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-rw-r--r--src/socket.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/socket.cpp b/src/socket.cpp
index 7e36d8fb8..da179d9c8 100644
--- a/src/socket.cpp
+++ b/src/socket.cpp
@@ -102,7 +102,7 @@ InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long
/* Its not an ip, spawn the resolver */
this->dns.SetNS(std::string(Config->DNSServer));
this->dns.ForwardLookupWithFD(host,fd);
- timeout_end = time(NULL)+maxtime;
+ timeout_end = time(NULL) + maxtime;
timeout = false;
this->state = I_RESOLVING;
socket_ref[this->fd] = this;
@@ -111,6 +111,7 @@ InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long
{
log(DEBUG,"No need to resolve %s",this->host.c_str());
this->IP = host;
+ timeout_end = time(NULL) + maxtime;
this->DoConnect();
}
}
@@ -271,6 +272,7 @@ bool InspSocket::Timeout(time_t current)
{
if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
{
+ log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
// for non-listening sockets, the timeout can occur
// which causes termination of the connection after
// the given number of seconds without a successful
@@ -289,6 +291,8 @@ bool InspSocket::Poll()
{
int incoming = -1;
bool n = true;
+
+ log(DEBUG,"InspSocket::Poll()");
switch (this->state)
{
@@ -314,7 +318,9 @@ bool InspSocket::Poll()
return true;
break;
case I_CONNECTED:
+ log(DEBUG,"State = I_CONNECTED");
n = this->OnDataReady();
+ log(DEBUG,"State return: %d",(int)n);
/* Flush any pending, but not till after theyre done with the event
* so there are less write calls involved. */
this->FlushWriteBuffer();