diff options
author | peavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7> | 2007-07-16 17:30:04 +0000 |
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committer | peavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7> | 2007-07-16 17:30:04 +0000 |
commit | f2acdbc3820f0f4f5ef76a0a64e73d2a320df91f (patch) | |
tree | 0602469ef10e4dab4b3975599eb4f919a501c1eb /include/socketengine_iocp.h | |
parent | 387f54199e9f335c58af888bdad5ddc1f5cf9bec (diff) |
OOPS! We try again, since I'm smoking craq. LF is 0x0a NOT CR.
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7456 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'include/socketengine_iocp.h')
-rw-r--r-- | include/socketengine_iocp.h | 227 |
1 files changed, 226 insertions, 1 deletions
diff --git a/include/socketengine_iocp.h b/include/socketengine_iocp.h index ac27c86e3..f4825c6b4 100644 --- a/include/socketengine_iocp.h +++ b/include/socketengine_iocp.h @@ -1 +1,226 @@ -/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2007 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef __SOCKETENGINE_IOCP__
#define __SOCKETENGINE_IOCP__
#define READ_BUFFER_SIZE 600
#define USING_IOCP 1
#include "inspircd_config.h"
#include "inspircd_win32wrapper.h"
#include "globals.h"
#include "inspircd.h"
#include "socketengine.h"
/** Socket overlapped event types
*/
enum SocketIOEvent
{
/** Read ready */
SOCKET_IO_EVENT_READ_READY = 0,
/** Write ready */
SOCKET_IO_EVENT_WRITE_READY = 1,
/** Accept ready */
SOCKET_IO_EVENT_ACCEPT = 2,
/** Error occured */
SOCKET_IO_EVENT_ERROR = 3,
/** Number of events */
NUM_SOCKET_IO_EVENTS = 4,
};
/** Represents a windows overlapped IO event
*/
class Overlapped
{
public:
/** Overlap event */
OVERLAPPED m_overlap;
/** Type of event */
SocketIOEvent m_event;
#ifdef WIN64
/** Parameters */
unsigned __int64 m_params;
#else
/** Parameters */
unsigned long m_params;
#endif
/** Create an overlapped event
*/
Overlapped(SocketIOEvent ev, int params) : m_event(ev), m_params(params)
{
memset(&m_overlap, 0, sizeof(OVERLAPPED));
}
};
/** Specific to UDP sockets with overlapped IO
*/
struct udp_overlap
{
unsigned char udp_buffer[600];
unsigned long udp_len;
sockaddr udp_sockaddr[2];
unsigned long udp_sockaddr_len;
};
/** Specific to accepting sockets with overlapped IO
*/
struct accept_overlap
{
int socket;
char buf[1024];
};
/** Implementation of SocketEngine that implements windows IO Completion Ports
*/
class IOCPEngine : public SocketEngine
{
/** Creates a "fake" file descriptor for use with an IOCP socket.
* This is a little slow, but it isnt called too much. We'll fix it
* in a future release.
* @return -1 if there are no free slots, and an integer if it finds one.
*/
__inline int GenerateFd(int RealFd)
{
int index_hash = RealFd % MAX_DESCRIPTORS;
if(ref[index_hash] == 0)
return index_hash;
else
{
register int i = 0;
for(; i < MAX_DESCRIPTORS; ++i)
if(ref[i] == 0)
return i;
}
return -1;
}
/** Global I/O completion port that sockets attach to.
*/
HANDLE m_completionPort;
/** This is kinda shitty... :/ for getting an address from a real fd.
*/
map<int, EventHandler*> m_binding;
public:
/** Creates an IOCP Socket Engine
* @param Instance The creator of this object
*/
IOCPEngine(InspIRCd* Instance);
/** Deletes an IOCP socket engine and all the attached sockets
*/
~IOCPEngine();
/** Adds an event handler to the completion port, and sets up initial events.
* @param eh EventHandler to add
* @return True if success, false if no room
*/
bool AddFd(EventHandler* eh);
/** Gets the maximum number of file descriptors that this engine can handle.
* @return The number of file descriptors
*/
__inline int GetMaxFds() { return MAX_DESCRIPTORS; }
/** Gets the number of free/remaining file descriptors under this engine.
* @return Remaining count
*/
__inline int GetRemainingFds()
{
register int count = 0;
register int i = 0;
for(; i < MAX_DESCRIPTORS; ++i)
if(ref[i] == 0)
++count;
return count;
}
/** Removes a file descriptor from the set, preventing it from receiving any more events
* @return True if remove was successful, false otherwise
*/
bool DelFd(EventHandler* eh, bool force = false);
/** Called every loop to handle input/output events for all sockets under this engine
* @return The number of "changed" sockets.
*/
int DispatchEvents();
/** Gets the name of this socket engine as a string.
* @return string of socket engine name
*/
std::string GetName();
/** Queues a Write event on the specified event handler.
* @param eh EventHandler that needs data sent on
*/
void WantWrite(EventHandler* eh);
/** Posts a completion event on the specified socket.
* @param eh EventHandler for message
* @param type Event Type
* @param param Event Parameter
* @return True if added, false if not
*/
bool PostCompletionEvent(EventHandler* eh, SocketIOEvent type, int param);
/** Posts a read event on the specified socket
* @param eh EventHandler (socket)
*/
void PostReadEvent(EventHandler* eh);
/** Posts an accept event on the specified socket
* @param eh EventHandler (socket)
*/
void PostAcceptEvent(EventHandler* eh);
/** Returns the EventHandler attached to a specific fd.
* If the fd isnt in the socketengine, returns NULL.
* @param fd The event handler to look for
* @return A pointer to the event handler, or NULL
*/
EventHandler* GetRef(int fd);
/** Returns true if a file descriptor exists in
* the socket engine's list.
* @param fd The event handler to look for
* @return True if this fd has an event handler
*/
bool HasFd(int fd);
/** Returns the EventHandler attached to a specific fd.
* If the fd isnt in the socketengine, returns NULL.
* @param fd The event handler to look for
* @return A pointer to the event handler, or NULL
*/
EventHandler* GetIntRef(int fd);
/** Holds the preallocated buffer passed to WSARecvFrom
* function. Yes, I know, it's a dirty hack.
*/
udp_overlap * udp_ov;
};
/** Creates a SocketEngine
*/
class SocketEngineFactory
{
public:
/** Create a new instance of SocketEngine based on IOCPEngine
*/
SocketEngine* Create(InspIRCd* Instance) { return new IOCPEngine(Instance); }
};
#endif
\ No newline at end of file +/* +------------------------------------+ + * | Inspire Internet Relay Chat Daemon | + * +------------------------------------+ + * + * InspIRCd: (C) 2002-2007 InspIRCd Development Team + * See: http://www.inspircd.org/wiki/index.php/Credits + * + * This program is free but copyrighted software; see + * the file COPYING for details. + * + * --------------------------------------------------- + */ + +#ifndef __SOCKETENGINE_IOCP__ +#define __SOCKETENGINE_IOCP__ + +#define READ_BUFFER_SIZE 600 +#define USING_IOCP 1 + +#include "inspircd_config.h" +#include "inspircd_win32wrapper.h" +#include "globals.h" +#include "inspircd.h" +#include "socketengine.h" + +/** Socket overlapped event types + */ +enum SocketIOEvent +{ + /** Read ready */ + SOCKET_IO_EVENT_READ_READY = 0, + /** Write ready */ + SOCKET_IO_EVENT_WRITE_READY = 1, + /** Accept ready */ + SOCKET_IO_EVENT_ACCEPT = 2, + /** Error occured */ + SOCKET_IO_EVENT_ERROR = 3, + /** Number of events */ + NUM_SOCKET_IO_EVENTS = 4, +}; + +/** Represents a windows overlapped IO event + */ +class Overlapped +{ + public: + /** Overlap event */ + OVERLAPPED m_overlap; + /** Type of event */ + SocketIOEvent m_event; +#ifdef WIN64 + /** Parameters */ + unsigned __int64 m_params; +#else + /** Parameters */ + unsigned long m_params; +#endif + /** Create an overlapped event + */ + Overlapped(SocketIOEvent ev, int params) : m_event(ev), m_params(params) + { + memset(&m_overlap, 0, sizeof(OVERLAPPED)); + } +}; + +/** Specific to UDP sockets with overlapped IO + */ +struct udp_overlap +{ + unsigned char udp_buffer[600]; + unsigned long udp_len; + sockaddr udp_sockaddr[2]; + unsigned long udp_sockaddr_len; +}; + +/** Specific to accepting sockets with overlapped IO + */ +struct accept_overlap +{ + int socket; + char buf[1024]; +}; + +/** Implementation of SocketEngine that implements windows IO Completion Ports + */ +class IOCPEngine : public SocketEngine +{ + /** Creates a "fake" file descriptor for use with an IOCP socket. + * This is a little slow, but it isnt called too much. We'll fix it + * in a future release. + * @return -1 if there are no free slots, and an integer if it finds one. + */ + __inline int GenerateFd(int RealFd) + { + int index_hash = RealFd % MAX_DESCRIPTORS; + if(ref[index_hash] == 0) + return index_hash; + else + { + register int i = 0; + for(; i < MAX_DESCRIPTORS; ++i) + if(ref[i] == 0) + return i; + } + return -1; + } + + /** Global I/O completion port that sockets attach to. + */ + HANDLE m_completionPort; + + /** This is kinda shitty... :/ for getting an address from a real fd. + */ + map<int, EventHandler*> m_binding; + +public: + /** Creates an IOCP Socket Engine + * @param Instance The creator of this object + */ + IOCPEngine(InspIRCd* Instance); + + /** Deletes an IOCP socket engine and all the attached sockets + */ + ~IOCPEngine(); + + /** Adds an event handler to the completion port, and sets up initial events. + * @param eh EventHandler to add + * @return True if success, false if no room + */ + bool AddFd(EventHandler* eh); + + /** Gets the maximum number of file descriptors that this engine can handle. + * @return The number of file descriptors + */ + __inline int GetMaxFds() { return MAX_DESCRIPTORS; } + + /** Gets the number of free/remaining file descriptors under this engine. + * @return Remaining count + */ + __inline int GetRemainingFds() + { + register int count = 0; + register int i = 0; + for(; i < MAX_DESCRIPTORS; ++i) + if(ref[i] == 0) + ++count; + return count; + } + + /** Removes a file descriptor from the set, preventing it from receiving any more events + * @return True if remove was successful, false otherwise + */ + bool DelFd(EventHandler* eh, bool force = false); + + /** Called every loop to handle input/output events for all sockets under this engine + * @return The number of "changed" sockets. + */ + int DispatchEvents(); + + /** Gets the name of this socket engine as a string. + * @return string of socket engine name + */ + std::string GetName(); + + /** Queues a Write event on the specified event handler. + * @param eh EventHandler that needs data sent on + */ + void WantWrite(EventHandler* eh); + + /** Posts a completion event on the specified socket. + * @param eh EventHandler for message + * @param type Event Type + * @param param Event Parameter + * @return True if added, false if not + */ + bool PostCompletionEvent(EventHandler* eh, SocketIOEvent type, int param); + + /** Posts a read event on the specified socket + * @param eh EventHandler (socket) + */ + void PostReadEvent(EventHandler* eh); + + /** Posts an accept event on the specified socket + * @param eh EventHandler (socket) + */ + void PostAcceptEvent(EventHandler* eh); + + /** Returns the EventHandler attached to a specific fd. + * If the fd isnt in the socketengine, returns NULL. + * @param fd The event handler to look for + * @return A pointer to the event handler, or NULL + */ + EventHandler* GetRef(int fd); + + /** Returns true if a file descriptor exists in + * the socket engine's list. + * @param fd The event handler to look for + * @return True if this fd has an event handler + */ + bool HasFd(int fd); + + /** Returns the EventHandler attached to a specific fd. + * If the fd isnt in the socketengine, returns NULL. + * @param fd The event handler to look for + * @return A pointer to the event handler, or NULL + */ + EventHandler* GetIntRef(int fd); + + /** Holds the preallocated buffer passed to WSARecvFrom + * function. Yes, I know, it's a dirty hack. + */ + udp_overlap * udp_ov; +}; + +/** Creates a SocketEngine + */ +class SocketEngineFactory +{ +public: + /** Create a new instance of SocketEngine based on IOCPEngine + */ + SocketEngine* Create(InspIRCd* Instance) { return new IOCPEngine(Instance); } +}; + +#endif + |