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authorpeavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7>2007-07-16 17:30:04 +0000
committerpeavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7>2007-07-16 17:30:04 +0000
commitf2acdbc3820f0f4f5ef76a0a64e73d2a320df91f (patch)
tree0602469ef10e4dab4b3975599eb4f919a501c1eb /include/socketengine_iocp.h
parent387f54199e9f335c58af888bdad5ddc1f5cf9bec (diff)
OOPS! We try again, since I'm smoking craq. LF is 0x0a NOT CR.
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7456 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'include/socketengine_iocp.h')
-rw-r--r--include/socketengine_iocp.h227
1 files changed, 226 insertions, 1 deletions
diff --git a/include/socketengine_iocp.h b/include/socketengine_iocp.h
index ac27c86e3..f4825c6b4 100644
--- a/include/socketengine_iocp.h
+++ b/include/socketengine_iocp.h
@@ -1 +1,226 @@
-/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __SOCKETENGINE_IOCP__ #define __SOCKETENGINE_IOCP__ #define READ_BUFFER_SIZE 600 #define USING_IOCP 1 #include "inspircd_config.h" #include "inspircd_win32wrapper.h" #include "globals.h" #include "inspircd.h" #include "socketengine.h" /** Socket overlapped event types */ enum SocketIOEvent { /** Read ready */ SOCKET_IO_EVENT_READ_READY = 0, /** Write ready */ SOCKET_IO_EVENT_WRITE_READY = 1, /** Accept ready */ SOCKET_IO_EVENT_ACCEPT = 2, /** Error occured */ SOCKET_IO_EVENT_ERROR = 3, /** Number of events */ NUM_SOCKET_IO_EVENTS = 4, }; /** Represents a windows overlapped IO event */ class Overlapped { public: /** Overlap event */ OVERLAPPED m_overlap; /** Type of event */ SocketIOEvent m_event; #ifdef WIN64 /** Parameters */ unsigned __int64 m_params; #else /** Parameters */ unsigned long m_params; #endif /** Create an overlapped event */ Overlapped(SocketIOEvent ev, int params) : m_event(ev), m_params(params) { memset(&m_overlap, 0, sizeof(OVERLAPPED)); } }; /** Specific to UDP sockets with overlapped IO */ struct udp_overlap { unsigned char udp_buffer[600]; unsigned long udp_len; sockaddr udp_sockaddr[2]; unsigned long udp_sockaddr_len; }; /** Specific to accepting sockets with overlapped IO */ struct accept_overlap { int socket; char buf[1024]; }; /** Implementation of SocketEngine that implements windows IO Completion Ports */ class IOCPEngine : public SocketEngine { /** Creates a "fake" file descriptor for use with an IOCP socket. * This is a little slow, but it isnt called too much. We'll fix it * in a future release. * @return -1 if there are no free slots, and an integer if it finds one. */ __inline int GenerateFd(int RealFd) { int index_hash = RealFd % MAX_DESCRIPTORS; if(ref[index_hash] == 0) return index_hash; else { register int i = 0; for(; i < MAX_DESCRIPTORS; ++i) if(ref[i] == 0) return i; } return -1; } /** Global I/O completion port that sockets attach to. */ HANDLE m_completionPort; /** This is kinda shitty... :/ for getting an address from a real fd. */ map<int, EventHandler*> m_binding; public: /** Creates an IOCP Socket Engine * @param Instance The creator of this object */ IOCPEngine(InspIRCd* Instance); /** Deletes an IOCP socket engine and all the attached sockets */ ~IOCPEngine(); /** Adds an event handler to the completion port, and sets up initial events. * @param eh EventHandler to add * @return True if success, false if no room */ bool AddFd(EventHandler* eh); /** Gets the maximum number of file descriptors that this engine can handle. * @return The number of file descriptors */ __inline int GetMaxFds() { return MAX_DESCRIPTORS; } /** Gets the number of free/remaining file descriptors under this engine. * @return Remaining count */ __inline int GetRemainingFds() { register int count = 0; register int i = 0; for(; i < MAX_DESCRIPTORS; ++i) if(ref[i] == 0) ++count; return count; } /** Removes a file descriptor from the set, preventing it from receiving any more events * @return True if remove was successful, false otherwise */ bool DelFd(EventHandler* eh, bool force = false); /** Called every loop to handle input/output events for all sockets under this engine * @return The number of "changed" sockets. */ int DispatchEvents(); /** Gets the name of this socket engine as a string. * @return string of socket engine name */ std::string GetName(); /** Queues a Write event on the specified event handler. * @param eh EventHandler that needs data sent on */ void WantWrite(EventHandler* eh); /** Posts a completion event on the specified socket. * @param eh EventHandler for message * @param type Event Type * @param param Event Parameter * @return True if added, false if not */ bool PostCompletionEvent(EventHandler* eh, SocketIOEvent type, int param); /** Posts a read event on the specified socket * @param eh EventHandler (socket) */ void PostReadEvent(EventHandler* eh); /** Posts an accept event on the specified socket * @param eh EventHandler (socket) */ void PostAcceptEvent(EventHandler* eh); /** Returns the EventHandler attached to a specific fd. * If the fd isnt in the socketengine, returns NULL. * @param fd The event handler to look for * @return A pointer to the event handler, or NULL */ EventHandler* GetRef(int fd); /** Returns true if a file descriptor exists in * the socket engine's list. * @param fd The event handler to look for * @return True if this fd has an event handler */ bool HasFd(int fd); /** Returns the EventHandler attached to a specific fd. * If the fd isnt in the socketengine, returns NULL. * @param fd The event handler to look for * @return A pointer to the event handler, or NULL */ EventHandler* GetIntRef(int fd); /** Holds the preallocated buffer passed to WSARecvFrom * function. Yes, I know, it's a dirty hack. */ udp_overlap * udp_ov; }; /** Creates a SocketEngine */ class SocketEngineFactory { public: /** Create a new instance of SocketEngine based on IOCPEngine */ SocketEngine* Create(InspIRCd* Instance) { return new IOCPEngine(Instance); } }; #endif \ No newline at end of file
+/* +------------------------------------+
+ * | Inspire Internet Relay Chat Daemon |
+ * +------------------------------------+
+ *
+ * InspIRCd: (C) 2002-2007 InspIRCd Development Team
+ * See: http://www.inspircd.org/wiki/index.php/Credits
+ *
+ * This program is free but copyrighted software; see
+ * the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
+
+#ifndef __SOCKETENGINE_IOCP__
+#define __SOCKETENGINE_IOCP__
+
+#define READ_BUFFER_SIZE 600
+#define USING_IOCP 1
+
+#include "inspircd_config.h"
+#include "inspircd_win32wrapper.h"
+#include "globals.h"
+#include "inspircd.h"
+#include "socketengine.h"
+
+/** Socket overlapped event types
+ */
+enum SocketIOEvent
+{
+ /** Read ready */
+ SOCKET_IO_EVENT_READ_READY = 0,
+ /** Write ready */
+ SOCKET_IO_EVENT_WRITE_READY = 1,
+ /** Accept ready */
+ SOCKET_IO_EVENT_ACCEPT = 2,
+ /** Error occured */
+ SOCKET_IO_EVENT_ERROR = 3,
+ /** Number of events */
+ NUM_SOCKET_IO_EVENTS = 4,
+};
+
+/** Represents a windows overlapped IO event
+ */
+class Overlapped
+{
+ public:
+ /** Overlap event */
+ OVERLAPPED m_overlap;
+ /** Type of event */
+ SocketIOEvent m_event;
+#ifdef WIN64
+ /** Parameters */
+ unsigned __int64 m_params;
+#else
+ /** Parameters */
+ unsigned long m_params;
+#endif
+ /** Create an overlapped event
+ */
+ Overlapped(SocketIOEvent ev, int params) : m_event(ev), m_params(params)
+ {
+ memset(&m_overlap, 0, sizeof(OVERLAPPED));
+ }
+};
+
+/** Specific to UDP sockets with overlapped IO
+ */
+struct udp_overlap
+{
+ unsigned char udp_buffer[600];
+ unsigned long udp_len;
+ sockaddr udp_sockaddr[2];
+ unsigned long udp_sockaddr_len;
+};
+
+/** Specific to accepting sockets with overlapped IO
+ */
+struct accept_overlap
+{
+ int socket;
+ char buf[1024];
+};
+
+/** Implementation of SocketEngine that implements windows IO Completion Ports
+ */
+class IOCPEngine : public SocketEngine
+{
+ /** Creates a "fake" file descriptor for use with an IOCP socket.
+ * This is a little slow, but it isnt called too much. We'll fix it
+ * in a future release.
+ * @return -1 if there are no free slots, and an integer if it finds one.
+ */
+ __inline int GenerateFd(int RealFd)
+ {
+ int index_hash = RealFd % MAX_DESCRIPTORS;
+ if(ref[index_hash] == 0)
+ return index_hash;
+ else
+ {
+ register int i = 0;
+ for(; i < MAX_DESCRIPTORS; ++i)
+ if(ref[i] == 0)
+ return i;
+ }
+ return -1;
+ }
+
+ /** Global I/O completion port that sockets attach to.
+ */
+ HANDLE m_completionPort;
+
+ /** This is kinda shitty... :/ for getting an address from a real fd.
+ */
+ map<int, EventHandler*> m_binding;
+
+public:
+ /** Creates an IOCP Socket Engine
+ * @param Instance The creator of this object
+ */
+ IOCPEngine(InspIRCd* Instance);
+
+ /** Deletes an IOCP socket engine and all the attached sockets
+ */
+ ~IOCPEngine();
+
+ /** Adds an event handler to the completion port, and sets up initial events.
+ * @param eh EventHandler to add
+ * @return True if success, false if no room
+ */
+ bool AddFd(EventHandler* eh);
+
+ /** Gets the maximum number of file descriptors that this engine can handle.
+ * @return The number of file descriptors
+ */
+ __inline int GetMaxFds() { return MAX_DESCRIPTORS; }
+
+ /** Gets the number of free/remaining file descriptors under this engine.
+ * @return Remaining count
+ */
+ __inline int GetRemainingFds()
+ {
+ register int count = 0;
+ register int i = 0;
+ for(; i < MAX_DESCRIPTORS; ++i)
+ if(ref[i] == 0)
+ ++count;
+ return count;
+ }
+
+ /** Removes a file descriptor from the set, preventing it from receiving any more events
+ * @return True if remove was successful, false otherwise
+ */
+ bool DelFd(EventHandler* eh, bool force = false);
+
+ /** Called every loop to handle input/output events for all sockets under this engine
+ * @return The number of "changed" sockets.
+ */
+ int DispatchEvents();
+
+ /** Gets the name of this socket engine as a string.
+ * @return string of socket engine name
+ */
+ std::string GetName();
+
+ /** Queues a Write event on the specified event handler.
+ * @param eh EventHandler that needs data sent on
+ */
+ void WantWrite(EventHandler* eh);
+
+ /** Posts a completion event on the specified socket.
+ * @param eh EventHandler for message
+ * @param type Event Type
+ * @param param Event Parameter
+ * @return True if added, false if not
+ */
+ bool PostCompletionEvent(EventHandler* eh, SocketIOEvent type, int param);
+
+ /** Posts a read event on the specified socket
+ * @param eh EventHandler (socket)
+ */
+ void PostReadEvent(EventHandler* eh);
+
+ /** Posts an accept event on the specified socket
+ * @param eh EventHandler (socket)
+ */
+ void PostAcceptEvent(EventHandler* eh);
+
+ /** Returns the EventHandler attached to a specific fd.
+ * If the fd isnt in the socketengine, returns NULL.
+ * @param fd The event handler to look for
+ * @return A pointer to the event handler, or NULL
+ */
+ EventHandler* GetRef(int fd);
+
+ /** Returns true if a file descriptor exists in
+ * the socket engine's list.
+ * @param fd The event handler to look for
+ * @return True if this fd has an event handler
+ */
+ bool HasFd(int fd);
+
+ /** Returns the EventHandler attached to a specific fd.
+ * If the fd isnt in the socketengine, returns NULL.
+ * @param fd The event handler to look for
+ * @return A pointer to the event handler, or NULL
+ */
+ EventHandler* GetIntRef(int fd);
+
+ /** Holds the preallocated buffer passed to WSARecvFrom
+ * function. Yes, I know, it's a dirty hack.
+ */
+ udp_overlap * udp_ov;
+};
+
+/** Creates a SocketEngine
+ */
+class SocketEngineFactory
+{
+public:
+ /** Create a new instance of SocketEngine based on IOCPEngine
+ */
+ SocketEngine* Create(InspIRCd* Instance) { return new IOCPEngine(Instance); }
+};
+
+#endif
+