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diff --git a/docs/server_tokens.txt b/docs/server_tokens.txt deleted file mode 100644 index 6efbf9bd7..000000000 --- a/docs/server_tokens.txt +++ /dev/null @@ -1,397 +0,0 @@ -This is a list of all tokens used by InspIRCd at the time of writing for server to server communication. Module coders may find this information -useful when syncronising module data between different servers on the mesh. All tokens are case sensitive. Token names are given, however these are -just a way of identifying the token, so if you hear developers talking of the 'CHGNAME token' you can be sure they are talking about the 'a' symbol. - -Modules should try to avoid low ascii values. The only illegal token characters are ASCII 0, ASCII 13, and ASCII 10. - --------------------------------------------------------------------------------- -Compatibility Translations - -InspIRCd will translate some RFC-style commands into mesh tokens, to maintain compatibility with some services packages. This only occurs if the -server is a U-type link (see the tokens below for an explaination). The translated commands are: - - * 433 - Translated to * - * 432 - Translated to * - * PING - Translated to * - * NOTICE - Translated to V - * PRIVMSG - Translatd to P - * QUIT - Translated to Q - * SQUIT - Translated to & - * SVSMODE - Translated to m - * SVS2MODE - Translated to m - * MODE - Translated to m - * KICK - Translated to k - * KILL - Translated to K - * SVSJOIN - Translated to J - -IMPORTANT NOTE: Where the prefix on these commands is confused with a uniqueness sum (see below) the uniqueness sum for the command is set to '*' -which is a wildcard sum and is always accepted by all servers. - --------------------------------------------------------------------------------- -Uniqueness Sums - -Each command on the mesh is prefixed by a 'uniqueness sum' which is a random sequence (usually of 7 or 8 characters) which identifies that command. -Each server should keep a queue of the most recent commands sums, and should store up to 128 of the sums. When there are 128 sums in the list the -oldest should be removed from the list and the newest put into the list in its place, keeping constant 'rotation' of sums. The current implementation -simply generates the sums via the rand() function, there is no documented system for creating these uniqueness values, it is up to the person -implementing the system how these fields are generated, so long as there is minimal chance of a collision with other active sums on the network. - -If any server receives a command with a sum which is already in its list (no matter what the source of the command within the mesh is, to compensate -for redirect tokens, see below in the command specification) then the entire command is to be silently dropped without any attempt at processing. - -The sum value '*' should not be used, and is a special value which should cause all connected servers to always allow the command. Services servers -which do not directly support the mesh protocol, and must have their commands rewritten, may generate commands which have this sum. - -To avoid confusing parsers which are designed to process 'standard' irc server to server communication, each uniqueness sum is prefixed with a : -symbol. For example: - -:uniqueness-sum TOKEN param param :final param - -This makes it a simple matter to fetch the uniqueness sum from the 'source' field in the software's API, and process the rest of the data within the -parameters array, or however your software passes its data. - --------------------------------------------------------------------------------- -Mesh Tokens --------------------------------------------------------------------------------- -AuthCookie: - Token - -Syntax: - <authcookie> <servername> :<serverdesc> - -When a server links into the mesh, it passes an Auth Cookie with its link request (in an S token). All other servers on the mesh respond by connecting -back to the initiating server and issuing this token with a valid auth cookie. If the auth cookie is valid, the server accepts their mesh link, -otherwise it rejects it. --------------------------------------------------------------------------------- -Inbound Server: S Token - -Syntax: S <servername> <password> <port> :<description> - -To initiate a mesh link, a server must connect to the port given in its <connect> tag, and issue this command. The port number is the port number the -initiator is listening on for incoming server connections, it must be provided so that other servers in the mesh can link back and issue auth cookies. -This is known as an 'active' connect, e.g. the initiator always uses the uppercase S token. --------------------------------------------------------------------------------- -Set version reply: v Token - -Syntax: v <servername> <arbitary version string> - -This token indicates the version string of a server on the mesh. Rather than send it each time it is requested, inspircd simply updates the mesh with -its details either on bursting or if/when the data changes. --------------------------------------------------------------------------------- -Outbound Server: s Token - -Syntax: s <servername> <password> <port> :<description> - -Upon receiving a valid S token, if the password and servername are accepted, the receiving server replies with this token. It is a different token to -S to avoid loops, and diffrentiate between initiator and receiver in the linking process. Once the initiator accepts the s token, the link is -established and the burst begins. --------------------------------------------------------------------------------- -Non-Mesh Server: U Token - -Syntax: U <servername> <password> :<description> - -The U token is similar to the S token in that it initiates a server to server link, but it is designed primarily to link systems which are not able to -become a fully meshed node, for example IRC Services packages. Upon a successful "U type" (as this is known) authentication, the other servers are -informed of the introduction of the server via means of a H token, but will never connect back to it, they will route all messages via its uplink -(messier than meshing it, but if the application is physically incapapable of joining the mesh, this is what must be done). --------------------------------------------------------------------------------- -Error: E Token - -Syntax: E :<error message> - -The E token indicates a protocol error, or invalid credentials etc, and immediately after an E token the connection is dropped. Failure to -authenticate during a link is usually the cause of such tokens being sent. --------------------------------------------------------------------------------- -Begin Netburst: Y Token - -Syntax: Y <time> - -The Y token indicates the start of the netburst. The time value is used simply to correctly calculate the length of the burst (a similar token is sent -at the end of the netburst which also contains a time, allowing the delta to match up correctly without clock syncronization) --------------------------------------------------------------------------------- -Set Auth Cookie: ~ Token - -Syntax: ~ <new auth cookie> - -The ~ token adds a new auth cookie to the servers allowed list. A server may permit multiple auth cookies at any one time to cope with resyncs. --------------------------------------------------------------------------------- -Begin Mesh: + Token - -Syntax: + <servername> <portnumber> <authcookie> - -When a server successfully initiates a connection, it sends this token out to all servers it already has in its mesh, which inform all the servers to -connect back upon the servername given, on the port provided, using the given auth cookie. When this occurs all servers will send the "-" token to it -upon connection. --------------------------------------------------------------------------------- -Send Routing Table: $ Token - -Syntax: $ <source server> <reachable server> [<reachable server>...] - -The $ token is a means of transmitting routing tables around the mesh. A server sends a list of servers it can reach directly. These tables are -updated periodically. If a server cannot be reached directly, the ircd will scan the routing tables it has looking for an ircd which can reach it -directly, and inform that server to route the message for it. --------------------------------------------------------------------------------- -SQUIT: & Token - -Syntax: & <servername> - -The & symbol is sent by a server when it leaves the mesh, or by servers which detect that other servers are completely unroutable. Upon receipt of an -& symbol, the local server will instantly and recursively (according to its routing table) remove all users along that route. --------------------------------------------------------------------------------- -Reroute: R Token - -Syntax: R <target-server> <anything> - -This is the R or 'reroute' token, which indicates the <anything> provided should be instantly routed to <target-server> and only to <target-server> -without processing it any further. Usually the server will receive these if it is the only available and direct route to <target-server>. --------------------------------------------------------------------------------- -PONG: ? Token - -Syntax: ? - -This token is used as a PONG, and has no parameters or responses. Only locally connected servers send pings (! token) to their peers, so no source is -required. --------------------------------------------------------------------------------- -NOP: * or : Token - -Syntax: *|: - -This token is a NOP (No-Operation) message. --------------------------------------------------------------------------------- -USER: N Token - -Syntax: N <time> <nick> <host> <displayed-host> <ident> <modes> <ipaddress> <server> :<GECOS> - -This token introduces a new user into the network. The server specified by <server> is responsible for all local checking of that user's actions, such -as channel joins, PINGs, QUITs etc. The <time> value is a unix epoch time, and the <ipaddress> field is the user's ip address in dotted decimal -(1.2.3.4) form. --------------------------------------------------------------------------------- -CHGNAME: a Token - -Syntax: a <nick> :<GECOS> - -Change realname (GECOS) of a connected user. --------------------------------------------------------------------------------- -CHGHOST: b Token - -Syntax: b <nick> :<displayed-host> - -Change the displayed hostname of a connected user (vhost) to the one provided. No checking of this value is done, it is up to the local server to -check this value before sending it out onto the mesh. --------------------------------------------------------------------------------- -TOPIC: t Token - -Syntax: t <nick> <channel> :<topic> - -This token indicates a user set or changed a channel topic. This token should not be used in netjoins, the T token (with a timestamp) should be used -instead to check which topic 'wins'. --------------------------------------------------------------------------------- -INVITE: i Token - -Syntax: i <nick> <source> <channel> - -Invite a user to a channel. The user specified by <nick> is invited to channel <channel> by <source>. --------------------------------------------------------------------------------- -KICK: k Token - -Syntax: k <source> <dest> <channel> :<reason> - -This token indicates a user was kicked from a channel. --------------------------------------------------------------------------------- -NICK: n Token - -Syntax: n <old nick> <new nick> - -Indicates a nickchange. --------------------------------------------------------------------------------- -JOIN: J Token - -Syntax: J <nick> [permissions]<channel> [[permissions]<channel>...] - -This token indicates that a user is joining one or more channels, and indicates their privilages upon said channel. For example: "J MrFoo @#bar +#qux -#baz". --------------------------------------------------------------------------------- -SERVERTOPIC: T Token - -Syntax: T <settime> <nick> <channel> :<topic> - -This token indicates the server set or changed a channel topic. This token should be used in netjoins to check which topic 'wins'. --------------------------------------------------------------------------------- -SERVERMODE: M Token - -Syntax: M <target> <modes> [mode-parameters] - -This token sets channel or user modes (depending upon the target given). The server sets the modes with this token as opposed to the 'm' token (lower -case 'm') in which a user sets the modes. --------------------------------------------------------------------------------- -MODE: m Token - -Syntax: m <source> <target> <modes> [mode-parameters] - -This token sets channel or user modes (depending upon the target given). The user given as <source> sets the modes with this token. You cannot specify -<source> as a server, for this you must use the M token instead. --------------------------------------------------------------------------------- -PRIVMSG: P Token - -Syntax: P <source> <target> :<text> - -The P token indicates a PRIVMSG between a user and a channel or other user. Target may be either a channel, or a user, source may only be a user. --------------------------------------------------------------------------------- -NOTICE: V Token - -Syntax: V <source> <target> :<text> - -The V token indicates a NOTICE between a user and a channel or other user. Target may be either a channel, or a user, source may only be a user. - -As of 1.0 Beta 4, there are two special cases for the V token, in which the target may be one of: - - * "*" - Specify a target of * to send the notice to all users upon that server. - * "@*" - Specify this target to send to all opers upon that server and place the nickname of the originator within the body of the notice. - --------------------------------------------------------------------------------- -PART: L Token - -Syntax: L <nick> <channel> :<reason> - -This token indicates a user is leaving a channel with the given reason. The reason field is not optional, if there is no reason the field is just a -colon (":"). --------------------------------------------------------------------------------- -QUIT: Q Token - -Syntax: Q <nick> :<reason> - -The Q token indicates a user is quitting. The reason given is not optional, if none is specified the field contains just a colon symbol (":"). --------------------------------------------------------------------------------- -Non-Mesh-Add: H Token - -Syntax: H <servername> - -Adds a U-Type server to the map without any other information. This is used to maintain links to services. --------------------------------------------------------------------------------- -KILL: K Token - -Syntax: K <source> <nick> :<reason> - -This token is the KILL token, which indicates a user is to be KILLed. Its use generates a QUIT token from the local server. Source may only be a user, -not a server, as server kills are always handled locally. --------------------------------------------------------------------------------- -WALLOPS: @ Token - -Syntax: @ <source> :<text> - -This token sends a global WALLOPS. Source may only be a user, not a server. --------------------------------------------------------------------------------- -GLINE: # Token - -Syntax: # <mask> <who-set-it> <time-set> <duration> :<reason> - -Adds a permenant or timed G-Line to all servers on the mesh. The mask contains both the ident and hostname in ident@host form. <who-set-it> is -arbitary text, and can be a user or a server. --------------------------------------------------------------------------------- -UNGLINE: . Token - -Syntax: . <mask> <who> - -Removes a G-Line from all servers on the mesh. --------------------------------------------------------------------------------- -QLINE: { Token - -Syntax: { <mask> <who-set-it> <time-set> <duration> :<reason> - -Adds a permenant or timed Q-Line to all servers on the mesh. The mask contains a nickname pattern. <who-set-it> is arbitary text, and can be a user or -a server. --------------------------------------------------------------------------------- -UNQLINE: [ Token - -Syntax: [ <nickmask> <who> - -Removes a Q-Line from all servers on the mesh. --------------------------------------------------------------------------------- -ZLINE: } Token - -Syntax: } <mask> <who-set-it> <time-set> <duration> :<reason> - -Adds a permenant or timed Z-Line to all servers on the mesh. The mask contains an ip address mask. <who-set-it> is arbitary text, and can be a user or -a server. If duration is 0, the ban is permenant. --------------------------------------------------------------------------------- -UNZLINE: ] Token - -Syntax: ] <mask> <who> - -Deletes a Z-Line from all servers on the mesh. --------------------------------------------------------------------------------- -OPERTYPE: | Token - -Syntax: | <nick> <opertype> - -Sets the opertype of an oper to the given string. This is done so that all ircds are aware of what the oper types of each oper is globally. -Configuration of oper types and classes should match network wide. --------------------------------------------------------------------------------- -End-Netburst: F Token - -Syntax: F <time> - -This token indicates the end of the netburst, for more information see the 'Y' token. --------------------------------------------------------------------------------- -SERVICE1: / Token - -Syntax: / <nickserv nick> - -This token is used to indicate the name of a nickname service and is reserved for future use. --------------------------------------------------------------------------------- -End-Netburst-NM: f Token - -Syntax: f <time> - -This is identical in syntax and operation to the F token, except its use does not cause mesh links, as in the server is added in a disconnected state -to force routing through its uplink. Used by services servers. --------------------------------------------------------------------------------- -Begin-Burst: X Token - -Syntax: X <time> - -This token when sent indicates that the server is ready to receive the other servers (recipient of this token) netburst data. --------------------------------------------------------------------------------- -Example Server Conversation - -This is an example of a services server linking to an InspIRd server. During the 'conversation' two users connect, one of which is an oper, one of -which is a normal user. - ->> U services-dev.chatspike.net xxxxxxxx :Developer Services ->> / NickServ ->> N 1111691007 OperServ chatspike.net chatspike.net services-dev +oio 0.0.0.0 services-dev.chatspike.net :Operator Server ->> N 1111691007 Global chatspike.net chatspike.net services-dev +oio 0.0.0.0 services-dev.chatspike.net :Global Noticer ->> N 1111691007 NickServ chatspike.net chatspike.net services-dev +oo 0.0.0.0 services-dev.chatspike.net :Nickname Server ->> N 1111691007 ChanServ chatspike.net chatspike.net services-dev +oo 0.0.0.0 services-dev.chatspike.net :Channel Server ->> N 1111691007 MemoServ chatspike.net chatspike.net services-dev +oo 0.0.0.0 services-dev.chatspike.net :Memo Server -<< Y 1111691007 -<< X 0 -<< N 1111690997 [Brain] synapse.brainbox.winbot.co.uk netadmin.chatspike.net ~brain +xiwsogh 10.0.0.2 test.chatspike.net :Brain ->> V NickServ [Brain] :This nickname is registered and protected. If it is your nickname, type msg NickServ... ->> V NickServ [Brain] :If you do not change within one minute, I will change your nickname. -<< | [Brain] NetAdmin -<< J [Brain] @#chatspike -<< M #chatspike +nt -<< H services-dev.chatspike.net -<< $ test.chatspike.net services-dev.chatspike.net -<< F 1111691007 -<< $ test.chatspike.net services-dev.chatspike.net ->> m ChanServ #chatspike +ntrl 99 -<< P [Brain] NickServ :identify xxxxxxxx ->> m NickServ [Brain] :+r ->> V NickServ [Brain] :Password accepted -- you are now recognized. ->> m ChanServ #chatspike +q [Brain] -<< n [Brain] [Brain ->> m NickServ [Brain :-r -<< n [Brain [Brain] ->> m NickServ [Brain] :+r -<< P [Brain] NickServ : identify xxxxxxx ->> m NickServ [Brain] :+r ->> V NickServ [Brain] :Password accepted -- you are now recognized. -<< N 1111691073 Om xxxxxx.gotadsl.co.uk ChatSpike-7A15BE0A.gotadsl.co.uk ~om +x 81.6.252.165 test.chatspike.net :Om -<< b Om ChatSpike-7A15BE0A.gotadsl.co.uk -<< m Om Om +x ->> V NickServ Om :This nickname is registered and protected. If it is your nickname, type... -<< m Om Om +wsi -<< J Om #chatspike -<< P Om NickServ :identify xxxx ->> V NickServ Om :Password incorrect. - |