diff options
author | danieldg <danieldg@e03df62e-2008-0410-955e-edbf42e46eb7> | 2009-09-21 13:26:31 +0000 |
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committer | danieldg <danieldg@e03df62e-2008-0410-955e-edbf42e46eb7> | 2009-09-21 13:26:31 +0000 |
commit | e2af2347fc035d702e45f12e772223a8d578410d (patch) | |
tree | bfd80aac2858a9f4faedc316794fc1051dbaa72c /src/modules/m_spanningtree/server.cpp | |
parent | 16fc672b685752007e47aed0fb97bc1ee7443c76 (diff) |
Create StreamSocket for IO hooking implementation
Fixes the SSL SendQ bug
Removes duplicate code between User and BufferedSocket
Simplify SSL module API
Simplify EventHandler API (Readable/Writeable moved to SE)
Add hook for culled objects to invoke callbacks prior to destructor
Replace SocketCull with GlobalCull now that sockets can close themselves
Shorten common case of user read/parse/write path:
User::Write is now zero-copy up to syscall/SSL invocation
User::Read has only two copy/scan passes from read() to ProcessCommand
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@11752 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'src/modules/m_spanningtree/server.cpp')
-rw-r--r-- | src/modules/m_spanningtree/server.cpp | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/modules/m_spanningtree/server.cpp b/src/modules/m_spanningtree/server.cpp index c275f3490..025675642 100644 --- a/src/modules/m_spanningtree/server.cpp +++ b/src/modules/m_spanningtree/server.cpp @@ -49,7 +49,7 @@ bool TreeSocket::RemoteServer(const std::string &prefix, parameterlist ¶ms) this->SendError("Protocol error - Introduced remote server from unknown server "+ParentOfThis->GetName()); return false; } - if (!this->ServerInstance->IsSID(sid)) + if (!ServerInstance->IsSID(sid)) { this->SendError("Invalid format server ID: "+sid+"!"); return false; @@ -58,26 +58,26 @@ bool TreeSocket::RemoteServer(const std::string &prefix, parameterlist ¶ms) if (CheckDupe) { this->SendError("Server "+servername+" already exists!"); - this->ServerInstance->SNO->WriteToSnoMask('L', "Server \2"+CheckDupe->GetName()+"\2 being introduced from \2" + ParentOfThis->GetName() + "\2 denied, already exists. Closing link with " + ParentOfThis->GetName()); + ServerInstance->SNO->WriteToSnoMask('L', "Server \2"+CheckDupe->GetName()+"\2 being introduced from \2" + ParentOfThis->GetName() + "\2 denied, already exists. Closing link with " + ParentOfThis->GetName()); return false; } CheckDupe = Utils->FindServer(sid); if (CheckDupe) { this->SendError("Server ID "+sid+" already exists! You may want to specify the server ID for the server manually with <server:id> so they do not conflict."); - this->ServerInstance->SNO->WriteToSnoMask('L', "Server \2"+servername+"\2 being introduced from \2" + ParentOfThis->GetName() + "\2 denied, server ID already exists on the network. Closing link with " + ParentOfThis->GetName()); + ServerInstance->SNO->WriteToSnoMask('L', "Server \2"+servername+"\2 being introduced from \2" + ParentOfThis->GetName() + "\2 denied, server ID already exists on the network. Closing link with " + ParentOfThis->GetName()); return false; } Link* lnk = Utils->FindLink(servername); - TreeServer *Node = new TreeServer(this->Utils, this->ServerInstance, servername, description, sid, ParentOfThis,NULL, lnk ? lnk->Hidden : false); + TreeServer *Node = new TreeServer(this->Utils, ServerInstance, servername, description, sid, ParentOfThis,NULL, lnk ? lnk->Hidden : false); ParentOfThis->AddChild(Node); params[4] = ":" + params[4]; Utils->DoOneToAllButSender(prefix,"SERVER",params,prefix); - this->ServerInstance->SNO->WriteToSnoMask('L', "Server \002"+ParentOfThis->GetName()+"\002 introduced server \002"+servername+"\002 ("+description+")"); + ServerInstance->SNO->WriteToSnoMask('L', "Server \002"+ParentOfThis->GetName()+"\002 introduced server \002"+servername+"\002 ("+description+")"); return true; } @@ -110,11 +110,11 @@ bool TreeSocket::Outbound_Reply_Server(parameterlist ¶ms) if (hops) { this->SendError("Server too far away for authentication"); - this->ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server is too far away for authentication"); + ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server is too far away for authentication"); return false; } - if (!this->ServerInstance->IsSID(sid)) + if (!ServerInstance->IsSID(sid)) { this->SendError("Invalid format server ID: "+sid+"!"); return false; @@ -127,7 +127,7 @@ bool TreeSocket::Outbound_Reply_Server(parameterlist ¶ms) if (!ComparePass(*x, password)) { - this->ServerInstance->SNO->WriteToSnoMask('l',"Invalid password on link: %s", x->Name.c_str()); + ServerInstance->SNO->WriteToSnoMask('l',"Invalid password on link: %s", x->Name.c_str()); continue; } @@ -135,14 +135,14 @@ bool TreeSocket::Outbound_Reply_Server(parameterlist ¶ms) if (CheckDupe) { this->SendError("Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!"); - this->ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName()); + ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName()); return false; } CheckDupe = Utils->FindServer(sid); if (CheckDupe) { this->SendError("Server ID "+sid+" already exists on the network! You may want to specify the server ID for the server manually with <server:id> so they do not conflict."); - this->ServerInstance->SNO->WriteToSnoMask('l',"Server \2"+assign(servername)+"\2 being introduced denied, server ID already exists on the network. Closing link."); + ServerInstance->SNO->WriteToSnoMask('l',"Server \2"+assign(servername)+"\2 being introduced denied, server ID already exists on the network. Closing link."); return false; } @@ -158,7 +158,7 @@ bool TreeSocket::Outbound_Reply_Server(parameterlist ¶ms) Utils->timeoutlist.erase(this); - TreeServer *Node = new TreeServer(this->Utils, this->ServerInstance, sname, description, sid, Utils->TreeRoot, this, x->Hidden); + TreeServer *Node = new TreeServer(this->Utils, ServerInstance, sname, description, sid, Utils->TreeRoot, this, x->Hidden); Utils->TreeRoot->AddChild(Node); params[4] = ":" + params[4]; @@ -173,7 +173,7 @@ bool TreeSocket::Outbound_Reply_Server(parameterlist ¶ms) } this->SendError("Invalid credentials (check the other server's linking snomask for more information)"); - this->ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials"); + ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials"); return false; } @@ -205,11 +205,11 @@ bool TreeSocket::Inbound_Server(parameterlist ¶ms) if (hops) { this->SendError("Server too far away for authentication"); - this->ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server is too far away for authentication"); + ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server is too far away for authentication"); return false; } - if (!this->ServerInstance->IsSID(sid)) + if (!ServerInstance->IsSID(sid)) { this->SendError("Invalid format server ID: "+sid+"!"); return false; @@ -222,7 +222,7 @@ bool TreeSocket::Inbound_Server(parameterlist ¶ms) if (!ComparePass(*x, password)) { - this->ServerInstance->SNO->WriteToSnoMask('l',"Invalid password on link: %s", x->Name.c_str()); + ServerInstance->SNO->WriteToSnoMask('l',"Invalid password on link: %s", x->Name.c_str()); continue; } @@ -231,7 +231,7 @@ bool TreeSocket::Inbound_Server(parameterlist ¶ms) if (CheckDupe) { this->SendError("Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!"); - this->ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName()); + ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName()); return false; } @@ -242,30 +242,30 @@ bool TreeSocket::Inbound_Server(parameterlist ¶ms) if (CheckDupe) { this->SendError("Server ID "+CheckDupe->GetID()+" already exists on server "+CheckDupe->GetName()+"! You may want to specify the server ID for the server manually with <server:id> so they do not conflict."); - this->ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server ID '"+CheckDupe->GetID()+ + ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server ID '"+CheckDupe->GetID()+ "' already exists on server "+CheckDupe->GetName()); return false; } - this->ServerInstance->SNO->WriteToSnoMask('l',"Verified incoming server connection from \002"+sname+"\002["+(x->HiddenFromStats ? "<hidden>" : this->GetIP())+"] ("+description+")"); - if (this->Hook) + ServerInstance->SNO->WriteToSnoMask('l',"Verified incoming server connection from \002"+sname+"\002["+(x->HiddenFromStats ? "<hidden>" : this->IP)+"] ("+description+")"); + if (this->GetIOHook()) { - std::string name = BufferedSocketNameRequest((Module*)Utils->Creator, this->Hook).Send(); - this->ServerInstance->SNO->WriteToSnoMask('l',"Connection from \2"+sname+"\2["+(x->HiddenFromStats ? "<hidden>" : this->GetIP())+"] using transport \2"+name+"\2"); + std::string name = BufferedSocketNameRequest(Utils->Creator, this->GetIOHook()).Send(); + ServerInstance->SNO->WriteToSnoMask('l',"Connection from \2"+sname+"\2["+(x->HiddenFromStats ? "<hidden>" : this->IP)+"] using transport \2"+name+"\2"); } // this is good. Send our details: Our server name and description and hopcount of 0, // along with the sendpass from this block. this->SendCapabilities(2); - this->WriteLine(std::string("SERVER ")+this->ServerInstance->Config->ServerName+" "+this->MakePass(x->SendPass, this->GetTheirChallenge())+" 0 "+ServerInstance->Config->GetSID()+" :"+this->ServerInstance->Config->ServerDesc); + this->WriteLine(std::string("SERVER ")+ServerInstance->Config->ServerName+" "+this->MakePass(x->SendPass, this->GetTheirChallenge())+" 0 "+ServerInstance->Config->GetSID()+" :"+ServerInstance->Config->ServerDesc); // move to the next state, we are now waiting for THEM. this->LinkState = WAIT_AUTH_2; return true; } this->SendError("Invalid credentials"); - this->ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials"); + ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials"); return false; } |