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-rw-r--r--include/socketengine.h120
1 files changed, 73 insertions, 47 deletions
diff --git a/include/socketengine.h b/include/socketengine.h
index 895457b89..b00643952 100644
--- a/include/socketengine.h
+++ b/include/socketengine.h
@@ -29,22 +29,13 @@
#include "socket.h"
#include "base.h"
-/** Types of event an EventHandler may receive.
- * EVENT_READ is a readable file descriptor,
- * and EVENT_WRITE is a writeable file descriptor.
- * EVENT_ERROR can always occur, and indicates
- * a write error or read error on the socket,
- * e.g. EOF condition or broken pipe.
- */
-enum EventType
-{
- /** Read event */
- EVENT_READ = 0,
- /** Write event */
- EVENT_WRITE = 1,
- /** Error event */
- EVENT_ERROR = 2
-};
+#ifndef _WIN32
+#include <sys/uio.h>
+#endif
+
+#ifndef IOV_MAX
+#define IOV_MAX 1024
+#endif
/**
* Event mask for SocketEngine events
@@ -93,7 +84,7 @@ enum EventMask
* EINPROGRESS. An event MAY be sent at any time that writes will not
* block.
*
- * Before calling HandleEvent, a socket engine MAY change the state of
+ * Before calling OnEventHandler*(), a socket engine MAY change the state of
* the FD back to FD_WANT_EDGE_WRITE if it is simpler (for example, if a
* one-shot notification was registered). If further writes are needed,
* it is the responsibility of the event handler to change the state to
@@ -107,7 +98,7 @@ enum EventMask
*/
FD_WANT_EDGE_WRITE = 0x80,
/** Request a one-shot poll-style write notification. The socket will
- * return to the FD_WANT_NO_WRITE state before HandleEvent is called.
+ * return to the FD_WANT_NO_WRITE state before OnEventHandler*() is called.
*/
FD_WANT_SINGLE_WRITE = 0x100,
@@ -115,17 +106,17 @@ enum EventMask
FD_WANT_WRITE_MASK = 0x1F0,
/** Add a trial read. During the next DispatchEvents invocation, this
- * will call HandleEvent with EVENT_READ unless reads are known to be
+ * will call OnEventHandlerRead() unless reads are known to be
* blocking.
*/
FD_ADD_TRIAL_READ = 0x1000,
/** Assert that reads are known to block. This cancels FD_ADD_TRIAL_READ.
- * Reset by SE before running EVENT_READ
+ * Reset by SE before running OnEventHandlerRead().
*/
FD_READ_WILL_BLOCK = 0x2000,
/** Add a trial write. During the next DispatchEvents invocation, this
- * will call HandleEvent with EVENT_WRITE unless writes are known to be
+ * will call OnEventHandlerWrite() unless writes are known to be
* blocking.
*
* This could be used to group several writes together into a single
@@ -134,7 +125,7 @@ enum EventMask
*/
FD_ADD_TRIAL_WRITE = 0x4000,
/** Assert that writes are known to block. This cancels FD_ADD_TRIAL_WRITE.
- * Reset by SE before running EVENT_WRITE
+ * Reset by SE before running OnEventHandlerWrite().
*/
FD_WRITE_WILL_BLOCK = 0x8000,
@@ -145,17 +136,14 @@ enum EventMask
/** This class is a basic I/O handler class.
* Any object which wishes to receive basic I/O events
* from the socketengine must derive from this class and
- * implement the HandleEvent() method. The derived class
+ * implement the OnEventHandler*() methods. The derived class
* must then be added to SocketEngine using the method
* SocketEngine::AddFd(), after which point the derived
- * class will receive events to its HandleEvent() method.
- * The derived class should also implement one of Readable()
- * and Writeable(). In the current implementation, only
- * Readable() is used. If this returns true, the socketengine
- * inserts a readable socket. If it is false, the socketengine
- * inserts a writeable socket. The derived class should never
- * change the value this function returns without first
- * deleting the socket from the socket engine. The only
+ * class will receive events to its OnEventHandler*() methods.
+ * The event mask passed to SocketEngine::AddFd() determines
+ * what events the EventHandler gets notified about and with
+ * what semantics. SocketEngine::ChangeEventMask() can be
+ * called to update the event mask later. The only
* requirement beyond this for an event handler is that it
* must have a file descriptor. What this file descriptor
* is actually attached to is completely up to you.
@@ -199,16 +187,20 @@ class CoreExport EventHandler : public classbase
*/
virtual ~EventHandler() {}
- /** Process an I/O event.
- * You MUST implement this function in your derived
- * class, and it will be called whenever read or write
- * events are received.
- * @param et either one of EVENT_READ for read events,
- * EVENT_WRITE for write events and EVENT_ERROR for
- * error events.
- * @param errornum The error code which goes with an EVENT_ERROR.
+ /** Called by the socket engine in case of a read event
*/
- virtual void HandleEvent(EventType et, int errornum = 0) = 0;
+ virtual void OnEventHandlerRead() = 0;
+
+ /** Called by the socket engine in case of a write event.
+ * The default implementation does nothing.
+ */
+ virtual void OnEventHandlerWrite();
+
+ /** Called by the socket engine in case of an error event.
+ * The default implementation does nothing.
+ * @param errornum Error code
+ */
+ virtual void OnEventHandlerError(int errornum);
friend class SocketEngine;
};
@@ -252,11 +244,19 @@ class CoreExport SocketEngine
*/
Statistics() : lastempty(0), TotalEvents(0), ReadEvents(0), WriteEvents(0), ErrorEvents(0) { }
- /** Increase the counters for bytes sent/received in this second.
- * @param len_in Bytes received, 0 if updating number of bytes written.
- * @param len_out Bytes sent, 0 if updating number of bytes read.
+ /** Update counters for network data received.
+ * This should be called after every read-type syscall.
+ * @param len_in Number of bytes received, or -1 for error, as typically
+ * returned by a read-style syscall.
+ */
+ void UpdateReadCounters(int len_in);
+
+ /** Update counters for network data sent.
+ * This should be called after every write-type syscall.
+ * @param len_out Number of bytes sent, or -1 for error, as typically
+ * returned by a read-style syscall.
*/
- void Update(size_t len_in, size_t len_out);
+ void UpdateWriteCounters(int len_out);
/** Get data transfer statistics.
* @param kbitspersec_in Filled with incoming traffic in this second in kbit/s.
@@ -306,6 +306,12 @@ class CoreExport SocketEngine
}
public:
+#ifndef _WIN32
+ typedef iovec IOVector;
+#else
+ typedef WindowsIOVec IOVector;
+#endif
+
/** Constructor.
* The constructor transparently initializes
* the socket engine which the ircd is using.
@@ -327,7 +333,7 @@ public:
/** Add an EventHandler object to the engine. Use AddFd to add a file
* descriptor to the engine and have the socket engine monitor it. You
* must provide an object derived from EventHandler which implements
- * HandleEvent().
+ * the required OnEventHandler*() methods.
* @param eh An event handling object to add
* @param event_mask The initial event mask for the object
*/
@@ -386,8 +392,7 @@ public:
* this doesn't wait long, only a couple of milliseconds. It returns the
* number of events which occurred during this call. This method will
* dispatch events to their handlers by calling their
- * EventHandler::HandleEvent() methods with the necessary EventType
- * value.
+ * EventHandler::OnEventHandler*() methods.
* @return The number of events which have occured.
*/
static int DispatchEvents();
@@ -434,6 +439,27 @@ public:
*/
static int Send(EventHandler* fd, const void *buf, size_t len, int flags);
+ /** Abstraction for vector write function writev().
+ * This function should emulate its namesake system call exactly.
+ * @param fd EventHandler to send data with
+ * @param iov Array of IOVectors containing the buffers to send and their lengths in the platform's
+ * native format.
+ * @param count Number of elements in iov.
+ * @return This method should return exactly the same values as the system call it emulates.
+ */
+ static int WriteV(EventHandler* fd, const IOVector* iov, int count);
+
+#ifdef _WIN32
+ /** Abstraction for vector write function writev() that accepts a POSIX format iovec.
+ * This function should emulate its namesake system call exactly.
+ * @param fd EventHandler to send data with
+ * @param iov Array of iovecs containing the buffers to send and their lengths in POSIX format.
+ * @param count Number of elements in iov.
+ * @return This method should return exactly the same values as the system call it emulates.
+ */
+ static int WriteV(EventHandler* fd, const iovec* iov, int count);
+#endif
+
/** Abstraction for BSD sockets recv(2).
* This function should emulate its namesake system call exactly.
* @param fd This version of the call takes an EventHandler instead of a bare file descriptor.