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authorbrain <brain@e03df62e-2008-0410-955e-edbf42e46eb7>2004-05-15 12:08:56 +0000
committerbrain <brain@e03df62e-2008-0410-955e-edbf42e46eb7>2004-05-15 12:08:56 +0000
commit5b639d8e57e42922b51998085ffe368f4a9f9ff1 (patch)
treeda1582c56a4f94e5ad8339ded249a0c3ddd001dc /src/modules/m_nonicks.cpp
parent998f74743f4edf551feb136293ca8681de16a6ad (diff)
Added +N via m_nonicks, restored some stuff from a firewall fuckup
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@813 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'src/modules/m_nonicks.cpp')
-rw-r--r--src/modules/m_nonicks.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/src/modules/m_nonicks.cpp b/src/modules/m_nonicks.cpp
new file mode 100644
index 000000000..d46525152
--- /dev/null
+++ b/src/modules/m_nonicks.cpp
@@ -0,0 +1,92 @@
+#include <stdio.h>
+#include <string>
+#include "users.h"
+#include "channels.h"
+#include "modules.h"
+
+/* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */
+
+Server *Srv;
+
+class ModuleNoNickChange : public Module
+{
+ public:
+ ModuleNoNickChange()
+ {
+ Srv = new Server;
+
+ Srv->AddExtendedMode('N',MT_CHANNEL,false,0,0);
+ }
+
+ virtual ~ModuleNoNickChange()
+ {
+ delete Srv;
+ }
+
+ virtual Version GetVersion()
+ {
+ return Version(1,0,0,1);
+ }
+
+ virtual int OnUserPreNick(userrec* user, std::string newnick)
+ {
+ if (!strcasecmp(user->server,Srv->GetServerName().c_str()))
+ {
+ for (int i =0; i != MAXCHANS; i++)
+ {
+ if (user->chans[i].channel != NULL)
+ {
+ chanrec* curr = user->chans[i].channel;
+ if (curr->IsCustomModeSet('N'))
+ {
+ // don't allow the nickchange, theyre on at least one channel with +N set
+ WriteServ(user->fd,"447 %s :Can't change nickname while on %s (+N is set)",user->nick,curr->name);
+ return 1;
+ }
+ }
+ }
+ }
+ return 0;
+ }
+
+ virtual int OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list &params)
+ {
+ // check if this is our mode character...
+ if ((modechar == 'N') && (type == MT_CHANNEL))
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+ }
+
+};
+
+// stuff down here is the module-factory stuff. For basic modules you can ignore this.
+
+class ModuleNoNickChangeFactory : public ModuleFactory
+{
+ public:
+ ModuleNoNickChangeFactory()
+ {
+ }
+
+ ~ModuleNoNickChangeFactory()
+ {
+ }
+
+ virtual Module * CreateModule()
+ {
+ return new ModuleNoNickChange;
+ }
+
+};
+
+
+extern "C" void * init_module( void )
+{
+ return new ModuleNoNickChangeFactory;
+}
+