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-rw-r--r--include/inspsocket.h327
1 files changed, 99 insertions, 228 deletions
diff --git a/include/inspsocket.h b/include/inspsocket.h
index 32f2dab1a..73aa748a0 100644
--- a/include/inspsocket.h
+++ b/include/inspsocket.h
@@ -36,6 +36,10 @@ enum BufferedSocketState
*/
enum BufferedSocketError
{
+ /** No error */
+ I_ERR_NONE,
+ /** Socket was closed by peer */
+ I_ERR_DISCONNECT,
/** Socket connect timed out */
I_ERR_TIMEOUT,
/** Socket could not be created */
@@ -44,17 +48,16 @@ enum BufferedSocketError
I_ERR_CONNECT,
/** Socket could not bind to local port/ip */
I_ERR_BIND,
- /** Socket could not reslve host (depreciated) */
- I_ERR_RESOLVE,
/** Socket could not write data */
I_ERR_WRITE,
/** No more file descriptors left to create socket! */
- I_ERR_NOMOREFDS
+ I_ERR_NOMOREFDS,
+ /** Some other error */
+ I_ERR_OTHER
};
/* Required forward declarations */
class BufferedSocket;
-class InspIRCd;
/** Used to time out socket connections
*/
@@ -65,10 +68,6 @@ class CoreExport SocketTimeout : public Timer
*/
BufferedSocket* sock;
- /** Server instance creating the timeout class
- */
- InspIRCd* ServerInstance;
-
/** File descriptor of class this is attached to
*/
int sfd;
@@ -81,7 +80,7 @@ class CoreExport SocketTimeout : public Timer
* @param secs_from_now Seconds from now to time out
* @param now The current time
*/
- SocketTimeout(int fd, InspIRCd* Instance, BufferedSocket* thesock, long secs_from_now, time_t now) : Timer(secs_from_now, now), sock(thesock), ServerInstance(Instance), sfd(fd) { };
+ SocketTimeout(int fd, BufferedSocket* thesock, long secs_from_now, time_t now) : Timer(secs_from_now, now), sock(thesock), sfd(fd) { }
/** Handle tick event
*/
@@ -89,6 +88,67 @@ class CoreExport SocketTimeout : public Timer
};
/**
+ * StreamSocket is a class that wraps a TCP socket and handles send
+ * and receive queues, including passing them to IO hooks
+ */
+class CoreExport StreamSocket : public EventHandler
+{
+ /** Module that handles raw I/O for this socket, or NULL */
+ Module *IOHook;
+ /** Private send queue. Note that individual strings may be shared
+ */
+ std::deque<std::string> sendq;
+ /** Length, in bytes, of the sendq */
+ size_t sendq_len;
+ /** Error - if nonempty, the socket is dead, and this is the reason. */
+ std::string error;
+ protected:
+ std::string recvq;
+ public:
+ StreamSocket() : IOHook(NULL), sendq_len(0) {}
+ inline Module* GetIOHook() { return IOHook; }
+ inline void AddIOHook(Module* m) { IOHook = m; }
+ inline void DelIOHook() { IOHook = NULL; }
+ /** Handle event from socket engine.
+ * This will call OnDataReady if there is *new* data in recvq
+ */
+ virtual void HandleEvent(EventType et, int errornum = 0);
+ /** Dispatched from HandleEvent */
+ virtual void DoRead();
+ /** Dispatched from HandleEvent */
+ virtual void DoWrite();
+
+ /** Sets the error message for this socket. Once set, the socket is dead. */
+ void SetError(const std::string& err) { if (error.empty()) error = err; }
+
+ /** Gets the error message for this socket. */
+ const std::string& getError() const { return error; }
+
+ /** Called when new data is present in recvq */
+ virtual void OnDataReady() = 0;
+ /** Called when the socket gets an error from socket engine or IO hook */
+ virtual void OnError(BufferedSocketError e) = 0;
+
+ /** Send the given data out the socket, either now or when writes unblock
+ */
+ void WriteData(const std::string& data);
+ /** Convenience function: read a line from the socket
+ * @param line The line read
+ * @param delim The line delimiter
+ * @return true if a line was read
+ */
+ bool GetNextLine(std::string& line, char delim = '\n');
+ /** Useful for implementing sendq exceeded */
+ inline const size_t getSendQSize() const { return sendq_len; }
+
+ /**
+ * Close the socket, remove from socket engine, etc
+ */
+ virtual void Close();
+ /** This ensures that close is called prior to destructor */
+ virtual void cull();
+};
+/**
* BufferedSocket is an extendable socket class which modules
* can use for TCP socket support. It is fully integrated
* into InspIRCds socket loop and attaches its sockets to
@@ -97,34 +157,13 @@ class CoreExport SocketTimeout : public Timer
*
* To use BufferedSocket, you must inherit a class from it.
*/
-class CoreExport BufferedSocket : public EventHandler
+class CoreExport BufferedSocket : public StreamSocket
{
public:
-
- /** Bind IP
- */
- std::string cbindip;
-
- /** Instance we were created by
- */
- InspIRCd* ServerInstance;
-
- /** Timeout class or NULL
+ /** Timeout object or NULL
*/
SocketTimeout* Timeout;
- /** Socket output buffer (binary safe)
- */
- std::deque<std::string> outbuffer;
-
- /** The hostname connected to
- */
- char host[MAXBUF];
-
- /** The port connected to
- */
- int port;
-
/**
* The state for this socket, either
* listening, connecting, connected
@@ -132,220 +171,52 @@ class CoreExport BufferedSocket : public EventHandler
*/
BufferedSocketState state;
- /**
- * The IP address being connected
- * to stored in string form for
- * easy retrieval by accessors.
- */
- char IP[MAXBUF];
-
- /**
- * Used by accept() to indicate the
- * sizes of the sockaddr_in structures
- */
- socklen_t length;
-
- /** Flushes the write buffer
- * @returns true if the writing failed, false if it was successful
- */
- bool FlushWriteBuffer();
-
- /** Set the queue sizes
- * This private method sets the operating system queue
- * sizes for this socket to 65535 so that it can queue
- * more information without application-level queueing
- * which was required in older software.
- */
- void SetQueues();
-
- /** When the socket has been marked as closing, this flag
- * will be set to true, then the next time the socket is
- * examined, the socket is deleted and closed.
- */
- bool ClosePending;
-
- /**
- * Bind to an address
- * @param ip IP to bind to
- * @return True is the binding succeeded
- */
- bool BindAddr(const std::string &ip);
-
- /** (really) Try bind to a given IP setup. For internal use only.
- */
- bool DoBindMagic(const std::string &current_ip);
-
- /**
- * The default constructor does nothing
- * and should not be used.
- */
- BufferedSocket(InspIRCd* SI);
-
+ BufferedSocket();
/**
* This constructor is used to associate
* an existing connecting with an BufferedSocket
* class. The given file descriptor must be
* valid, and when initialized, the BufferedSocket
- * will be set with the given IP address
- * and placed in CONNECTED state.
- */
- BufferedSocket(InspIRCd* SI, int newfd, const char* ip);
-
- /**
- * This constructor is used to create a new outbound connection to another host.
- * Note that if you specify a hostname in the 'ipaddr' parameter, this class will not
- * connect. You must resolve your hostnames before passing them to BufferedSocket. To do so,
- * you should use the nonblocking class 'Resolver'.
- * @param ipaddr The IP to connect to, or bind to
- * @param port The port number to connect to
- * @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated
- * @param connectbindip When creating an outbound connection, the IP to bind the connection to. If not defined, the port is not bound.
- * @return On exit, GetState() returns I_ERROR if an error occured, and errno can be used to read the socket error.
- */
- BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int port, unsigned long maxtime, const std::string &connectbindip = "");
-
- /**
- * This method is called when an outbound
- * connection on your socket is completed.
- * @return false to abort the connection, true to continue
- */
- virtual bool OnConnected();
-
- /**
- * This method is called when an error occurs.
- * A closed socket in itself is not an error,
- * however errors also generate close events.
- * @param e The error type which occured
+ * will be placed in CONNECTED state.
*/
- virtual void OnError(BufferedSocketError e);
+ BufferedSocket(int newfd);
- /**
- * When an established connection is terminated,
- * the OnDisconnect method is triggered.
+ /** Begin connection to the given address
+ * This will create a socket, register with socket engine, and start the asynchronous
+ * connection process. If an error is detected at this point (such as out of file descriptors),
+ * OnError will be called; otherwise, the state will become CONNECTING.
+ * @param dest Address to connect to
+ * @param bind Address to bind to (if NULL, no bind will be done)
+ * @param timeout Time to wait for connection
*/
- virtual int OnDisconnect();
+ void DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip);
- /**
- * When there is data waiting to be read on a
- * socket, the OnDataReady() method is called.
- * Within this method, you *MUST* call the Read()
- * method to read any pending data. At its lowest
- * level, this event is signalled by the core via
- * the socket engine. If you return false from this
- * function, the core removes your socket from its
- * list and erases it from the socket engine, then
- * calls BufferedSocket::Close() and deletes it.
- * @return false to close the socket
+ /** This method is called when an outbound connection on your socket is
+ * completed.
*/
- virtual bool OnDataReady();
+ virtual void OnConnected();
- /**
- * When it is ok to write to the socket, and a
- * write event was requested, this method is
- * triggered.
- *
- * Within this method you should call
- * write() or send() etc, to send data to the
- * other end of the socket.
- *
- * Further write events will not be triggered
- * unless you call SocketEngine::WantWrite().
- *
- * The default behaviour of this method is to
- * flush the write buffer, respecting the IO
- * hooking modules.
- *
- * XXX: this used to be virtual, ask us if you need it to be so.
- * @return false to close the socket
+ /** When there is data waiting to be read on a socket, the OnDataReady()
+ * method is called.
*/
- bool OnWriteReady();
+ virtual void OnDataReady() = 0;
/**
- * When an outbound connection fails, and the
- * attempt times out, you will receive this event.
- * The method will trigger once maxtime seconds are
- * reached (as given in the constructor) just
- * before the socket's descriptor is closed.
- * A failed DNS lookup may cause this event if
- * the DNS server is not responding, as well as
- * a failed connect() call, because DNS lookups are
- * nonblocking as implemented by this class.
+ * When an outbound connection fails, and the attempt times out, you
+ * will receive this event. The method will trigger once maxtime
+ * seconds are reached (as given in the constructor) just before the
+ * socket's descriptor is closed. A failed DNS lookup may cause this
+ * event if the DNS server is not responding, as well as a failed
+ * connect() call, because DNS lookups are nonblocking as implemented by
+ * this class.
*/
virtual void OnTimeout();
- /**
- * Whenever close() is called, OnClose() will be
- * called first. Please note that this means
- * OnClose will be called alongside OnError(),
- * OnTimeout(), and Close().
- */
- virtual void OnClose();
-
- /**
- * Reads all pending bytes from the socket
- * into a char* array which can be up to
- * 16 kilobytes in length.
- */
- virtual const char* Read();
-
- /**
- * Returns the IP address associated with
- * this connection, or an empty string if
- * no IP address exists.
- */
- std::string GetIP();
-
- /**
- * Writes a std::string to the socket. No carriage
- * returns or linefeeds are appended to the string.
- * @param data The data to send
- */
- virtual void Write(const std::string &data);
-
- /**
- * Changes the socket's state. The core uses this
- * to change socket states, and you should not call
- * it directly.
- */
- void SetState(BufferedSocketState s);
-
- /**
- * Returns the current socket state.
- */
- BufferedSocketState GetState();
-
- /** Mark a socket as being connected and call appropriate events.
- */
- bool InternalMarkConnected();
-
- /**
- * This method causes the socket to close, and may
- * also be triggered by other methods such as OnTimeout
- * and OnError.
- */
- virtual void Close();
-
- /**
- * The destructor may implicitly call OnClose(), and
- * will close() and shutdown() the file descriptor
- * used for this socket.
- */
virtual ~BufferedSocket();
-
- /**
- * This method attempts to connect to a hostname.
- * This method is asyncronous.
- * @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated
- */
- virtual bool DoConnect(unsigned long maxtime);
-
- /** Handle event from EventHandler parent class
- */
- void HandleEvent(EventType et, int errornum = 0);
-
- /** Returns true if this socket is readable
- */
- bool Readable();
+ protected:
+ virtual void DoWrite();
+ BufferedSocketError BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout);
+ BufferedSocketError BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip);
};
#endif