diff options
author | peavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7> | 2007-07-16 17:14:45 +0000 |
---|---|---|
committer | peavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7> | 2007-07-16 17:14:45 +0000 |
commit | bab14f0dd2345c9d7dcbc47c918563709e1ac094 (patch) | |
tree | 753a23cfc9fc08c6697e80b3e686f074aa911d85 /src/modules/m_spanningtree/treesocket.h | |
parent | 3abff3a37550cc1d88dd4d1fd7ed526e89309a53 (diff) |
'svn propset -R svn:eol-style CR *' Set to UNIX-style always. Binaries are auto skipped by svn.
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7454 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'src/modules/m_spanningtree/treesocket.h')
-rw-r--r-- | src/modules/m_spanningtree/treesocket.h | 414 |
1 files changed, 1 insertions, 413 deletions
diff --git a/src/modules/m_spanningtree/treesocket.h b/src/modules/m_spanningtree/treesocket.h index fae22638d..bd99c1480 100644 --- a/src/modules/m_spanningtree/treesocket.h +++ b/src/modules/m_spanningtree/treesocket.h @@ -1,413 +1 @@ -/* +------------------------------------+ - * | Inspire Internet Relay Chat Daemon | - * +------------------------------------+ - * - * InspIRCd: (C) 2002-2007 InspIRCd Development Team - * See: http://www.inspircd.org/wiki/index.php/Credits - * - * This program is free but copyrighted software; see - * the file COPYING for details. - * - * --------------------------------------------------- - */ - -#ifndef __TREESOCKET_H__ -#define __TREESOCKET_H__ - -#include "configreader.h" -#include "users.h" -#include "channels.h" -#include "modules.h" -#include "commands/cmd_whois.h" -#include "commands/cmd_stats.h" -#include "socket.h" -#include "inspircd.h" -#include "wildcard.h" -#include "xline.h" -#include "transport.h" - -#include "m_spanningtree/utils.h" - -/* - * The server list in InspIRCd is maintained as two structures - * which hold the data in different ways. Most of the time, we - * want to very quicky obtain three pieces of information: - * - * (1) The information on a server - * (2) The information on the server we must send data through - * to actually REACH the server we're after - * (3) Potentially, the child/parent objects of this server - * - * The InspIRCd spanning protocol provides easy access to these - * by storing the data firstly in a recursive structure, where - * each item references its parent item, and a dynamic list - * of child items, and another structure which stores the items - * hashed, linearly. This means that if we want to find a server - * by name quickly, we can look it up in the hash, avoiding - * any O(n) lookups. If however, during a split or sync, we want - * to apply an operation to a server, and any of its child objects - * we can resort to recursion to walk the tree structure. - * Any socket can have one of five states at any one time. - * The LISTENER state indicates a socket which is listening - * for connections. It cannot receive data itself, only incoming - * sockets. - * The CONNECTING state indicates an outbound socket which is - * waiting to be writeable. - * The WAIT_AUTH_1 state indicates the socket is outbound and - * has successfully connected, but has not yet sent and received - * SERVER strings. - * The WAIT_AUTH_2 state indicates that the socket is inbound - * (allocated by a LISTENER) but has not yet sent and received - * SERVER strings. - * The CONNECTED state represents a fully authorized, fully - * connected server. - */ -enum ServerState { LISTENER, CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED }; - -/** Every SERVER connection inbound or outbound is represented by - * an object of type TreeSocket. - * TreeSockets, being inherited from InspSocket, can be tied into - * the core socket engine, and we cn therefore receive activity events - * for them, just like activex objects on speed. (yes really, that - * is a technical term!) Each of these which relates to a locally - * connected server is assocated with it, by hooking it onto a - * TreeSocket class using its constructor. In this way, we can - * maintain a list of servers, some of which are directly connected, - * some of which are not. - */ -class TreeSocket : public InspSocket -{ - SpanningTreeUtilities* Utils; /* Utility class */ - std::string myhost; /* Canonical hostname */ - std::string in_buffer; /* Input buffer */ - ServerState LinkState; /* Link state */ - std::string InboundServerName; /* Server name sent to us by other side */ - std::string InboundDescription; /* Server description (GECOS) sent to us by the other side */ - int num_lost_users; /* Users lost in split */ - int num_lost_servers; /* Servers lost in split */ - time_t NextPing; /* Time when we are due to ping this server */ - bool LastPingWasGood; /* Responded to last ping we sent? */ - bool bursting; /* True if not finished bursting yet */ - unsigned int keylength; /* Is this still used? */ - std::string ModuleList; /* Module list of other server from CAPAB */ - std::map<std::string,std::string> CapKeys; /* CAPAB keys from other server */ - Module* Hook; /* I/O hooking module that we're attached to for this socket */ - std::string ourchallenge; /* Challenge sent for challenge/response */ - std::string theirchallenge; /* Challenge recv for challenge/response */ - std::string OutboundPass; /* Outbound password */ - bool sentcapab; /* Have sent CAPAB already */ - public: - - /** Because most of the I/O gubbins are encapsulated within - * InspSocket, we just call the superclass constructor for - * most of the action, and append a few of our own values - * to it. - */ - TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, Module* HookMod = NULL); - - /** Because most of the I/O gubbins are encapsulated within - * InspSocket, we just call the superclass constructor for - * most of the action, and append a few of our own values - * to it. - */ - TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Module* HookMod = NULL); - - /** When a listening socket gives us a new file descriptor, - * we must associate it with a socket without creating a new - * connection. This constructor is used for this purpose. - */ - TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, char* ip, Module* HookMod = NULL); - - /** Get link state - */ - ServerState GetLinkState(); - - /** Get challenge set in our CAPAB for challenge/response - */ - const std::string& GetOurChallenge(); - - /** Get challenge set in our CAPAB for challenge/response - */ - void SetOurChallenge(const std::string &c); - - /** Get challenge set in their CAPAB for challenge/response - */ - const std::string& GetTheirChallenge(); - - /** Get challenge set in their CAPAB for challenge/response - */ - void SetTheirChallenge(const std::string &c); - - /** Compare two passwords based on authentication scheme - */ - bool ComparePass(const std::string &ours, const std::string &theirs); - - /** Return the module which we are hooking to for I/O encapsulation - */ - Module* GetHook(); - - /** Destructor - */ - ~TreeSocket(); - - /** Generate random string used for challenge-response auth - */ - std::string RandString(unsigned int length); - - /** Construct a password, optionally hashed with the other side's - * challenge string - */ - std::string MakePass(const std::string &password, const std::string &challenge); - - /** When an outbound connection finishes connecting, we receive - * this event, and must send our SERVER string to the other - * side. If the other side is happy, as outlined in the server - * to server docs on the inspircd.org site, the other side - * will then send back its own server string. - */ - virtual bool OnConnected(); - - /** Handle socket error event - */ - virtual void OnError(InspSocketError e); - - /** Sends an error to the remote server, and displays it locally to show - * that it was sent. - */ - void SendError(const std::string &errormessage); - - /** Handle socket disconnect event - */ - virtual int OnDisconnect(); - - /** Recursively send the server tree with distances as hops. - * This is used during network burst to inform the other server - * (and any of ITS servers too) of what servers we know about. - * If at any point any of these servers already exist on the other - * end, our connection may be terminated. The hopcounts given - * by this function are relative, this doesn't matter so long as - * they are all >1, as all the remote servers re-calculate them - * to be relative too, with themselves as hop 0. - */ - void SendServers(TreeServer* Current, TreeServer* s, int hops); - - /** Returns my capabilities as a string - */ - std::string MyCapabilities(); - - /** Send my capabilities to the remote side - */ - void SendCapabilities(); - - /* Check a comma seperated list for an item */ - bool HasItem(const std::string &list, const std::string &item); - - /* Isolate and return the elements that are different between two comma seperated lists */ - std::string ListDifference(const std::string &one, const std::string &two); - - bool Capab(const std::deque<std::string> ¶ms); - - /** This function forces this server to quit, removing this server - * and any users on it (and servers and users below that, etc etc). - * It's very slow and pretty clunky, but luckily unless your network - * is having a REAL bad hair day, this function shouldnt be called - * too many times a month ;-) - */ - void SquitServer(std::string &from, TreeServer* Current); - - /** This is a wrapper function for SquitServer above, which - * does some validation first and passes on the SQUIT to all - * other remaining servers. - */ - void Squit(TreeServer* Current, const std::string &reason); - - /** FMODE command - server mode with timestamp checks */ - bool ForceMode(const std::string &source, std::deque<std::string> ¶ms); - - /** FTOPIC command */ - bool ForceTopic(const std::string &source, std::deque<std::string> ¶ms); - - /** FJOIN, similar to TS6 SJOIN, but not quite. */ - bool ForceJoin(const std::string &source, std::deque<std::string> ¶ms); - - /** NICK command */ - bool IntroduceClient(const std::string &source, std::deque<std::string> ¶ms); - - /** Send one or more FJOINs for a channel of users. - * If the length of a single line is more than 480-NICKMAX - * in length, it is split over multiple lines. - */ - void SendFJoins(TreeServer* Current, chanrec* c); - - /** Send G, Q, Z and E lines */ - void SendXLines(TreeServer* Current); - - /** Send channel modes and topics */ - void SendChannelModes(TreeServer* Current); - - /** send all users and their oper state/modes */ - void SendUsers(TreeServer* Current); - - /** This function is called when we want to send a netburst to a local - * server. There is a set order we must do this, because for example - * users require their servers to exist, and channels require their - * users to exist. You get the idea. - */ - void DoBurst(TreeServer* s); - - /** This function is called when we receive data from a remote - * server. We buffer the data in a std::string (it doesnt stay - * there for long), reading using InspSocket::Read() which can - * read up to 16 kilobytes in one operation. - * - * IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES - * THE SOCKET OBJECT FOR US. - */ - virtual bool OnDataReady(); - - /** Send one or more complete lines down the socket - */ - int WriteLine(std::string line); - - /** Handle ERROR command */ - bool Error(std::deque<std::string> ¶ms); - - /** remote MOTD. leet, huh? */ - bool Motd(const std::string &prefix, std::deque<std::string> ¶ms); - - /** remote ADMIN. leet, huh? */ - bool Admin(const std::string &prefix, std::deque<std::string> ¶ms); - - /** Remote MODULES */ - bool Modules(const std::string &prefix, std::deque<std::string> ¶ms); - - bool Stats(const std::string &prefix, std::deque<std::string> ¶ms); - - /** Because the core won't let users or even SERVERS set +o, - * we use the OPERTYPE command to do this. - */ - bool OperType(const std::string &prefix, std::deque<std::string> ¶ms); - - /** Because Andy insists that services-compatible servers must - * implement SVSNICK and SVSJOIN, that's exactly what we do :p - */ - bool ForceNick(const std::string &prefix, std::deque<std::string> ¶ms); - - bool OperQuit(const std::string &prefix, std::deque<std::string> ¶ms); - - /** SVSJOIN - */ - bool ServiceJoin(const std::string &prefix, std::deque<std::string> ¶ms); - - /** REHASH - */ - bool RemoteRehash(const std::string &prefix, std::deque<std::string> ¶ms); - - /** KILL - */ - bool RemoteKill(const std::string &prefix, std::deque<std::string> ¶ms); - - /** PONG - */ - bool LocalPong(const std::string &prefix, std::deque<std::string> ¶ms); - - /** METADATA - */ - bool MetaData(const std::string &prefix, std::deque<std::string> ¶ms); - - /** VERSION - */ - bool ServerVersion(const std::string &prefix, std::deque<std::string> ¶ms); - - /** CHGHOST - */ - bool ChangeHost(const std::string &prefix, std::deque<std::string> ¶ms); - - /** ADDLINE - */ - bool AddLine(const std::string &prefix, std::deque<std::string> ¶ms); - - /** CHGNAME - */ - bool ChangeName(const std::string &prefix, std::deque<std::string> ¶ms); - - /** WHOIS - */ - bool Whois(const std::string &prefix, std::deque<std::string> ¶ms); - - /** PUSH - */ - bool Push(const std::string &prefix, std::deque<std::string> ¶ms); - - /** SETTIME - */ - bool HandleSetTime(const std::string &prefix, std::deque<std::string> ¶ms); - - /** TIME - */ - bool Time(const std::string &prefix, std::deque<std::string> ¶ms); - - /** PING - */ - bool LocalPing(const std::string &prefix, std::deque<std::string> ¶ms); - - /** Remove all modes from a channel, including statusmodes (+qaovh etc), simplemodes, parameter modes. - * This does not update the timestamp of the target channel, this must be done seperately. - */ - bool RemoveStatus(const std::string &prefix, std::deque<std::string> ¶ms); - - /** <- (remote) <- SERVER - */ - bool RemoteServer(const std::string &prefix, std::deque<std::string> ¶ms); - - /** (local) -> SERVER - */ - bool Outbound_Reply_Server(std::deque<std::string> ¶ms); - - /** (local) <- SERVER - */ - bool Inbound_Server(std::deque<std::string> ¶ms); - - /** Handle netsplit - */ - void Split(const std::string &line, std::deque<std::string> &n); - - /** Process complete line from buffer - */ - bool ProcessLine(std::string &line); - - /** Get this server's name - */ - virtual std::string GetName(); - - /** Handle socket timeout from connect() - */ - virtual void OnTimeout(); - - /** Handle socket close event - */ - virtual void OnClose(); - - /** Handle incoming connection event - */ - virtual int OnIncomingConnection(int newsock, char* ip); -}; - -/* Used to validate the value lengths of multiple parameters for a command */ -struct cmd_validation -{ - const char* item; - size_t param; - size_t length; -}; - -/* Used to validate the length values in CAPAB CAPABILITIES */ -struct cap_validation -{ - const char* reason; - const char* key; - size_t size; -}; - -#endif - +/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2007 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef __TREESOCKET_H__
#define __TREESOCKET_H__
#include "configreader.h"
#include "users.h"
#include "channels.h"
#include "modules.h"
#include "commands/cmd_whois.h"
#include "commands/cmd_stats.h"
#include "socket.h"
#include "inspircd.h"
#include "wildcard.h"
#include "xline.h"
#include "transport.h"
#include "m_spanningtree/utils.h"
/*
* The server list in InspIRCd is maintained as two structures
* which hold the data in different ways. Most of the time, we
* want to very quicky obtain three pieces of information:
*
* (1) The information on a server
* (2) The information on the server we must send data through
* to actually REACH the server we're after
* (3) Potentially, the child/parent objects of this server
*
* The InspIRCd spanning protocol provides easy access to these
* by storing the data firstly in a recursive structure, where
* each item references its parent item, and a dynamic list
* of child items, and another structure which stores the items
* hashed, linearly. This means that if we want to find a server
* by name quickly, we can look it up in the hash, avoiding
* any O(n) lookups. If however, during a split or sync, we want
* to apply an operation to a server, and any of its child objects
* we can resort to recursion to walk the tree structure.
* Any socket can have one of five states at any one time.
* The LISTENER state indicates a socket which is listening
* for connections. It cannot receive data itself, only incoming
* sockets.
* The CONNECTING state indicates an outbound socket which is
* waiting to be writeable.
* The WAIT_AUTH_1 state indicates the socket is outbound and
* has successfully connected, but has not yet sent and received
* SERVER strings.
* The WAIT_AUTH_2 state indicates that the socket is inbound
* (allocated by a LISTENER) but has not yet sent and received
* SERVER strings.
* The CONNECTED state represents a fully authorized, fully
* connected server.
*/
enum ServerState { LISTENER, CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED };
/** Every SERVER connection inbound or outbound is represented by
* an object of type TreeSocket.
* TreeSockets, being inherited from InspSocket, can be tied into
* the core socket engine, and we cn therefore receive activity events
* for them, just like activex objects on speed. (yes really, that
* is a technical term!) Each of these which relates to a locally
* connected server is assocated with it, by hooking it onto a
* TreeSocket class using its constructor. In this way, we can
* maintain a list of servers, some of which are directly connected,
* some of which are not.
*/
class TreeSocket : public InspSocket
{
SpanningTreeUtilities* Utils; /* Utility class */
std::string myhost; /* Canonical hostname */
std::string in_buffer; /* Input buffer */
ServerState LinkState; /* Link state */
std::string InboundServerName; /* Server name sent to us by other side */
std::string InboundDescription; /* Server description (GECOS) sent to us by the other side */
int num_lost_users; /* Users lost in split */
int num_lost_servers; /* Servers lost in split */
time_t NextPing; /* Time when we are due to ping this server */
bool LastPingWasGood; /* Responded to last ping we sent? */
bool bursting; /* True if not finished bursting yet */
unsigned int keylength; /* Is this still used? */
std::string ModuleList; /* Module list of other server from CAPAB */
std::map<std::string,std::string> CapKeys; /* CAPAB keys from other server */
Module* Hook; /* I/O hooking module that we're attached to for this socket */
std::string ourchallenge; /* Challenge sent for challenge/response */
std::string theirchallenge; /* Challenge recv for challenge/response */
std::string OutboundPass; /* Outbound password */
bool sentcapab; /* Have sent CAPAB already */
public:
/** Because most of the I/O gubbins are encapsulated within
* InspSocket, we just call the superclass constructor for
* most of the action, and append a few of our own values
* to it.
*/
TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, Module* HookMod = NULL);
/** Because most of the I/O gubbins are encapsulated within
* InspSocket, we just call the superclass constructor for
* most of the action, and append a few of our own values
* to it.
*/
TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Module* HookMod = NULL);
/** When a listening socket gives us a new file descriptor,
* we must associate it with a socket without creating a new
* connection. This constructor is used for this purpose.
*/
TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, char* ip, Module* HookMod = NULL);
/** Get link state
*/
ServerState GetLinkState();
/** Get challenge set in our CAPAB for challenge/response
*/
const std::string& GetOurChallenge();
/** Get challenge set in our CAPAB for challenge/response
*/
void SetOurChallenge(const std::string &c);
/** Get challenge set in their CAPAB for challenge/response
*/
const std::string& GetTheirChallenge();
/** Get challenge set in their CAPAB for challenge/response
*/
void SetTheirChallenge(const std::string &c);
/** Compare two passwords based on authentication scheme
*/
bool ComparePass(const std::string &ours, const std::string &theirs);
/** Return the module which we are hooking to for I/O encapsulation
*/
Module* GetHook();
/** Destructor
*/
~TreeSocket();
/** Generate random string used for challenge-response auth
*/
std::string RandString(unsigned int length);
/** Construct a password, optionally hashed with the other side's
* challenge string
*/
std::string MakePass(const std::string &password, const std::string &challenge);
/** When an outbound connection finishes connecting, we receive
* this event, and must send our SERVER string to the other
* side. If the other side is happy, as outlined in the server
* to server docs on the inspircd.org site, the other side
* will then send back its own server string.
*/
virtual bool OnConnected();
/** Handle socket error event
*/
virtual void OnError(InspSocketError e);
/** Sends an error to the remote server, and displays it locally to show
* that it was sent.
*/
void SendError(const std::string &errormessage);
/** Handle socket disconnect event
*/
virtual int OnDisconnect();
/** Recursively send the server tree with distances as hops.
* This is used during network burst to inform the other server
* (and any of ITS servers too) of what servers we know about.
* If at any point any of these servers already exist on the other
* end, our connection may be terminated. The hopcounts given
* by this function are relative, this doesn't matter so long as
* they are all >1, as all the remote servers re-calculate them
* to be relative too, with themselves as hop 0.
*/
void SendServers(TreeServer* Current, TreeServer* s, int hops);
/** Returns my capabilities as a string
*/
std::string MyCapabilities();
/** Send my capabilities to the remote side
*/
void SendCapabilities();
/* Check a comma seperated list for an item */
bool HasItem(const std::string &list, const std::string &item);
/* Isolate and return the elements that are different between two comma seperated lists */
std::string ListDifference(const std::string &one, const std::string &two);
bool Capab(const std::deque<std::string> ¶ms);
/** This function forces this server to quit, removing this server
* and any users on it (and servers and users below that, etc etc).
* It's very slow and pretty clunky, but luckily unless your network
* is having a REAL bad hair day, this function shouldnt be called
* too many times a month ;-)
*/
void SquitServer(std::string &from, TreeServer* Current);
/** This is a wrapper function for SquitServer above, which
* does some validation first and passes on the SQUIT to all
* other remaining servers.
*/
void Squit(TreeServer* Current, const std::string &reason);
/** FMODE command - server mode with timestamp checks */
bool ForceMode(const std::string &source, std::deque<std::string> ¶ms);
/** FTOPIC command */
bool ForceTopic(const std::string &source, std::deque<std::string> ¶ms);
/** FJOIN, similar to TS6 SJOIN, but not quite. */
bool ForceJoin(const std::string &source, std::deque<std::string> ¶ms);
/** NICK command */
bool IntroduceClient(const std::string &source, std::deque<std::string> ¶ms);
/** Send one or more FJOINs for a channel of users.
* If the length of a single line is more than 480-NICKMAX
* in length, it is split over multiple lines.
*/
void SendFJoins(TreeServer* Current, chanrec* c);
/** Send G, Q, Z and E lines */
void SendXLines(TreeServer* Current);
/** Send channel modes and topics */
void SendChannelModes(TreeServer* Current);
/** send all users and their oper state/modes */
void SendUsers(TreeServer* Current);
/** This function is called when we want to send a netburst to a local
* server. There is a set order we must do this, because for example
* users require their servers to exist, and channels require their
* users to exist. You get the idea.
*/
void DoBurst(TreeServer* s);
/** This function is called when we receive data from a remote
* server. We buffer the data in a std::string (it doesnt stay
* there for long), reading using InspSocket::Read() which can
* read up to 16 kilobytes in one operation.
*
* IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES
* THE SOCKET OBJECT FOR US.
*/
virtual bool OnDataReady();
/** Send one or more complete lines down the socket
*/
int WriteLine(std::string line);
/** Handle ERROR command */
bool Error(std::deque<std::string> ¶ms);
/** remote MOTD. leet, huh? */
bool Motd(const std::string &prefix, std::deque<std::string> ¶ms);
/** remote ADMIN. leet, huh? */
bool Admin(const std::string &prefix, std::deque<std::string> ¶ms);
/** Remote MODULES */
bool Modules(const std::string &prefix, std::deque<std::string> ¶ms);
bool Stats(const std::string &prefix, std::deque<std::string> ¶ms);
/** Because the core won't let users or even SERVERS set +o,
* we use the OPERTYPE command to do this.
*/
bool OperType(const std::string &prefix, std::deque<std::string> ¶ms);
/** Because Andy insists that services-compatible servers must
* implement SVSNICK and SVSJOIN, that's exactly what we do :p
*/
bool ForceNick(const std::string &prefix, std::deque<std::string> ¶ms);
bool OperQuit(const std::string &prefix, std::deque<std::string> ¶ms);
/** SVSJOIN
*/
bool ServiceJoin(const std::string &prefix, std::deque<std::string> ¶ms);
/** REHASH
*/
bool RemoteRehash(const std::string &prefix, std::deque<std::string> ¶ms);
/** KILL
*/
bool RemoteKill(const std::string &prefix, std::deque<std::string> ¶ms);
/** PONG
*/
bool LocalPong(const std::string &prefix, std::deque<std::string> ¶ms);
/** METADATA
*/
bool MetaData(const std::string &prefix, std::deque<std::string> ¶ms);
/** VERSION
*/
bool ServerVersion(const std::string &prefix, std::deque<std::string> ¶ms);
/** CHGHOST
*/
bool ChangeHost(const std::string &prefix, std::deque<std::string> ¶ms);
/** ADDLINE
*/
bool AddLine(const std::string &prefix, std::deque<std::string> ¶ms);
/** CHGNAME
*/
bool ChangeName(const std::string &prefix, std::deque<std::string> ¶ms);
/** WHOIS
*/
bool Whois(const std::string &prefix, std::deque<std::string> ¶ms);
/** PUSH
*/
bool Push(const std::string &prefix, std::deque<std::string> ¶ms);
/** SETTIME
*/
bool HandleSetTime(const std::string &prefix, std::deque<std::string> ¶ms);
/** TIME
*/
bool Time(const std::string &prefix, std::deque<std::string> ¶ms);
/** PING
*/
bool LocalPing(const std::string &prefix, std::deque<std::string> ¶ms);
/** Remove all modes from a channel, including statusmodes (+qaovh etc), simplemodes, parameter modes.
* This does not update the timestamp of the target channel, this must be done seperately.
*/
bool RemoveStatus(const std::string &prefix, std::deque<std::string> ¶ms);
/** <- (remote) <- SERVER
*/
bool RemoteServer(const std::string &prefix, std::deque<std::string> ¶ms);
/** (local) -> SERVER
*/
bool Outbound_Reply_Server(std::deque<std::string> ¶ms);
/** (local) <- SERVER
*/
bool Inbound_Server(std::deque<std::string> ¶ms);
/** Handle netsplit
*/
void Split(const std::string &line, std::deque<std::string> &n);
/** Process complete line from buffer
*/
bool ProcessLine(std::string &line);
/** Get this server's name
*/
virtual std::string GetName();
/** Handle socket timeout from connect()
*/
virtual void OnTimeout();
/** Handle socket close event
*/
virtual void OnClose();
/** Handle incoming connection event
*/
virtual int OnIncomingConnection(int newsock, char* ip);
};
/* Used to validate the value lengths of multiple parameters for a command */
struct cmd_validation
{
const char* item;
size_t param;
size_t length;
};
/* Used to validate the length values in CAPAB CAPABILITIES */
struct cap_validation
{
const char* reason;
const char* key;
size_t size;
};
#endif
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