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-rw-r--r--src/inspircd.cpp144
1 files changed, 69 insertions, 75 deletions
diff --git a/src/inspircd.cpp b/src/inspircd.cpp
index 31219b410..fedc8149f 100644
--- a/src/inspircd.cpp
+++ b/src/inspircd.cpp
@@ -585,87 +585,91 @@ void InspIRCd::InitialiseUID()
current_uid[i] = 'A';
}
-void InspIRCd::DoOneIteration(bool process_module_sockets)
+int InspIRCd::Run()
{
+ while (true)
+ {
#ifndef WIN32
- static rusage ru;
+ static rusage ru;
#else
- static time_t uptime;
- static struct tm * stime;
- static char window_title[100];
+ static time_t uptime;
+ static struct tm * stime;
+ static char window_title[100];
#endif
- /* time() seems to be a pretty expensive syscall, so avoid calling it too much.
- * Once per loop iteration is pleanty.
- */
- OLDTIME = TIME;
- TIME = time(NULL);
-
- /* Run background module timers every few seconds
- * (the docs say modules shouldnt rely on accurate
- * timing using this event, so we dont have to
- * time this exactly).
- */
- if (TIME != OLDTIME)
- {
- if (TIME < OLDTIME)
- WriteOpers("*** \002EH?!\002 -- Time is flowing BACKWARDS in this dimension! Clock drifted backwards %d secs.",abs(OLDTIME-TIME));
- if ((TIME % 3600) == 0)
- {
- this->RehashUsersAndChans();
- FOREACH_MOD_I(this, I_OnGarbageCollect, OnGarbageCollect());
- }
- Timers->TickTimers(TIME);
- this->DoBackgroundUserStuff(TIME);
+ /* time() seems to be a pretty expensive syscall, so avoid calling it too much.
+ * Once per loop iteration is pleanty.
+ */
+ OLDTIME = TIME;
+ TIME = time(NULL);
- if ((TIME % 5) == 0)
+ /* Run background module timers every few seconds
+ * (the docs say modules shouldnt rely on accurate
+ * timing using this event, so we dont have to
+ * time this exactly).
+ */
+ if (TIME != OLDTIME)
{
- XLines->expire_lines();
- FOREACH_MOD_I(this,I_OnBackgroundTimer,OnBackgroundTimer(TIME));
- Timers->TickMissedTimers(TIME);
- }
+ if (TIME < OLDTIME)
+ WriteOpers("*** \002EH?!\002 -- Time is flowing BACKWARDS in this dimension! Clock drifted backwards %d secs.",abs(OLDTIME-TIME));
+ if ((TIME % 3600) == 0)
+ {
+ this->RehashUsersAndChans();
+ FOREACH_MOD_I(this, I_OnGarbageCollect, OnGarbageCollect());
+ }
+ Timers->TickTimers(TIME);
+ this->DoBackgroundUserStuff(TIME);
+
+ if ((TIME % 5) == 0)
+ {
+ XLines->expire_lines();
+ FOREACH_MOD_I(this,I_OnBackgroundTimer,OnBackgroundTimer(TIME));
+ Timers->TickMissedTimers(TIME);
+ }
#ifndef WIN32
- /* Same change as in cmd_stats.cpp, use RUSAGE_SELF rather than '0' -- Om */
- if (!getrusage(RUSAGE_SELF, &ru))
- {
- gettimeofday(&this->stats->LastSampled, NULL);
- this->stats->LastCPU = ru.ru_utime;
- }
+ /* Same change as in cmd_stats.cpp, use RUSAGE_SELF rather than '0' -- Om */
+ if (!getrusage(RUSAGE_SELF, &ru))
+ {
+ gettimeofday(&this->stats->LastSampled, NULL);
+ this->stats->LastCPU = ru.ru_utime;
+ }
#else
- WindowsIPC->Check();
-
- if(Config->nofork)
- {
- uptime = Time() - startup_time;
- stime = gmtime(&uptime);
- snprintf(window_title, 100, "InspIRCd - %u clients, %u accepted connections - Up %u days, %.2u:%.2u:%.2u",
- LocalUserCount(), stats->statsAccept, stime->tm_yday, stime->tm_hour, stime->tm_min, stime->tm_sec);
- SetConsoleTitle(window_title);
- }
+ WindowsIPC->Check();
+
+ if(Config->nofork)
+ {
+ uptime = Time() - startup_time;
+ stime = gmtime(&uptime);
+ snprintf(window_title, 100, "InspIRCd - %u clients, %u accepted connections - Up %u days, %.2u:%.2u:%.2u",
+ LocalUserCount(), stats->statsAccept, stime->tm_yday, stime->tm_hour, stime->tm_min, stime->tm_sec);
+ SetConsoleTitle(window_title);
+ }
#endif
- }
+ }
- /* Call the socket engine to wait on the active
- * file descriptors. The socket engine has everything's
- * descriptors in its list... dns, modules, users,
- * servers... so its nice and easy, just one call.
- * This will cause any read or write events to be
- * dispatched to their handlers.
- */
- this->SE->DispatchEvents();
+ /* Call the socket engine to wait on the active
+ * file descriptors. The socket engine has everything's
+ * descriptors in its list... dns, modules, users,
+ * servers... so its nice and easy, just one call.
+ * This will cause any read or write events to be
+ * dispatched to their handlers.
+ */
+ this->SE->DispatchEvents();
- /* if any users was quit, take them out */
- this->GlobalCulls.Apply();
+ /* if any users was quit, take them out */
+ this->GlobalCulls.Apply();
- /* If any inspsockets closed, remove them */
- this->InspSocketCull();
+ /* If any inspsockets closed, remove them */
+ this->InspSocketCull();
- if (this->s_signal)
- {
- this->SignalHandler(s_signal);
- this->s_signal = 0;
+ if (this->s_signal)
+ {
+ this->SignalHandler(s_signal);
+ this->s_signal = 0;
+ }
}
+ return 0;
}
void InspIRCd::InspSocketCull()
@@ -679,16 +683,6 @@ void InspIRCd::InspSocketCull()
SocketCull.clear();
}
-int InspIRCd::Run()
-{
- while (true)
- {
- DoOneIteration(true);
- }
- /* This is never reached -- we hope! */
- return 0;
-}
-
/**********************************************************************************/
/**