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-rw-r--r--src/modmanager_static.cpp147
1 files changed, 27 insertions, 120 deletions
diff --git a/src/modmanager_static.cpp b/src/modmanager_static.cpp
index 8f532ee80..ac127b703 100644
--- a/src/modmanager_static.cpp
+++ b/src/modmanager_static.cpp
@@ -17,7 +17,7 @@
*/
-#define MODNAME cmd_all
+#define MODNAME "cmd_all"
#include "inspircd.h"
#include "exitcodes.h"
@@ -58,7 +58,6 @@ class AllModule : public Module
{
Command* c = (*i)(this);
cmds.push_back(c);
- ServerInstance->AddCommand(c);
}
}
catch (...)
@@ -70,8 +69,7 @@ class AllModule : public Module
~AllModule()
{
- for(std::vector<Command*>::iterator i = cmds.begin(); i != cmds.end(); ++i)
- delete *i;
+ stdalgo::delete_all(cmds);
}
Version GetVersion()
@@ -88,6 +86,11 @@ bool ModuleManager::Load(const std::string& name, bool defer)
if (it == modlist->end())
return false;
Module* mod = NULL;
+
+ ServiceList newservices;
+ if (!defer)
+ this->NewServices = &newservices;
+
try
{
mod = (*it->second->init)();
@@ -95,146 +98,50 @@ bool ModuleManager::Load(const std::string& name, bool defer)
mod->ModuleDLLManager = NULL;
mod->dying = false;
Modules[name] = mod;
+ this->NewServices = NULL;
if (defer)
{
- ServerInstance->Logs->Log("MODULE", DEFAULT,"New module introduced: %s", name.c_str());
+ ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "New module introduced: %s", name.c_str());
return true;
}
else
{
+ ConfigStatus confstatus;
+
+ AttachAll(mod);
+ AddServices(newservices);
mod->init();
+ mod->ReadConfig(confstatus);
}
}
catch (CoreException& modexcept)
{
+ this->NewServices = NULL;
+
if (mod)
DoSafeUnload(mod);
- ServerInstance->Logs->Log("MODULE", DEFAULT, "Unable to load " + name + ": " + modexcept.GetReason());
+ ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Unable to load " + name + ": " + modexcept.GetReason());
return false;
}
- FOREACH_MOD(I_OnLoadModule,OnLoadModule(mod));
- /* We give every module a chance to re-prioritize when we introduce a new one,
- * not just the one thats loading, as the new module could affect the preference
- * of others
- */
- for(int tries = 0; tries < 20; tries++)
- {
- prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST;
- for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n)
- n->second->Prioritize();
-
- if (prioritizationState == PRIO_STATE_LAST)
- break;
- if (tries == 19)
- ServerInstance->Logs->Log("MODULE", DEFAULT, "Hook priority dependency loop detected while loading " + name);
- }
-
- ServerInstance->BuildISupport();
- return true;
-}
-
-namespace {
- struct UnloadAction : public HandlerBase0<void>
- {
- Module* const mod;
- UnloadAction(Module* m) : mod(m) {}
- void Call()
- {
- ServerInstance->Modules->DoSafeUnload(mod);
- ServerInstance->GlobalCulls.Apply();
- ServerInstance->GlobalCulls.AddItem(this);
- }
- };
-
- struct ReloadAction : public HandlerBase0<void>
- {
- Module* const mod;
- HandlerBase1<void, bool>* const callback;
- ReloadAction(Module* m, HandlerBase1<void, bool>* c)
- : mod(m), callback(c) {}
- void Call()
- {
- std::string name = mod->ModuleSourceFile;
- ServerInstance->Modules->DoSafeUnload(mod);
- ServerInstance->GlobalCulls.Apply();
- bool rv = ServerInstance->Modules->Load(name.c_str());
- callback->Call(rv);
- ServerInstance->GlobalCulls.AddItem(this);
- }
- };
-}
-bool ModuleManager::Unload(Module* mod)
-{
- if (!CanUnload(mod))
- return false;
- ServerInstance->AtomicActions.AddAction(new UnloadAction(mod));
+ FOREACH_MOD(OnLoadModule, (mod));
+ PrioritizeHooks();
+ ServerInstance->ISupport.Build();
return true;
}
-void ModuleManager::Reload(Module* mod, HandlerBase1<void, bool>* callback)
+void ModuleManager::LoadCoreModules(std::map<std::string, ServiceList>& servicemap)
{
- if (CanUnload(mod))
- ServerInstance->AtomicActions.AddAction(new ReloadAction(mod, callback));
- else
- callback->Call(false);
-}
-
-void ModuleManager::LoadAll()
-{
- Load("cmd_all", true);
- Load("cmd_whowas.so", true);
- Load("cmd_lusers.so", true);
-
- ConfigTagList tags = ServerInstance->Config->ConfTags("module");
- for(ConfigIter i = tags.first; i != tags.second; ++i)
- {
- ConfigTag* tag = i->second;
- std::string name = tag->getString("name");
- std::cout << "[" << con_green << "*" << con_reset << "] Loading module:\t" << con_green << name << con_reset << std::endl;
-
- if (!this->Load(name, true))
- {
- ServerInstance->Logs->Log("MODULE", DEFAULT, this->LastError());
- std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << this->LastError() << std::endl << std::endl;
- ServerInstance->Exit(EXIT_STATUS_MODULE);
- }
- }
-
- for(std::map<std::string, Module*>::iterator i = Modules.begin(); i != Modules.end(); i++)
+ for (modmap::const_iterator i = modlist->begin(); i != modlist->end(); ++i)
{
- Module* mod = i->second;
- try
- {
- mod->init();
- }
- catch (CoreException& modexcept)
- {
- LastModuleError = "Unable to initialize " + mod->ModuleSourceFile + ": " + modexcept.GetReason();
- ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError);
- std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << LastModuleError << std::endl << std::endl;
- ServerInstance->Exit(EXIT_STATUS_MODULE);
- }
- }
-
- /* We give every module a chance to re-prioritize when we introduce a new one,
- * not just the one thats loading, as the new module could affect the preference
- * of others
- */
- for(int tries = 0; tries < 20; tries++)
- {
- prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST;
- for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n)
- n->second->Prioritize();
-
- if (prioritizationState == PRIO_STATE_LAST)
- break;
- if (tries == 19)
+ const std::string modname = i->first;
+ if (modname[0] == 'c')
{
- ServerInstance->Logs->Log("MODULE", DEFAULT, "Hook priority dependency loop detected");
- ServerInstance->Exit(EXIT_STATUS_MODULE);
+ this->NewServices = &servicemap[modname];
+ Load(modname, true);
}
}
+ this->NewServices = NULL;
}
#endif