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Diffstat (limited to 'src/modules/extra/m_mysql.cpp')
-rw-r--r--src/modules/extra/m_mysql.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/modules/extra/m_mysql.cpp b/src/modules/extra/m_mysql.cpp
index be6f4bc4c..e49c3ced4 100644
--- a/src/modules/extra/m_mysql.cpp
+++ b/src/modules/extra/m_mysql.cpp
@@ -30,7 +30,7 @@
/* $ModDep: m_sqlv2.h */
/* THE NONBLOCKING MYSQL API!
- *
+ *
* MySQL provides no nonblocking (asyncronous) API of its own, and its developers recommend
* that instead, you should thread your program. This is what i've done here to allow for
* asyncronous SQL requests via mysql. The way this works is as follows:
@@ -137,7 +137,7 @@ class MySQLresult : public SQLresult
std::string b = (row[field_count] ? row[field_count] : "");
SQLfield sqlf(b, !row[field_count]);
colnames.push_back(a);
- fieldlists[n].push_back(sqlf);
+ fieldlists[n].push_back(sqlf);
field_count++;
}
n++;
@@ -247,7 +247,7 @@ class MySQLresult : public SQLresult
virtual SQLfieldMap* GetRowMapPtr()
{
fieldmap = new SQLfieldMap();
-
+
if (currentrow < rows)
{
for (int i = 0; i < Cols(); i++)
@@ -632,7 +632,7 @@ class Notifier : public BufferedSocket
{
insp_sockaddr sock_us;
socklen_t uslen;
-
+
public:
@@ -707,7 +707,7 @@ class Notifier : public BufferedSocket
class ModuleSQL : public Module
{
public:
-
+
ConfigReader *Conf;
InspIRCd* PublicServerInstance;
pthread_t Dispatcher;
@@ -725,7 +725,7 @@ class ModuleSQL : public Module
SQLModule = this;
MessagePipe = new Notifier(ServerInstance);
-
+
pthread_attr_t attribs;
pthread_attr_init(&attribs);
pthread_attr_setdetachstate(&attribs, PTHREAD_CREATE_JOINABLE);
@@ -817,12 +817,12 @@ class ModuleSQL : public Module
{
rehashing = true;
}
-
+
virtual Version GetVersion()
{
return Version(1,2,0,0,VF_VENDOR|VF_SERVICEPROVIDER,API_VERSION);
}
-
+
};
void* DispatcherThread(void* arg)