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-rw-r--r--include/threadengine.h111
1 files changed, 105 insertions, 6 deletions
diff --git a/include/threadengine.h b/include/threadengine.h
index 27060ebe9..d7eaaef69 100644
--- a/include/threadengine.h
+++ b/include/threadengine.h
@@ -30,6 +30,15 @@ class CoreExport Thread : public Extensible
/** Set to true when the thread is to exit
*/
bool ExitFlag;
+// TODO protected:
+ public:
+ /** Get thread's current exit status.
+ * (are we being asked to exit?)
+ */
+ bool GetExitFlag()
+ {
+ return ExitFlag;
+ }
public:
/** Opaque thread state managed by threading engine
*/
@@ -60,18 +69,108 @@ class CoreExport Thread : public Extensible
/** Signal the thread to exit gracefully.
*/
- void SetExitFlag(bool value)
+ virtual void SetExitFlag()
{
- ExitFlag = value;
+ ExitFlag = true;
}
+};
- /** Get thread's current exit status.
- * (are we being asked to exit?)
+
+class CoreExport QueuedThread : public Thread
+{
+ ThreadQueueData queue;
+ protected:
+ /** Waits for an enqueue operation to complete
+ * You MUST hold the queue lock when you call this.
+ * It will be unlocked while you wait, and will be relocked
+ * before the function returns
*/
- bool GetExitFlag()
+ void WaitForQueue()
{
- return ExitFlag;
+ queue.Wait();
+ }
+ public:
+ /** Lock queue.
+ */
+ void LockQueue()
+ {
+ queue.Lock();
+ }
+ /** Unlock queue.
+ */
+ void UnlockQueue()
+ {
+ queue.Unlock();
+ }
+ /** Unlock queue and wake up worker
+ */
+ void UnlockQueueWakeup()
+ {
+ queue.Wakeup();
+ queue.Unlock();
+ }
+ virtual void SetExitFlag()
+ {
+ queue.Lock();
+ Thread::SetExitFlag();
+ queue.Wakeup();
+ queue.Unlock();
+ }
+};
+
+class CoreExport SocketThread : public Thread
+{
+ ThreadQueueData queue;
+ ThreadSignalData signal;
+ protected:
+ /** Waits for an enqueue operation to complete
+ * You MUST hold the queue lock when you call this.
+ * It will be unlocked while you wait, and will be relocked
+ * before the function returns
+ */
+ void WaitForQueue()
+ {
+ queue.Wait();
+ }
+ /** Notifies parent by making the SignalFD ready to read
+ * No requirements on locking
+ */
+ void NotifyParent();
+ public:
+ SocketThread(InspIRCd* SI);
+ virtual ~SocketThread();
+ /** Lock queue.
+ */
+ void LockQueue()
+ {
+ queue.Lock();
+ }
+ /** Unlock queue.
+ */
+ void UnlockQueue()
+ {
+ queue.Unlock();
+ }
+ /** Unlock queue and send wakeup to worker
+ */
+ void UnlockQueueWakeup()
+ {
+ queue.Wakeup();
+ queue.Unlock();
+ }
+ virtual void SetExitFlag()
+ {
+ queue.Lock();
+ Thread::SetExitFlag();
+ queue.Wakeup();
+ queue.Unlock();
}
+
+ /**
+ * Called in the context of the parent thread after a notification
+ * has passed through the socket
+ */
+ virtual void OnNotify() = 0;
};
#endif