLUSH) != Z_OK)
+ {
+ CloseSession(session);
+ return 0;
+ }
+ }
+ /* Finish the stream */
+ for (session->c_stream.avail_out = 1; deflate(&session->c_stream, Z_FINISH) != Z_STREAM_END; session->c_stream.avail_out = 1);
+ deflateEnd(&session->c_stream);
+
+ total_out_uncompressed += ocount;
+ total_out_compressed += session->c_stream.total_out;
+
+ /** Assemble the frame length onto the frame, in network byte order */
+ compr[0] = (session->c_stream.total_out >> 24);
+ compr[1] = (session->c_stream.total_out >> 16);
+ compr[2] = (session->c_stream.total_out >> 8);
+ compr[3] = (session->c_stream.total_out & 0xFF);
+
+ /* Add compressed data plus leading length to the output buffer -
+ * Note, we may have incomplete half-sent frames in here.
+ */
+ session->outbuf.append((const char*)compr, session->c_stream.total_out + 4);
+
+ /* Lets see how much we can send out */
+ int ret = write(fd, session->outbuf.data(), session->outbuf.length());
+
+ /* Check for errors, and advance the buffer if any was sent */
+ if (ret > 0)
+ session->outbuf = session->outbuf.substr(ret);
+ else if (ret < 1)
+ {
+ if (ret == -1)
+ {
+ if (errno == EAGAIN)
+ return 0;
+ else
+ {
+ session->outbuf.clear();
+ return 0;
+ }
+ }
+ else
+ {
+ session->outbuf.clear();
+ return 0;
+ }
+ }
+
+ /* ALL LIES the lot of it, we havent really written
+ * this amount, but the layer above doesnt need to know.
+ */
+ return ocount;
+ }
+
+ void CloseSession(izip_session* session)
+ {
+ if (session->status == IZIP_OPEN)
+ {
+ session->status = IZIP_CLOSED;
+ session->outbuf.clear();
+ delete session->inbuf;
+ }
+ }
+
+};
+
+MODULE_INIT(ModuleZLib);
+