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authorw00t <w00t@e03df62e-2008-0410-955e-edbf42e46eb7>2008-09-08 19:23:17 +0000
committerw00t <w00t@e03df62e-2008-0410-955e-edbf42e46eb7>2008-09-08 19:23:17 +0000
commitd48f72b989212fd7f607e651632cfa53f1f2f51f (patch)
tree5b877e85a3af0ff8d653d74f23730f0dcb57e6de /include
parent74f401f1997b89783217cd636f396e35f5c2a9d0 (diff)
Remove listening from BufferedSocket, it's bloaty and horrid. We have a ListenSocketBase class to handle this instead now. :)
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@10470 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'include')
-rw-r--r--include/inspsocket.h59
1 files changed, 12 insertions, 47 deletions
diff --git a/include/inspsocket.h b/include/inspsocket.h
index ae18afabd..f0f0e1484 100644
--- a/include/inspsocket.h
+++ b/include/inspsocket.h
@@ -27,8 +27,6 @@ enum BufferedSocketState
I_CONNECTING,
/** Socket fully connected */
I_CONNECTED,
- /** Socket listening for connections */
- I_LISTENING,
/** Socket has an error */
I_ERROR
};
@@ -106,44 +104,31 @@ class CoreExport BufferedSocket : public EventHandler
{
public:
- /**
- * Bind IP
+ /** Bind IP
*/
std::string cbindip;
- /**
- * Is hooked by a module for low level IO
- */
- bool IsIOHooked;
-
- /**
- * Instance we were created by
+ /** Instance we were created by
*/
InspIRCd* Instance;
- /**
- * Timeout class or NULL
+ /** Timeout class or NULL
*/
SocketTimeout* Timeout;
- /**
- * Timeout length
+ /** Timeout length
*/
unsigned long timeout_val;
- /**
- * Socket output buffer (binary safe)
+ /** Socket output buffer (binary safe)
*/
std::deque<std::string> outbuffer;
- /**
- * The hostname connected to
+ /** The hostname connected to
*/
char host[MAXBUF];
- /**
- * The port connected to, or the port
- * this socket is listening on
+ /** The port connected to
*/
int port;
@@ -221,19 +206,17 @@ class CoreExport BufferedSocket : public EventHandler
BufferedSocket(InspIRCd* SI, int newfd, const char* ip);
/**
- * This constructor is used to create a new
- * socket, either listening for connections, or an outbound connection to another host.
+ * This constructor is used to create a new outbound connection to another host.
* Note that if you specify a hostname in the 'ipaddr' parameter, this class will not
* connect. You must resolve your hostnames before passing them to BufferedSocket. To do so,
* you should use the nonblocking class 'Resolver'.
* @param ipaddr The IP to connect to, or bind to
- * @param port The port number to connect to, or bind to
- * @param listening true to listen on the given host:port pair, or false to connect to them
+ * @param port The port number to connect to
* @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated
* @param connectbindip When creating an outbound connection, the IP to bind the connection to. If not defined, the port is not bound.
* @return On exit, GetState() returns I_ERROR if an error occured, and errno can be used to read the socket error.
*/
- BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int port, bool listening, unsigned long maxtime, const std::string &connectbindip = "");
+ BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int port, unsigned long maxtime, const std::string &connectbindip = "");
/**
* This method is called when an outbound
@@ -298,9 +281,7 @@ class CoreExport BufferedSocket : public EventHandler
* Whenever close() is called, OnClose() will be
* called first. Please note that this means
* OnClose will be called alongside OnError(),
- * OnTimeout(), and Close(), and also when
- * cancelling a listening socket by calling
- * the destructor indirectly.
+ * OnTimeout(), and Close().
*/
virtual void OnClose();
@@ -326,21 +307,6 @@ class CoreExport BufferedSocket : public EventHandler
virtual void Write(const std::string &data);
/**
- * If your socket is a listening socket, when a new
- * connection comes in on the socket this method will
- * be called. Given the new file descriptor in the
- * parameters, and the IP, it is recommended you copy
- * them to a new instance of your socket class,
- * e.g.:
- *
- * MySocket* newsocket = new MySocket(newfd,ip);
- *
- * Once you have done this, you can then associate the
- * new socket with the core using Server::AddSocket().
- */
- virtual int OnIncomingConnection(int newfd, char* ip);
-
- /**
* Changes the socket's state. The core uses this
* to change socket states, and you should not call
* it directly.
@@ -392,8 +358,7 @@ class CoreExport BufferedSocket : public EventHandler
/**
* This method attempts to connect to a hostname.
- * This only occurs on a non-listening socket. This
- * method is asyncronous.
+ * This method is asyncronous.
*/
virtual bool DoConnect();