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authorbrain <brain@e03df62e-2008-0410-955e-edbf42e46eb7>2004-04-23 13:17:27 +0000
committerbrain <brain@e03df62e-2008-0410-955e-edbf42e46eb7>2004-04-23 13:17:27 +0000
commitf3b7df7b96f85406f9a98fb2ec83237f9a8c7c14 (patch)
tree5bb12a1bac466c69f4718ea670134c0bcc48887f /include
parent836a0b159f46044a81b373323d0b332bfabd3ec4 (diff)
a|KK|y bitching
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@703 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'include')
-rw-r--r--include/modules.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/include/modules.h b/include/modules.h
index cf5d87f6f..fd9d1765b 100644
--- a/include/modules.h
+++ b/include/modules.h
@@ -495,6 +495,16 @@ class Server : public classbase
* linked servers.
*/
virtual void ChangeGECOS(userrec* user, std::string gecos);
+
+ /** Returns true if the servername you give is ulined.
+ * ULined servers have extra privilages. They are allowed to change nicknames on remote servers,
+ * change modes of clients which are on remote servers and set modes of channels where there are
+ * no channel operators for that channel on the ulined server, amongst other things. Ulined server
+ * data is also broadcast across the mesh at all times as opposed to selectively messaged in the
+ * case of normal servers, as many ulined server types (such as services) do not support meshed
+ * links and must operate in this manner.
+ */
+ virtual bool IsUlined(std::string server);
};
/** Allows reading of values from configuration files