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-rw-r--r--src/server.cpp37
1 files changed, 25 insertions, 12 deletions
diff --git a/src/server.cpp b/src/server.cpp
index a18610fab..041b9f5dd 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -136,10 +136,12 @@ bool InspIRCd::FindServerName(const std::string &servername)
*/
std::string InspIRCd::GetUID()
{
- bool HasUID = false;
int i;
- while (!HasUID)
+ /*
+ * This will only finish once we return a UUID that is not in use.
+ */
+ while (1)
{
/*
* Okay. The rules for generating a UID go like this...
@@ -171,22 +173,33 @@ std::string InspIRCd::GetUID()
current_uid[i]++;
}
- /*
- * XXX!
- * Check if it's in use here, continue; if it is!
- * This will only be an issue once we have a server that gets
- * an assload of connections, but.. -- w00t
- *
- * Until we have a map to check, just bail. -- w00t
- */
if (current_uid[3] == 'Z')
{
- InspIRCd::Exit(0);
+ /* If we get to here, we need to wrap around to AAAA. */
+ for(int j = 3; j < UUID_LENGTH - 1; j++)
+ current_uid[j] = 'A';
+
+ /*
+ * and now we need to break the inner for () to continue the while (),
+ * which will start the checking process over again. -- w00t
+ */
+ break;
+
}
- return std::string(current_uid);
+ if (this->FindUUID(current_uid))
+ {
+ /*
+ * It's in use. We need to try the loop again.
+ */
+ continue;
+ }
+
+ return current_uid;
}
}
+
+ /* not reached. */
return "";
}