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-rw-r--r--src/modmanager_static.cpp241
1 files changed, 0 insertions, 241 deletions
diff --git a/src/modmanager_static.cpp b/src/modmanager_static.cpp
deleted file mode 100644
index cea40c7a3..000000000
--- a/src/modmanager_static.cpp
+++ /dev/null
@@ -1,241 +0,0 @@
-/*
- * InspIRCd -- Internet Relay Chat Daemon
- *
- * Copyright (C) 2009-2010 Daniel De Graaf <danieldg@inspircd.org>
- *
- * This file is part of InspIRCd. InspIRCd is free software: you can
- * redistribute it and/or modify it under the terms of the GNU General Public
- * License as published by the Free Software Foundation, version 2.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-
-#define MODNAME cmd_all
-
-#include "inspircd.h"
-#include "exitcodes.h"
-#include <iostream>
-
-#ifdef PURE_STATIC
-
-typedef std::map<std::string, AllModuleList*> modmap;
-static std::vector<AllCommandList::fn>* cmdlist = NULL;
-static modmap* modlist = NULL;
-
-AllCommandList::AllCommandList(fn cmd)
-{
- if (!cmdlist)
- cmdlist = new std::vector<AllCommandList::fn>();
- cmdlist->push_back(cmd);
-}
-
-AllModuleList::AllModuleList(AllModuleList::fn mod, const std::string& Name) : init(mod), name(Name)
-{
- if (!modlist)
- modlist = new modmap();
- modlist->insert(std::make_pair(Name, this));
-}
-
-class AllModule : public Module
-{
- std::vector<Command*> cmds;
- public:
- AllModule()
- {
- if (!cmdlist)
- return;
- try
- {
- cmds.reserve(cmdlist->size());
- for(std::vector<AllCommandList::fn>::iterator i = cmdlist->begin(); i != cmdlist->end(); ++i)
- {
- Command* c = (*i)(this);
- cmds.push_back(c);
- ServerInstance->AddCommand(c);
- }
- }
- catch (...)
- {
- this->AllModule::~AllModule();
- throw;
- }
- }
-
- ~AllModule()
- {
- for(std::vector<Command*>::iterator i = cmds.begin(); i != cmds.end(); ++i)
- delete *i;
- }
-
- Version GetVersion()
- {
- return Version("All commands", VF_VENDOR|VF_CORE);
- }
-};
-
-MODULE_INIT(AllModule)
-
-bool ModuleManager::Load(const std::string& name, bool defer)
-{
- modmap::iterator it = modlist->find(name);
- if (it == modlist->end())
- return false;
- Module* mod = NULL;
- try
- {
- mod = (*it->second->init)();
- mod->ModuleSourceFile = name;
- mod->ModuleDLLManager = NULL;
- mod->dying = false;
- Modules[name] = mod;
- if (defer)
- {
- ServerInstance->Logs->Log("MODULE", DEFAULT,"New module introduced: %s", name.c_str());
- return true;
- }
- else
- {
- mod->init();
- }
- }
- catch (CoreException& modexcept)
- {
- if (mod)
- DoSafeUnload(mod);
- ServerInstance->Logs->Log("MODULE", DEFAULT, "Unable to load " + name + ": " + modexcept.GetReason());
- return false;
- }
- FOREACH_MOD(I_OnLoadModule,OnLoadModule(mod));
- /* We give every module a chance to re-prioritize when we introduce a new one,
- * not just the one thats loading, as the new module could affect the preference
- * of others
- */
- for(int tries = 0; tries < 20; tries++)
- {
- prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST;
- for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n)
- n->second->Prioritize();
-
- if (prioritizationState == PRIO_STATE_LAST)
- break;
- if (tries == 19)
- ServerInstance->Logs->Log("MODULE", DEFAULT, "Hook priority dependency loop detected while loading " + name);
- }
-
- ServerInstance->BuildISupport();
- return true;
-}
-
-namespace {
- struct UnloadAction : public HandlerBase0<void>
- {
- Module* const mod;
- UnloadAction(Module* m) : mod(m) {}
- void Call()
- {
- ServerInstance->Modules->DoSafeUnload(mod);
- ServerInstance->GlobalCulls.Apply();
- ServerInstance->GlobalCulls.AddItem(this);
- }
- };
-
- struct ReloadAction : public HandlerBase0<void>
- {
- Module* const mod;
- HandlerBase1<void, bool>* const callback;
- ReloadAction(Module* m, HandlerBase1<void, bool>* c)
- : mod(m), callback(c) {}
- void Call()
- {
- std::string name = mod->ModuleSourceFile;
- ServerInstance->Modules->DoSafeUnload(mod);
- ServerInstance->GlobalCulls.Apply();
- bool rv = ServerInstance->Modules->Load(name.c_str());
- if (callback)
- callback->Call(rv);
- ServerInstance->GlobalCulls.AddItem(this);
- }
- };
-}
-
-bool ModuleManager::Unload(Module* mod)
-{
- if (!CanUnload(mod))
- return false;
- ServerInstance->AtomicActions.AddAction(new UnloadAction(mod));
- return true;
-}
-
-void ModuleManager::Reload(Module* mod, HandlerBase1<void, bool>* callback)
-{
- if (CanUnload(mod))
- ServerInstance->AtomicActions.AddAction(new ReloadAction(mod, callback));
- else if (callback)
- callback->Call(false);
-}
-
-void ModuleManager::LoadAll()
-{
- Load("cmd_all", true);
- Load("cmd_whowas.so", true);
- Load("cmd_lusers.so", true);
-
- ConfigTagList tags = ServerInstance->Config->ConfTags("module");
- for(ConfigIter i = tags.first; i != tags.second; ++i)
- {
- ConfigTag* tag = i->second;
- std::string name = tag->getString("name");
- std::cout << "[" << con_green << "*" << con_reset << "] Loading module:\t" << con_green << name << con_reset << std::endl;
-
- if (!this->Load(name, true))
- {
- ServerInstance->Logs->Log("MODULE", DEFAULT, this->LastError());
- std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << this->LastError() << std::endl << std::endl;
- ServerInstance->Exit(EXIT_STATUS_MODULE);
- }
- }
-
- for(std::map<std::string, Module*>::iterator i = Modules.begin(); i != Modules.end(); i++)
- {
- Module* mod = i->second;
- try
- {
- mod->init();
- }
- catch (CoreException& modexcept)
- {
- LastModuleError = "Unable to initialize " + mod->ModuleSourceFile + ": " + modexcept.GetReason();
- ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError);
- std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << LastModuleError << std::endl << std::endl;
- ServerInstance->Exit(EXIT_STATUS_MODULE);
- }
- }
-
- /* We give every module a chance to re-prioritize when we introduce a new one,
- * not just the one thats loading, as the new module could affect the preference
- * of others
- */
- for(int tries = 0; tries < 20; tries++)
- {
- prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST;
- for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n)
- n->second->Prioritize();
-
- if (prioritizationState == PRIO_STATE_LAST)
- break;
- if (tries == 19)
- {
- ServerInstance->Logs->Log("MODULE", DEFAULT, "Hook priority dependency loop detected");
- ServerInstance->Exit(EXIT_STATUS_MODULE);
- }
- }
-}
-
-#endif