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-rw-r--r--src/command_parse.cpp1
-rw-r--r--src/userprocess.cpp214
2 files changed, 104 insertions, 111 deletions
diff --git a/src/command_parse.cpp b/src/command_parse.cpp
index 8722a2145..50ed7439b 100644
--- a/src/command_parse.cpp
+++ b/src/command_parse.cpp
@@ -24,7 +24,6 @@
#include "wildcard.h"
#include "xline.h"
#include "socketengine.h"
-#include "userprocess.h"
#include "socket.h"
#include "command_parse.h"
diff --git a/src/userprocess.cpp b/src/userprocess.cpp
index 2dbdbddf9..a933bd5b2 100644
--- a/src/userprocess.cpp
+++ b/src/userprocess.cpp
@@ -223,7 +223,6 @@ void InspIRCd::ProcessUser(userrec* cu)
}
else if (result == 0)
{
- this->Log(DEBUG,"InspIRCd: Exited: %s",cu->nick);
userrec::QuitUser(this,cu,"Client exited");
this->Log(DEBUG,"Bailing from client exit");
return;
@@ -233,131 +232,126 @@ void InspIRCd::ProcessUser(userrec* cu)
/**
* This function is called once a second from the mainloop.
* It is intended to do background checking on all the user structs, e.g.
- * stuff like ping checks, registration timeouts, etc. This function is
- * also responsible for checking if InspSocket derived classes are timed out.
+ * stuff like ping checks, registration timeouts, etc.
*/
void InspIRCd::DoBackgroundUserStuff(time_t TIME)
{
/* Is it time yet? */
if (TIME < next_call)
return;
-
- CullList GlobalGoners(this);
-
- /* Time we actually need to call this again */
- const time_t DUMMY_VALUE = 32768;
- next_call = TIME + DUMMY_VALUE;
-
- /* XXX: IT IS NOT SAFE TO USE AN ITERATOR HERE. DON'T EVEN THINK ABOUT IT. */
- for (unsigned long count2 = 0; count2 != this->local_users.size(); count2++)
+ else
{
- if (count2 >= this->local_users.size())
- break;
-
- userrec* curr = this->local_users[count2];
-
- if (curr)
+ CullList GlobalGoners(this);
+
+ /* Time we actually need to call this again */
+ const time_t DUMMY_VALUE = 32768;
+ next_call = TIME + DUMMY_VALUE;
+
+ /* XXX: IT IS NOT SAFE TO USE AN ITERATOR HERE. DON'T EVEN THINK ABOUT IT. */
+ for (unsigned long count2 = 0; count2 != this->local_users.size(); count2++)
{
- /*
- * registration timeout -- didnt send USER/NICK/HOST
- * in the time specified in their connection class.
- */
- if (((unsigned)TIME > (unsigned)curr->timeout) && (curr->registered != REG_ALL))
- {
- this->Log(DEBUG,"InspIRCd: registration timeout: %s",curr->nick);
- //ZapThisDns(curr->fd);
- GlobalGoners.AddItem(curr,"Registration timeout");
- continue;
- }
- else
- {
- if ((curr->registered != REG_ALL) && (next_call > (time_t)curr->timeout))
- next_call = curr->timeout;
- }
-
- /*
- * user has signed on with USER/NICK/PASS, and dns has completed, all the modules
- * say this user is ok to proceed, fully connect them.
- */
- bool ready = AllModulesReportReady(curr);
- if ((TIME > curr->signon) && (curr->registered == REG_NICKUSER) && (ready))
- {
- curr->dns_done = true;
- //ZapThisDns(curr->fd);
- this->stats->statsDnsBad++;
- curr->FullConnect(&GlobalGoners);
- continue;
- }
- else
- {
- if ((curr->registered == REG_NICKUSER) && (ready) && (next_call > curr->signon))
- next_call = curr->signon;
- }
-
- if ((curr->dns_done) && (curr->registered == REG_NICKUSER) && (ready))
- {
- this->Log(DEBUG,"dns done, registered=3, and modules ready, OK");
- curr->FullConnect(&GlobalGoners);
- //ZapThisDns(curr->fd);
- continue;
- }
- else
- {
- if ((curr->registered == REG_NICKUSER) && (ready) && (next_call > curr->signon + this->Config->dns_timeout))
- next_call = curr->signon + this->Config->dns_timeout;
- }
-
- // It's time to PING this user. Send them a ping.
- if ((TIME > curr->nping) && (curr->registered == REG_ALL))
+ if (count2 >= this->local_users.size())
+ break;
+
+ userrec* curr = this->local_users[count2];
+
+ if (curr)
{
- // This user didn't answer the last ping, remove them
- if (!curr->lastping)
+ /*
+ * registration timeout -- didnt send USER/NICK/HOST
+ * in the time specified in their connection class.
+ */
+ if (((unsigned)TIME > (unsigned)curr->timeout) && (curr->registered != REG_ALL))
+ {
+ this->Log(DEBUG,"InspIRCd: registration timeout: %s",curr->nick);
+ GlobalGoners.AddItem(curr,"Registration timeout");
+ continue;
+ }
+ else
+ {
+ if ((curr->registered != REG_ALL) && (next_call > (time_t)curr->timeout))
+ next_call = curr->timeout;
+ }
+
+ /*
+ * user has signed on with USER/NICK/PASS, and dns has completed, all the modules
+ * say this user is ok to proceed, fully connect them.
+ */
+ bool ready = AllModulesReportReady(curr);
+ if ((TIME > curr->signon) && (curr->registered == REG_NICKUSER) && (ready))
+ {
+ curr->dns_done = true;
+ this->stats->statsDnsBad++;
+ curr->FullConnect(&GlobalGoners);
+ continue;
+ }
+ else
+ {
+ if ((curr->registered == REG_NICKUSER) && (ready) && (next_call > curr->signon))
+ next_call = curr->signon;
+ }
+
+ if ((curr->dns_done) && (curr->registered == REG_NICKUSER) && (ready))
{
- /* Everybody loves boobies. */
- time_t time = this->Time() - (curr->nping - curr->pingmax);
- std::string boobies = "Ping timeout: " + ConvToStr(time) + " second" + (time > 1 ? "s" : "");
- GlobalGoners.AddItem(curr, boobies);
- curr->lastping = 1;
+ this->Log(DEBUG,"dns done, registered=3, and modules ready, OK");
+ curr->FullConnect(&GlobalGoners);
+ continue;
+ }
+ else
+ {
+ if ((curr->registered == REG_NICKUSER) && (ready) && (next_call > curr->signon + this->Config->dns_timeout))
+ next_call = curr->signon + this->Config->dns_timeout;
+ }
+
+ // It's time to PING this user. Send them a ping.
+ if ((TIME > curr->nping) && (curr->registered == REG_ALL))
+ {
+ // This user didn't answer the last ping, remove them
+ if (!curr->lastping)
+ {
+ /* Everybody loves boobies. */
+ time_t time = this->Time() - (curr->nping - curr->pingmax);
+ std::string boobies = "Ping timeout: " + ConvToStr(time) + " second" + (time > 1 ? "s" : "");
+ GlobalGoners.AddItem(curr, boobies);
+ curr->lastping = 1;
+ curr->nping = TIME+curr->pingmax;
+ continue;
+ }
+ curr->Write("PING :%s",this->Config->ServerName);
+ curr->lastping = 0;
curr->nping = TIME+curr->pingmax;
+ }
+ else
+ {
+ if ((curr->registered == REG_ALL) && (next_call > curr->nping))
+ next_call = curr->nping;
+ }
+
+ /*
+ * We can flush the write buffer as the last thing we do, because if they
+ * match any of the above conditions its no use flushing their buffer anyway.
+ */
+
+ curr->FlushWriteBuf();
+ if (*curr->GetWriteError())
+ {
+ GlobalGoners.AddItem(curr,curr->GetWriteError());
continue;
}
- curr->Write("PING :%s",this->Config->ServerName);
- curr->lastping = 0;
- curr->nping = TIME+curr->pingmax;
- }
- else
- {
- if ((curr->registered == REG_ALL) && (next_call > curr->nping))
- next_call = curr->nping;
}
-
- /*
- * We can flush the write buffer as the last thing we do, because if they
- * match any of the above conditions its no use flushing their buffer anyway.
- */
- curr->FlushWriteBuf();
- if (*curr->GetWriteError())
- {
- GlobalGoners.AddItem(curr,curr->GetWriteError());
- continue;
- }
}
-
- }
-
- /* If theres nothing to do, trigger in the next second, something might come up */
- time_t delta = next_call - TIME;
- if (delta == DUMMY_VALUE)
- {
- next_call = TIME + 1;
- delta = 1;
+
+ /* If theres nothing to do, trigger in the next second, something might come up */
+ time_t delta = next_call - TIME;
+ if (delta == DUMMY_VALUE)
+ {
+ next_call = TIME + 1;
+ delta = 1;
+ }
+
+ /* Remove all the queued users who are due to be quit, free memory used. */
+ GlobalGoners.Apply();
}
-
- this->Log(DEBUG,"Time now is %lu, next time we actually need to call this is %lu (%lu secs from now)", TIME, next_call, delta);
-
-
- /* Remove all the queued users who are due to be quit, free memory used. */
- GlobalGoners.Apply();
}