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-This is a list of all tokens used by InspIRCd at the time of writing for server to server communication. Module coders may find this information
-useful when syncronising module data between different servers on the mesh. All tokens are case sensitive. Token names are given, however these are
-just a way of identifying the token, so if you hear developers talking of the 'CHGNAME token' you can be sure they are talking about the 'a' symbol.
-
-Modules should try to avoid low ascii values. The only illegal token characters are ASCII 0, ASCII 13, and ASCII 10.
-
---------------------------------------------------------------------------------
-Compatibility Translations
-
-InspIRCd will translate some RFC-style commands into mesh tokens, to maintain compatibility with some services packages. This only occurs if the
-server is a U-type link (see the tokens below for an explaination). The translated commands are:
-
- * 433 - Translated to *
- * 432 - Translated to *
- * PING - Translated to *
- * NOTICE - Translated to V
- * PRIVMSG - Translatd to P
- * QUIT - Translated to Q
- * SQUIT - Translated to &
- * SVSMODE - Translated to m
- * SVS2MODE - Translated to m
- * MODE - Translated to m
- * KICK - Translated to k
- * KILL - Translated to K
- * SVSJOIN - Translated to J
-
-IMPORTANT NOTE: Where the prefix on these commands is confused with a uniqueness sum (see below) the uniqueness sum for the command is set to '*'
-which is a wildcard sum and is always accepted by all servers.
-
---------------------------------------------------------------------------------
-Uniqueness Sums
-
-Each command on the mesh is prefixed by a 'uniqueness sum' which is a random sequence (usually of 7 or 8 characters) which identifies that command.
-Each server should keep a queue of the most recent commands sums, and should store up to 128 of the sums. When there are 128 sums in the list the
-oldest should be removed from the list and the newest put into the list in its place, keeping constant 'rotation' of sums. The current implementation
-simply generates the sums via the rand() function, there is no documented system for creating these uniqueness values, it is up to the person
-implementing the system how these fields are generated, so long as there is minimal chance of a collision with other active sums on the network.
-
-If any server receives a command with a sum which is already in its list (no matter what the source of the command within the mesh is, to compensate
-for redirect tokens, see below in the command specification) then the entire command is to be silently dropped without any attempt at processing.
-
-The sum value '*' should not be used, and is a special value which should cause all connected servers to always allow the command. Services servers
-which do not directly support the mesh protocol, and must have their commands rewritten, may generate commands which have this sum.
-
-To avoid confusing parsers which are designed to process 'standard' irc server to server communication, each uniqueness sum is prefixed with a :
-symbol. For example:
-
-:uniqueness-sum TOKEN param param :final param
-
-This makes it a simple matter to fetch the uniqueness sum from the 'source' field in the software's API, and process the rest of the data within the
-parameters array, or however your software passes its data.
-
---------------------------------------------------------------------------------
-Mesh Tokens
---------------------------------------------------------------------------------
-AuthCookie: - Token
-
-Syntax: - <authcookie> <servername> :<serverdesc>
-
-When a server links into the mesh, it passes an Auth Cookie with its link request (in an S token). All other servers on the mesh respond by connecting
-back to the initiating server and issuing this token with a valid auth cookie. If the auth cookie is valid, the server accepts their mesh link,
-otherwise it rejects it.
---------------------------------------------------------------------------------
-Inbound Server: S Token
-
-Syntax: S <servername> <password> <port> :<description>
-
-To initiate a mesh link, a server must connect to the port given in its <connect> tag, and issue this command. The port number is the port number the
-initiator is listening on for incoming server connections, it must be provided so that other servers in the mesh can link back and issue auth cookies.
-This is known as an 'active' connect, e.g. the initiator always uses the uppercase S token.
---------------------------------------------------------------------------------
-Set version reply: v Token
-
-Syntax: v <servername> <arbitary version string>
-
-This token indicates the version string of a server on the mesh. Rather than send it each time it is requested, inspircd simply updates the mesh with
-its details either on bursting or if/when the data changes.
---------------------------------------------------------------------------------
-Outbound Server: s Token
-
-Syntax: s <servername> <password> <port> :<description>
-
-Upon receiving a valid S token, if the password and servername are accepted, the receiving server replies with this token. It is a different token to
-S to avoid loops, and diffrentiate between initiator and receiver in the linking process. Once the initiator accepts the s token, the link is
-established and the burst begins.
---------------------------------------------------------------------------------
-Non-Mesh Server: U Token
-
-Syntax: U <servername> <password> :<description>
-
-The U token is similar to the S token in that it initiates a server to server link, but it is designed primarily to link systems which are not able to
-become a fully meshed node, for example IRC Services packages. Upon a successful "U type" (as this is known) authentication, the other servers are
-informed of the introduction of the server via means of a H token, but will never connect back to it, they will route all messages via its uplink
-(messier than meshing it, but if the application is physically incapapable of joining the mesh, this is what must be done).
---------------------------------------------------------------------------------
-Error: E Token
-
-Syntax: E :<error message>
-
-The E token indicates a protocol error, or invalid credentials etc, and immediately after an E token the connection is dropped. Failure to
-authenticate during a link is usually the cause of such tokens being sent.
---------------------------------------------------------------------------------
-Begin Netburst: Y Token
-
-Syntax: Y <time>
-
-The Y token indicates the start of the netburst. The time value is used simply to correctly calculate the length of the burst (a similar token is sent
-at the end of the netburst which also contains a time, allowing the delta to match up correctly without clock syncronization)
---------------------------------------------------------------------------------
-Set Auth Cookie: ~ Token
-
-Syntax: ~ <new auth cookie>
-
-The ~ token adds a new auth cookie to the servers allowed list. A server may permit multiple auth cookies at any one time to cope with resyncs.
---------------------------------------------------------------------------------
-Begin Mesh: + Token
-
-Syntax: + <servername> <portnumber> <authcookie>
-
-When a server successfully initiates a connection, it sends this token out to all servers it already has in its mesh, which inform all the servers to
-connect back upon the servername given, on the port provided, using the given auth cookie. When this occurs all servers will send the "-" token to it
-upon connection.
---------------------------------------------------------------------------------
-Send Routing Table: $ Token
-
-Syntax: $ <source server> <reachable server> [<reachable server>...]
-
-The $ token is a means of transmitting routing tables around the mesh. A server sends a list of servers it can reach directly. These tables are
-updated periodically. If a server cannot be reached directly, the ircd will scan the routing tables it has looking for an ircd which can reach it
-directly, and inform that server to route the message for it.
---------------------------------------------------------------------------------
-SQUIT: & Token
-
-Syntax: & <servername>
-
-The & symbol is sent by a server when it leaves the mesh, or by servers which detect that other servers are completely unroutable. Upon receipt of an
-& symbol, the local server will instantly and recursively (according to its routing table) remove all users along that route.
---------------------------------------------------------------------------------
-Reroute: R Token
-
-Syntax: R <target-server> <anything>
-
-This is the R or 'reroute' token, which indicates the <anything> provided should be instantly routed to <target-server> and only to <target-server>
-without processing it any further. Usually the server will receive these if it is the only available and direct route to <target-server>.
---------------------------------------------------------------------------------
-PONG: ? Token
-
-Syntax: ?
-
-This token is used as a PONG, and has no parameters or responses. Only locally connected servers send pings (! token) to their peers, so no source is
-required.
---------------------------------------------------------------------------------
-NOP: * or : Token
-
-Syntax: *|:
-
-This token is a NOP (No-Operation) message.
---------------------------------------------------------------------------------
-USER: N Token
-
-Syntax: N <time> <nick> <host> <displayed-host> <ident> <modes> <ipaddress> <server> :<GECOS>
-
-This token introduces a new user into the network. The server specified by <server> is responsible for all local checking of that user's actions, such
-as channel joins, PINGs, QUITs etc. The <time> value is a unix epoch time, and the <ipaddress> field is the user's ip address in dotted decimal
-(1.2.3.4) form.
---------------------------------------------------------------------------------
-CHGNAME: a Token
-
-Syntax: a <nick> :<GECOS>
-
-Change realname (GECOS) of a connected user.
---------------------------------------------------------------------------------
-CHGHOST: b Token
-
-Syntax: b <nick> :<displayed-host>
-
-Change the displayed hostname of a connected user (vhost) to the one provided. No checking of this value is done, it is up to the local server to
-check this value before sending it out onto the mesh.
---------------------------------------------------------------------------------
-TOPIC: t Token
-
-Syntax: t <nick> <channel> :<topic>
-
-This token indicates a user set or changed a channel topic. This token should not be used in netjoins, the T token (with a timestamp) should be used
-instead to check which topic 'wins'.
---------------------------------------------------------------------------------
-INVITE: i Token
-
-Syntax: i <nick> <source> <channel>
-
-Invite a user to a channel. The user specified by <nick> is invited to channel <channel> by <source>.
---------------------------------------------------------------------------------
-KICK: k Token
-
-Syntax: k <source> <dest> <channel> :<reason>
-
-This token indicates a user was kicked from a channel.
---------------------------------------------------------------------------------
-NICK: n Token
-
-Syntax: n <old nick> <new nick>
-
-Indicates a nickchange.
---------------------------------------------------------------------------------
-JOIN: J Token
-
-Syntax: J <nick> [permissions]<channel> [[permissions]<channel>...]
-
-This token indicates that a user is joining one or more channels, and indicates their privilages upon said channel. For example: "J MrFoo @#bar +#qux
-#baz".
---------------------------------------------------------------------------------
-SERVERTOPIC: T Token
-
-Syntax: T <settime> <nick> <channel> :<topic>
-
-This token indicates the server set or changed a channel topic. This token should be used in netjoins to check which topic 'wins'.
---------------------------------------------------------------------------------
-SERVERMODE: M Token
-
-Syntax: M <target> <modes> [mode-parameters]
-
-This token sets channel or user modes (depending upon the target given). The server sets the modes with this token as opposed to the 'm' token (lower
-case 'm') in which a user sets the modes.
---------------------------------------------------------------------------------
-MODE: m Token
-
-Syntax: m <source> <target> <modes> [mode-parameters]
-
-This token sets channel or user modes (depending upon the target given). The user given as <source> sets the modes with this token. You cannot specify
-<source> as a server, for this you must use the M token instead.
---------------------------------------------------------------------------------
-PRIVMSG: P Token
-
-Syntax: P <source> <target> :<text>
-
-The P token indicates a PRIVMSG between a user and a channel or other user. Target may be either a channel, or a user, source may only be a user.
---------------------------------------------------------------------------------
-NOTICE: V Token
-
-Syntax: V <source> <target> :<text>
-
-The V token indicates a NOTICE between a user and a channel or other user. Target may be either a channel, or a user, source may only be a user.
-
-As of 1.0 Beta 4, there are two special cases for the V token, in which the target may be one of:
-
- * "*" - Specify a target of * to send the notice to all users upon that server.
- * "@*" - Specify this target to send to all opers upon that server and place the nickname of the originator within the body of the notice.
-
---------------------------------------------------------------------------------
-PART: L Token
-
-Syntax: L <nick> <channel> :<reason>
-
-This token indicates a user is leaving a channel with the given reason. The reason field is not optional, if there is no reason the field is just a
-colon (":").
---------------------------------------------------------------------------------
-QUIT: Q Token
-
-Syntax: Q <nick> :<reason>
-
-The Q token indicates a user is quitting. The reason given is not optional, if none is specified the field contains just a colon symbol (":").
---------------------------------------------------------------------------------
-Non-Mesh-Add: H Token
-
-Syntax: H <servername>
-
-Adds a U-Type server to the map without any other information. This is used to maintain links to services.
---------------------------------------------------------------------------------
-KILL: K Token
-
-Syntax: K <source> <nick> :<reason>
-
-This token is the KILL token, which indicates a user is to be KILLed. Its use generates a QUIT token from the local server. Source may only be a user,
-not a server, as server kills are always handled locally.
---------------------------------------------------------------------------------
-WALLOPS: @ Token
-
-Syntax: @ <source> :<text>
-
-This token sends a global WALLOPS. Source may only be a user, not a server.
---------------------------------------------------------------------------------
-GLINE: # Token
-
-Syntax: # <mask> <who-set-it> <time-set> <duration> :<reason>
-
-Adds a permenant or timed G-Line to all servers on the mesh. The mask contains both the ident and hostname in ident@host form. <who-set-it> is
-arbitary text, and can be a user or a server.
---------------------------------------------------------------------------------
-UNGLINE: . Token
-
-Syntax: . <mask> <who>
-
-Removes a G-Line from all servers on the mesh.
---------------------------------------------------------------------------------
-QLINE: { Token
-
-Syntax: { <mask> <who-set-it> <time-set> <duration> :<reason>
-
-Adds a permenant or timed Q-Line to all servers on the mesh. The mask contains a nickname pattern. <who-set-it> is arbitary text, and can be a user or
-a server.
---------------------------------------------------------------------------------
-UNQLINE: [ Token
-
-Syntax: [ <nickmask> <who>
-
-Removes a Q-Line from all servers on the mesh.
---------------------------------------------------------------------------------
-ZLINE: } Token
-
-Syntax: } <mask> <who-set-it> <time-set> <duration> :<reason>
-
-Adds a permenant or timed Z-Line to all servers on the mesh. The mask contains an ip address mask. <who-set-it> is arbitary text, and can be a user or
-a server. If duration is 0, the ban is permenant.
---------------------------------------------------------------------------------
-UNZLINE: ] Token
-
-Syntax: ] <mask> <who>
-
-Deletes a Z-Line from all servers on the mesh.
---------------------------------------------------------------------------------
-OPERTYPE: | Token
-
-Syntax: | <nick> <opertype>
-
-Sets the opertype of an oper to the given string. This is done so that all ircds are aware of what the oper types of each oper is globally.
-Configuration of oper types and classes should match network wide.
---------------------------------------------------------------------------------
-End-Netburst: F Token
-
-Syntax: F <time>
-
-This token indicates the end of the netburst, for more information see the 'Y' token.
---------------------------------------------------------------------------------
-SERVICE1: / Token
-
-Syntax: / <nickserv nick>
-
-This token is used to indicate the name of a nickname service and is reserved for future use.
---------------------------------------------------------------------------------
-End-Netburst-NM: f Token
-
-Syntax: f <time>
-
-This is identical in syntax and operation to the F token, except its use does not cause mesh links, as in the server is added in a disconnected state
-to force routing through its uplink. Used by services servers.
---------------------------------------------------------------------------------
-Begin-Burst: X Token
-
-Syntax: X <time>
-
-This token when sent indicates that the server is ready to receive the other servers (recipient of this token) netburst data.
---------------------------------------------------------------------------------
-Example Server Conversation
-
-This is an example of a services server linking to an InspIRd server. During the 'conversation' two users connect, one of which is an oper, one of
-which is a normal user.
-
->> U services-dev.chatspike.net xxxxxxxx :Developer Services
->> / NickServ
->> N 1111691007 OperServ chatspike.net chatspike.net services-dev +oio 0.0.0.0 services-dev.chatspike.net :Operator Server
->> N 1111691007 Global chatspike.net chatspike.net services-dev +oio 0.0.0.0 services-dev.chatspike.net :Global Noticer
->> N 1111691007 NickServ chatspike.net chatspike.net services-dev +oo 0.0.0.0 services-dev.chatspike.net :Nickname Server
->> N 1111691007 ChanServ chatspike.net chatspike.net services-dev +oo 0.0.0.0 services-dev.chatspike.net :Channel Server
->> N 1111691007 MemoServ chatspike.net chatspike.net services-dev +oo 0.0.0.0 services-dev.chatspike.net :Memo Server
-<< Y 1111691007
-<< X 0
-<< N 1111690997 [Brain] synapse.brainbox.winbot.co.uk netadmin.chatspike.net ~brain +xiwsogh 10.0.0.2 test.chatspike.net :Brain
->> V NickServ [Brain] :This nickname is registered and protected. If it is your nickname, type msg NickServ...
->> V NickServ [Brain] :If you do not change within one minute, I will change your nickname.
-<< | [Brain] NetAdmin
-<< J [Brain] @#chatspike
-<< M #chatspike +nt
-<< H services-dev.chatspike.net
-<< $ test.chatspike.net services-dev.chatspike.net
-<< F 1111691007
-<< $ test.chatspike.net services-dev.chatspike.net
->> m ChanServ #chatspike +ntrl 99
-<< P [Brain] NickServ :identify xxxxxxxx
->> m NickServ [Brain] :+r
->> V NickServ [Brain] :Password accepted -- you are now recognized.
->> m ChanServ #chatspike +q [Brain]
-<< n [Brain] [Brain
->> m NickServ [Brain :-r
-<< n [Brain [Brain]
->> m NickServ [Brain] :+r
-<< P [Brain] NickServ : identify xxxxxxx
->> m NickServ [Brain] :+r
->> V NickServ [Brain] :Password accepted -- you are now recognized.
-<< N 1111691073 Om xxxxxx.gotadsl.co.uk ChatSpike-7A15BE0A.gotadsl.co.uk ~om +x 81.6.252.165 test.chatspike.net :Om
-<< b Om ChatSpike-7A15BE0A.gotadsl.co.uk
-<< m Om Om +x
->> V NickServ Om :This nickname is registered and protected. If it is your nickname, type...
-<< m Om Om +wsi
-<< J Om #chatspike
-<< P Om NickServ :identify xxxx
->> V NickServ Om :Password incorrect.
-