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authorw00t <w00t@e03df62e-2008-0410-955e-edbf42e46eb7>2007-05-19 15:56:42 +0000
committerw00t <w00t@e03df62e-2008-0410-955e-edbf42e46eb7>2007-05-19 15:56:42 +0000
commit9cf56d917d92959701694477f7944d45ad2c38ed (patch)
treea379ee905e7485c2ee825790720ed2b69ba127d1 /include/socketengine.h
parent3bbb36695383badf5b3ba0ecba070f16094ae51d (diff)
Windows support. Tested and working to compile on freebsd and linux. Next step is to make sure it actually works in windows too. ;p. Add Burlex to contributors.
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7043 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'include/socketengine.h')
-rw-r--r--include/socketengine.h23
1 files changed, 19 insertions, 4 deletions
diff --git a/include/socketengine.h b/include/socketengine.h
index 729f5e090..0ff6e89ed 100644
--- a/include/socketengine.h
+++ b/include/socketengine.h
@@ -54,7 +54,7 @@ class InspIRCd;
* must have a file descriptor. What this file descriptor
* is actually attached to is completely up to you.
*/
-class EventHandler : public Extensible
+class CoreExport EventHandler : public Extensible
{
protected:
/** File descriptor.
@@ -129,6 +129,21 @@ class EventHandler : public Extensible
* and EVENT_WRITE for write events.
*/
virtual void HandleEvent(EventType et, int errornum = 0) = 0;
+
+#ifdef WINDOWS
+
+ /** "Fake" file descriptor. This is windows-specific.
+ */
+ int m_internalFd;
+
+ /** Pointer to read event. We delete this so the buffer can't be used
+ * after the socket is deleted, and so it doesn't leak memory
+ */
+ void * m_readEvent;
+ void * m_writeEvent;
+ void * m_acceptEvent;
+
+#endif
};
/** Provides basic file-descriptor-based I/O support.
@@ -149,7 +164,7 @@ class EventHandler : public Extensible
* have to be aware of which SocketEngine derived
* class they are using.
*/
-class SocketEngine : public Extensible
+class CoreExport SocketEngine : public Extensible
{
protected:
/** Owner/Creator
@@ -242,14 +257,14 @@ public:
* @param fd The event handler to look for
* @return True if this fd has an event handler
*/
- bool HasFd(int fd);
+ virtual bool HasFd(int fd);
/** Returns the EventHandler attached to a specific fd.
* If the fd isnt in the socketengine, returns NULL.
* @param fd The event handler to look for
* @return A pointer to the event handler, or NULL
*/
- EventHandler* GetRef(int fd);
+ virtual EventHandler* GetRef(int fd);
/** Waits for events and dispatches them to handlers.
* Please note that this doesnt wait long, only