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-rw-r--r--src/modules/m_spanningtree.cpp128
1 files changed, 53 insertions, 75 deletions
diff --git a/src/modules/m_spanningtree.cpp b/src/modules/m_spanningtree.cpp
index 594379ccc..727487545 100644
--- a/src/modules/m_spanningtree.cpp
+++ b/src/modules/m_spanningtree.cpp
@@ -102,27 +102,12 @@ ConfigReader *Conf;
TreeServer *TreeRoot;
std::vector<Link> LinkBlocks;
-// To attach sockets to the core of the ircd, we must use the InspSocket
-// class which can be found in socket.h. This class allows modules to create
-// listening and outbound sockets and attach sockets to existing (connected)
-// file descriptors. These file descriptors can then be associated with the
-// core of the ircd and bound to the socket engine.
-// To use InspSocket, we must inherit from it, as shown in TreeSocket below.
-
class TreeSocket : public InspSocket
{
std::string myhost;
public:
- // InspSocket has several constructors used for various situations.
- // This constructor is used to create a socket which may be used
- // for both inbound and outbound (listen() and connect()) operations.
- // When you inherit InspSocket you MUST call the superclass constructor
- // within InspSocket, as shown below, unless you plan to completely
- // override all behaviour of the class, which would prove to be more
- // trouble than it's worth unless you're doing something really fancy.
-
TreeSocket(std::string host, int port, bool listening, unsigned long maxtime)
: InspSocket(host, port, listening, maxtime)
{
@@ -130,44 +115,19 @@ class TreeSocket : public InspSocket
myhost = host;
}
- // This simpler constructor of InspSocket is used when you wish to
- // associate an existing file descriptor with an InspSocket class,
- // or a class inherited from InspSocket. As before, you must call
- // the superclass. Not doing so will get your module into a whole
- // world of hurt. Similarly, your inherited class MUST implement
- // the constructors you use even if all it does is call the parent.
-
TreeSocket(int newfd)
: InspSocket(newfd)
{
}
- // This method is called when an outbound socket (connect() style)
- // finishes connecting. Connections are asyncronous, so you should
- // not just assume that immediately after you instantiate a socket
- // it is connected or failed. This takes time, and when the results
- // are available for you, this method will be called.
-
virtual bool OnConnected()
{
- this->Write("GET / HTTP/1.1\r\nHost: " + myhost + "\r\nConnection: Close\r\n\r\n");
return true;
}
-
- // When errors occur on the connection, this event will be triggered.
- // Check the programmer docs for information on possible values for
- // the InspSocketError type.
virtual void OnError(InspSocketError e)
{
- char x[1024];
- Srv->Log(DEBUG,"Error");
- sprintf(x,"*** ERROR %d",(int)e);
- Srv->SendToModeMask("o",WM_AND,x);
}
-
- // When a socket disconnects, this method is triggered. You cannot
- // prevent the disconnection.
virtual int OnDisconnect()
{
@@ -176,20 +136,6 @@ class TreeSocket : public InspSocket
return true;
}
- // When data is ready to be read from a socket, this method will
- // be triggered, and within it, you should call this->Read() to
- // read any pending data. Up to 10 kilobytes of data may be returned
- // for each call to Read(), and you should not call Read() more
- // than once per method call. You should also not call Read()
- // outside of OnDataReady(), doing so will just result in Read()
- // returning NULL. If Read() returns NULL and you are within the
- // OnDataReady() event this usually indicates an EOF condition
- // and the socket should be closed by returning false from this
- // method. If you return false, the core will remove your socket
- // from its list, and handle the cleanup (such as deleting the
- // pointer) for you. This means you do not need to track your
- // socket resources once they are associated with the core.
-
virtual bool OnDataReady()
{
Srv->SendToModeMask("o",WM_AND,"*** DATA ***");
@@ -201,36 +147,16 @@ class TreeSocket : public InspSocket
return (data != NULL);
}
- // For outbound (connect style()) sockets only, the connection
- // may time out, meaning that the time taken to connect was
- // more than you specified when constructing the object.
- // If this occurs, the OnTimeout method, as well as OnError,
- // will be called to notify your class of the event.
-
virtual void OnTimeout()
{
Srv->SendToModeMask("o",WM_AND,"*** TIMED OUT ***");
}
- // For any type of socket, when the file descriptor is freed
- // with close(), under any situation, the OnClose() method
- // will be called.
-
virtual void OnClose()
{
Srv->SendToModeMask("o",WM_AND,"*** CLOSED ***");
}
- // When a connection comes in over an inbound (listen() style)
- // socket, the OnIncomingConnection method is triggered. You
- // will be given a new file descriptor, and the ip of the
- // connecting host. Most of the time, you will want to
- // instantiate another class inherited from InspSocket,
- // using the (int) constructor which will associate that class
- // with the new file descriptor. You will usually then need
- // to add that socket to the core, so that you will receive
- // notifications for its activity.
-
virtual int OnIncomingConnection(int newsock, char* ip)
{
TreeSocket* s = new TreeSocket(newsock);
@@ -265,7 +191,6 @@ class ModuleSpanningTree : public Module
{
IP = "";
}
- // TODO: Error check here for failed bindings
TreeSocket* listener = new TreeSocket(IP.c_str(),Port,true,10);
if (listener->GetState() == I_LISTENING)
{
@@ -306,6 +231,59 @@ class ModuleSpanningTree : public Module
ReadConfiguration(true);
}
+ void HandleLinks(char** parameters, int pcnt, userrec* user)
+ {
+ return;
+ }
+
+ void HandleLusers(char** parameters, int pcnt, userrec* user)
+ {
+ return;
+ }
+
+ void HandleMap(char** parameters, int pcnt, userrec* user)
+ {
+ return;
+ }
+
+ int HandleSquit(char** parameters, int pcnt, userrec* user)
+ {
+ return 1;
+ }
+
+ int HandleConnect(char** parameters, int pcnt, userrec* user)
+ {
+ return 1;
+ }
+
+ virtual int OnPreCommand(std::string command, char **parameters, int pcnt, userrec *user)
+ {
+ if (command == "CONNECT")
+ {
+ return this->HandleConnect(parameters,pcnt,user);
+ }
+ else if (command == "SQUIT")
+ {
+ return this->HandleSquit(parameters,pcnt,user);
+ }
+ else if (command == "MAP")
+ {
+ this->HandleMap(parameters,pcnt,user);
+ return 1;
+ }
+ else if (command == "LUSERS")
+ {
+ this->HandleLusers(parameters,pcnt,user);
+ return 1;
+ }
+ else if (command == "LINKS")
+ {
+ this->HandleLinks(parameters,pcnt,user);
+ return 1;
+ }
+ return 0;
+ }
+
virtual ~ModuleSpanningTree()
{
delete Srv;