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-rw-r--r--include/timer.h157
1 files changed, 156 insertions, 1 deletions
diff --git a/include/timer.h b/include/timer.h
index ad4f5ef87..ef8b82e31 100644
--- a/include/timer.h
+++ b/include/timer.h
@@ -1 +1,156 @@
-/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef INSPIRCD_TIMER_H #define INSPIRCD_TIMER_H class InspIRCd; /** Timer class for one-second resolution timers * InspTimer provides a facility which allows module * developers to create one-shot timers. The timer * can be made to trigger at any time up to a one-second * resolution. To use InspTimer, inherit a class from * InspTimer, then insert your inherited class into the * queue using Server::AddTimer(). The Tick() method of * your object (which you should override) will be called * at the given time. */ class CoreExport InspTimer : public Extensible { private: /** The triggering time */ time_t trigger; /** Number of seconds between triggers */ long secs; /** True if this is a repeating timer */ bool repeat; public: /** Default constructor, initializes the triggering time * @param secs_from_now The number of seconds from now to trigger the timer * @param now The time now * @param repeating Repeat this timer every secs_from_now seconds if set to true */ InspTimer(long secs_from_now,time_t now, bool repeating = false) { trigger = now + secs_from_now; secs = secs_from_now; repeat = repeating; } /** Default destructor, does nothing. */ virtual ~InspTimer() { } /** Retrieve the current triggering time */ virtual time_t GetTimer() { return trigger; } /** Called when the timer ticks. * You should override this method with some useful code to * handle the tick event. */ virtual void Tick(time_t TIME) = 0; /** Returns true if this timer is set to repeat */ bool GetRepeat() { return repeat; } /** Returns the interval (number of seconds between ticks) * of this timer object. */ long GetSecs() { return secs; } /** Cancels the repeat state of a repeating timer. * If you call this method, then the next time your * timer ticks, it will be removed immediately after. * You should use this method call to remove a recurring * timer if you wish to do so within the timer's Tick * event, as calling TimerManager::DelTimer() from within * the InspTimer::Tick() method is dangerous and may * cause a segmentation fault. Calling CancelRepeat() * is safe in this case. */ void CancelRepeat() { repeat = false; } }; /** This class manages sets of InspTimers, and triggers them at their defined times. * This will ensure timers are not missed, as well as removing timers that have * expired and allowing the addition of new ones. */ class CoreExport TimerManager : public Extensible { protected: /** A group of timers all set to trigger at the same time */ typedef std::vector<InspTimer*> timergroup; /** A map of timergroups, each group has a specific trigger time */ typedef std::map<time_t, timergroup*> timerlist; /** Set when ticking timers, to prevent deletion while iterating */ bool CantDeleteHere; /** Creating server instance */ InspIRCd* ServerInstance; private: /** The current timer set, a map of timergroups */ timerlist Timers; public: /** Constructor */ TimerManager(InspIRCd* Instance); /** Tick all pending InspTimers * @param TIME the current system time */ void TickTimers(time_t TIME); /** Add an InspTimer * @param T an InspTimer derived class to add * @param secs_from_now You may set this to the number of seconds * from the current time when the timer will tick, or you may just * leave this unset and the values set by the InspTimers constructor * will be used. This is used internally for re-triggering repeating * timers. */ void AddTimer(InspTimer* T, long secs_from_now = 0); /** Delete an InspTimer * @param T an InspTimer derived class to delete */ void DelTimer(InspTimer* T); /** Tick any timers that have been missed due to lag * @param TIME the current system time */ void TickMissedTimers(time_t TIME); }; #endif \ No newline at end of file
+/* +------------------------------------+
+ * | Inspire Internet Relay Chat Daemon |
+ * +------------------------------------+
+ *
+ * InspIRCd: (C) 2002-2007 InspIRCd Development Team
+ * See: http://www.inspircd.org/wiki/index.php/Credits
+ *
+ * This program is free but copyrighted software; see
+ * the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
+
+#ifndef INSPIRCD_TIMER_H
+#define INSPIRCD_TIMER_H
+
+class InspIRCd;
+
+/** Timer class for one-second resolution timers
+ * InspTimer provides a facility which allows module
+ * developers to create one-shot timers. The timer
+ * can be made to trigger at any time up to a one-second
+ * resolution. To use InspTimer, inherit a class from
+ * InspTimer, then insert your inherited class into the
+ * queue using Server::AddTimer(). The Tick() method of
+ * your object (which you should override) will be called
+ * at the given time.
+ */
+class CoreExport InspTimer : public Extensible
+{
+ private:
+ /** The triggering time
+ */
+ time_t trigger;
+ /** Number of seconds between triggers
+ */
+ long secs;
+ /** True if this is a repeating timer
+ */
+ bool repeat;
+ public:
+ /** Default constructor, initializes the triggering time
+ * @param secs_from_now The number of seconds from now to trigger the timer
+ * @param now The time now
+ * @param repeating Repeat this timer every secs_from_now seconds if set to true
+ */
+ InspTimer(long secs_from_now,time_t now, bool repeating = false)
+ {
+ trigger = now + secs_from_now;
+ secs = secs_from_now;
+ repeat = repeating;
+ }
+
+ /** Default destructor, does nothing.
+ */
+ virtual ~InspTimer() { }
+
+ /** Retrieve the current triggering time
+ */
+ virtual time_t GetTimer()
+ {
+ return trigger;
+ }
+
+ /** Called when the timer ticks.
+ * You should override this method with some useful code to
+ * handle the tick event.
+ */
+ virtual void Tick(time_t TIME) = 0;
+
+ /** Returns true if this timer is set to repeat
+ */
+ bool GetRepeat()
+ {
+ return repeat;
+ }
+
+ /** Returns the interval (number of seconds between ticks)
+ * of this timer object.
+ */
+ long GetSecs()
+ {
+ return secs;
+ }
+
+ /** Cancels the repeat state of a repeating timer.
+ * If you call this method, then the next time your
+ * timer ticks, it will be removed immediately after.
+ * You should use this method call to remove a recurring
+ * timer if you wish to do so within the timer's Tick
+ * event, as calling TimerManager::DelTimer() from within
+ * the InspTimer::Tick() method is dangerous and may
+ * cause a segmentation fault. Calling CancelRepeat()
+ * is safe in this case.
+ */
+ void CancelRepeat()
+ {
+ repeat = false;
+ }
+};
+
+
+/** This class manages sets of InspTimers, and triggers them at their defined times.
+ * This will ensure timers are not missed, as well as removing timers that have
+ * expired and allowing the addition of new ones.
+ */
+class CoreExport TimerManager : public Extensible
+{
+ protected:
+ /** A group of timers all set to trigger at the same time
+ */
+ typedef std::vector<InspTimer*> timergroup;
+ /** A map of timergroups, each group has a specific trigger time
+ */
+ typedef std::map<time_t, timergroup*> timerlist;
+ /** Set when ticking timers, to prevent deletion while iterating
+ */
+ bool CantDeleteHere;
+ /** Creating server instance
+ */
+ InspIRCd* ServerInstance;
+ private:
+
+ /** The current timer set, a map of timergroups
+ */
+ timerlist Timers;
+
+ public:
+ /** Constructor
+ */
+ TimerManager(InspIRCd* Instance);
+ /** Tick all pending InspTimers
+ * @param TIME the current system time
+ */
+ void TickTimers(time_t TIME);
+ /** Add an InspTimer
+ * @param T an InspTimer derived class to add
+ * @param secs_from_now You may set this to the number of seconds
+ * from the current time when the timer will tick, or you may just
+ * leave this unset and the values set by the InspTimers constructor
+ * will be used. This is used internally for re-triggering repeating
+ * timers.
+ */
+ void AddTimer(InspTimer* T, long secs_from_now = 0);
+ /** Delete an InspTimer
+ * @param T an InspTimer derived class to delete
+ */
+ void DelTimer(InspTimer* T);
+ /** Tick any timers that have been missed due to lag
+ * @param TIME the current system time
+ */
+ void TickMissedTimers(time_t TIME);
+};
+
+#endif
+