diff options
Diffstat (limited to 'src/modmanager_static.cpp')
-rw-r--r-- | src/modmanager_static.cpp | 147 |
1 files changed, 27 insertions, 120 deletions
diff --git a/src/modmanager_static.cpp b/src/modmanager_static.cpp index 8f532ee80..ac127b703 100644 --- a/src/modmanager_static.cpp +++ b/src/modmanager_static.cpp @@ -17,7 +17,7 @@ */ -#define MODNAME cmd_all +#define MODNAME "cmd_all" #include "inspircd.h" #include "exitcodes.h" @@ -58,7 +58,6 @@ class AllModule : public Module { Command* c = (*i)(this); cmds.push_back(c); - ServerInstance->AddCommand(c); } } catch (...) @@ -70,8 +69,7 @@ class AllModule : public Module ~AllModule() { - for(std::vector<Command*>::iterator i = cmds.begin(); i != cmds.end(); ++i) - delete *i; + stdalgo::delete_all(cmds); } Version GetVersion() @@ -88,6 +86,11 @@ bool ModuleManager::Load(const std::string& name, bool defer) if (it == modlist->end()) return false; Module* mod = NULL; + + ServiceList newservices; + if (!defer) + this->NewServices = &newservices; + try { mod = (*it->second->init)(); @@ -95,146 +98,50 @@ bool ModuleManager::Load(const std::string& name, bool defer) mod->ModuleDLLManager = NULL; mod->dying = false; Modules[name] = mod; + this->NewServices = NULL; if (defer) { - ServerInstance->Logs->Log("MODULE", DEFAULT,"New module introduced: %s", name.c_str()); + ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "New module introduced: %s", name.c_str()); return true; } else { + ConfigStatus confstatus; + + AttachAll(mod); + AddServices(newservices); mod->init(); + mod->ReadConfig(confstatus); } } catch (CoreException& modexcept) { + this->NewServices = NULL; + if (mod) DoSafeUnload(mod); - ServerInstance->Logs->Log("MODULE", DEFAULT, "Unable to load " + name + ": " + modexcept.GetReason()); + ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Unable to load " + name + ": " + modexcept.GetReason()); return false; } - FOREACH_MOD(I_OnLoadModule,OnLoadModule(mod)); - /* We give every module a chance to re-prioritize when we introduce a new one, - * not just the one thats loading, as the new module could affect the preference - * of others - */ - for(int tries = 0; tries < 20; tries++) - { - prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST; - for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n) - n->second->Prioritize(); - - if (prioritizationState == PRIO_STATE_LAST) - break; - if (tries == 19) - ServerInstance->Logs->Log("MODULE", DEFAULT, "Hook priority dependency loop detected while loading " + name); - } - - ServerInstance->BuildISupport(); - return true; -} - -namespace { - struct UnloadAction : public HandlerBase0<void> - { - Module* const mod; - UnloadAction(Module* m) : mod(m) {} - void Call() - { - ServerInstance->Modules->DoSafeUnload(mod); - ServerInstance->GlobalCulls.Apply(); - ServerInstance->GlobalCulls.AddItem(this); - } - }; - - struct ReloadAction : public HandlerBase0<void> - { - Module* const mod; - HandlerBase1<void, bool>* const callback; - ReloadAction(Module* m, HandlerBase1<void, bool>* c) - : mod(m), callback(c) {} - void Call() - { - std::string name = mod->ModuleSourceFile; - ServerInstance->Modules->DoSafeUnload(mod); - ServerInstance->GlobalCulls.Apply(); - bool rv = ServerInstance->Modules->Load(name.c_str()); - callback->Call(rv); - ServerInstance->GlobalCulls.AddItem(this); - } - }; -} -bool ModuleManager::Unload(Module* mod) -{ - if (!CanUnload(mod)) - return false; - ServerInstance->AtomicActions.AddAction(new UnloadAction(mod)); + FOREACH_MOD(OnLoadModule, (mod)); + PrioritizeHooks(); + ServerInstance->ISupport.Build(); return true; } -void ModuleManager::Reload(Module* mod, HandlerBase1<void, bool>* callback) +void ModuleManager::LoadCoreModules(std::map<std::string, ServiceList>& servicemap) { - if (CanUnload(mod)) - ServerInstance->AtomicActions.AddAction(new ReloadAction(mod, callback)); - else - callback->Call(false); -} - -void ModuleManager::LoadAll() -{ - Load("cmd_all", true); - Load("cmd_whowas.so", true); - Load("cmd_lusers.so", true); - - ConfigTagList tags = ServerInstance->Config->ConfTags("module"); - for(ConfigIter i = tags.first; i != tags.second; ++i) - { - ConfigTag* tag = i->second; - std::string name = tag->getString("name"); - std::cout << "[" << con_green << "*" << con_reset << "] Loading module:\t" << con_green << name << con_reset << std::endl; - - if (!this->Load(name, true)) - { - ServerInstance->Logs->Log("MODULE", DEFAULT, this->LastError()); - std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << this->LastError() << std::endl << std::endl; - ServerInstance->Exit(EXIT_STATUS_MODULE); - } - } - - for(std::map<std::string, Module*>::iterator i = Modules.begin(); i != Modules.end(); i++) + for (modmap::const_iterator i = modlist->begin(); i != modlist->end(); ++i) { - Module* mod = i->second; - try - { - mod->init(); - } - catch (CoreException& modexcept) - { - LastModuleError = "Unable to initialize " + mod->ModuleSourceFile + ": " + modexcept.GetReason(); - ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError); - std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << LastModuleError << std::endl << std::endl; - ServerInstance->Exit(EXIT_STATUS_MODULE); - } - } - - /* We give every module a chance to re-prioritize when we introduce a new one, - * not just the one thats loading, as the new module could affect the preference - * of others - */ - for(int tries = 0; tries < 20; tries++) - { - prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST; - for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n) - n->second->Prioritize(); - - if (prioritizationState == PRIO_STATE_LAST) - break; - if (tries == 19) + const std::string modname = i->first; + if (modname[0] == 'c') { - ServerInstance->Logs->Log("MODULE", DEFAULT, "Hook priority dependency loop detected"); - ServerInstance->Exit(EXIT_STATUS_MODULE); + this->NewServices = &servicemap[modname]; + Load(modname, true); } } + this->NewServices = NULL; } #endif |