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authorbrain <brain@e03df62e-2008-0410-955e-edbf42e46eb7>2005-12-14 14:52:12 +0000
committerbrain <brain@e03df62e-2008-0410-955e-edbf42e46eb7>2005-12-14 14:52:12 +0000
commit03be04a9a2d86a4568d09d5e1689dd7ef37c863a (patch)
treed7040d4ceeaf75e849d59dd1ed077962b75fb4bf /docs/man/man3/InspSocket.3
parent8b6b85c19528de8f0d35ab766d7559ad519869b3 (diff)
Added extra docs for new config system
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@2417 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'docs/man/man3/InspSocket.3')
-rw-r--r--docs/man/man3/InspSocket.3380
1 files changed, 192 insertions, 188 deletions
diff --git a/docs/man/man3/InspSocket.3 b/docs/man/man3/InspSocket.3
index 63f2475d6..fc39dc8e6 100644
--- a/docs/man/man3/InspSocket.3
+++ b/docs/man/man3/InspSocket.3
@@ -1,4 +1,4 @@
-.TH "InspSocket" 3 "12 Dec 2005" "Version 1.0Betareleases" "InspIRCd" \" -*- nroff -*-
+.TH "InspSocket" 3 "14 Dec 2005" "Version 1.0Betareleases" "InspIRCd" \" -*- nroff -*-
.ad l
.nh
.SH NAME
@@ -163,14 +163,14 @@ Definition at line 47 of file socket.h.
.PP
The default constructor does nothing and should not be used.
.PP
-Definition at line 49 of file socket.cpp.
+Definition at line 48 of file socket.cpp.
.PP
References I_DISCONNECTED, and state.
.PP
.nf
-50 {
-51 this->state = I_DISCONNECTED;
-52 }
+49 {
+50 this->state = I_DISCONNECTED;
+51 }
.fi
.PP
.SS "InspSocket::InspSocket (int newfd, char * ip)"
@@ -179,16 +179,17 @@ This constructor is used to associate an existing connecting with an InspSocket
.PP
The given file descriptor must be valid, and when initialized, the InspSocket will be set with the given IP address and placed in CONNECTED state.
.PP
-Definition at line 54 of file socket.cpp.
+Definition at line 53 of file socket.cpp.
.PP
References SocketEngine::AddFd(), fd, I_CONNECTED, IP, state, and X_ESTAB_MODULE.
.PP
.nf
-55 {
-56 this->fd = newfd;
-57 this->state = I_CONNECTED;
-58 this->IP = ip;
-59 SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+54 {
+55 this->fd = newfd;
+56 this->state = I_CONNECTED;
+57 this->IP = ip;
+58 SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+59 socket_ref[this->fd] = this;
60 }
.fi
.PP
@@ -211,7 +212,7 @@ This constructor is used to create a new socket, either listening for connection
.PP
Definition at line 62 of file socket.cpp.
.PP
-References SocketEngine::AddFd(), addr, addy, Close(), DEBUG, fd, I_CONNECTING, I_ERR_BIND, I_ERR_CONNECT, I_ERR_SOCKET, I_ERROR, I_LISTENING, IP, OnError(), state, timeout, timeout_end, and X_ESTAB_MODULE.
+References SocketEngine::AddFd(), addr, addy, BindSocket(), Close(), DEBUG, fd, I_CONNECTING, I_ERR_BIND, I_ERR_CONNECT, I_ERR_SOCKET, I_ERROR, I_LISTENING, IP, OnError(), OpenTCPSocket(), state, timeout, timeout_end, and X_ESTAB_MODULE.
.PP
.nf
63 {
@@ -239,70 +240,72 @@ References SocketEngine::AddFd(), addr, addy, Close(), DEBUG, fd, I_CONNECTING,
85 {
86 this->state = I_LISTENING;
87 SE->AddFd(this->fd,true,X_ESTAB_MODULE);
-88 log(DEBUG,'New socket now in I_LISTENING state');
-89 return;
-90 }
-91 }
-92 } else {
-93 char* ip;
-94 this->host = host;
-95 hostent* hoste = gethostbyname(host.c_str());
-96 if (!hoste) {
-97 ip = (char*)host.c_str();
-98 } else {
-99 struct in_addr* ia = (in_addr*)hoste->h_addr;
-100 ip = inet_ntoa(*ia);
-101 }
-102
-103 this->IP = ip;
-104
-105 timeout_end = time(NULL)+maxtime;
-106 timeout = false;
-107 if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
-108 {
-109 this->state = I_ERROR;
-110 this->OnError(I_ERR_SOCKET);
-111 return;
-112 }
-113 this->port = port;
-114 inet_aton(ip,&addy);
-115 addr.sin_family = AF_INET;
-116 addr.sin_addr = addy;
-117 addr.sin_port = htons(this->port);
-118
-119 int flags;
-120 flags = fcntl(this->fd, F_GETFL, 0);
-121 fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
-122
-123 if(connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
-124 {
-125 if (errno != EINPROGRESS)
-126 {
-127 this->Close();
-128 this->OnError(I_ERR_CONNECT);
-129 this->state = I_ERROR;
-130 return;
-131 }
-132 }
-133 this->state = I_CONNECTING;
-134 SE->AddFd(this->fd,false,X_ESTAB_MODULE);
-135 return;
-136 }
-137 }
+88 socket_ref[this->fd] = this;
+89 log(DEBUG,'New socket now in I_LISTENING state');
+90 return;
+91 }
+92 }
+93 } else {
+94 char* ip;
+95 this->host = host;
+96 hostent* hoste = gethostbyname(host.c_str());
+97 if (!hoste) {
+98 ip = (char*)host.c_str();
+99 } else {
+100 struct in_addr* ia = (in_addr*)hoste->h_addr;
+101 ip = inet_ntoa(*ia);
+102 }
+103
+104 this->IP = ip;
+105
+106 timeout_end = time(NULL)+maxtime;
+107 timeout = false;
+108 if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
+109 {
+110 this->state = I_ERROR;
+111 this->OnError(I_ERR_SOCKET);
+112 return;
+113 }
+114 this->port = port;
+115 inet_aton(ip,&addy);
+116 addr.sin_family = AF_INET;
+117 addr.sin_addr = addy;
+118 addr.sin_port = htons(this->port);
+119
+120 int flags;
+121 flags = fcntl(this->fd, F_GETFL, 0);
+122 fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
+123
+124 if(connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
+125 {
+126 if (errno != EINPROGRESS)
+127 {
+128 this->Close();
+129 this->OnError(I_ERR_CONNECT);
+130 this->state = I_ERROR;
+131 return;
+132 }
+133 }
+134 this->state = I_CONNECTING;
+135 SE->AddFd(this->fd,false,X_ESTAB_MODULE);
+136 socket_ref[this->fd] = this;
+137 return;
+138 }
+139 }
.fi
.PP
.SS "InspSocket::~InspSocket ()\fC [virtual]\fP"
.PP
The destructor may implicitly call \fBOnClose()\fP, and will close() and shutdown() the file descriptor used for this socket.
.PP
-Definition at line 269 of file socket.cpp.
+Definition at line 272 of file socket.cpp.
.PP
References Close().
.PP
.nf
-270 {
-271 this->Close();
-272 }
+273 {
+274 this->Close();
+275 }
.fi
.PP
.SH "Member Function Documentation"
@@ -311,64 +314,65 @@ References Close().
.PP
This method causes the socket to close, and may also be triggered by other methods such as OnTimeout and OnError.
.PP
-Definition at line 139 of file socket.cpp.
+Definition at line 141 of file socket.cpp.
.PP
References fd, and OnClose().
.PP
Referenced by InspSocket(), and ~InspSocket().
.PP
.nf
-140 {
-141 if (this->fd != -1)
-142 {
-143 this->OnClose();
-144 shutdown(this->fd,2);
-145 close(this->fd);
-146 this->fd = -1;
-147 }
-148 }
+142 {
+143 if (this->fd != -1)
+144 {
+145 this->OnClose();
+146 shutdown(this->fd,2);
+147 close(this->fd);
+148 socket_ref[this->fd] = NULL;
+149 this->fd = -1;
+150 }
+151 }
.fi
.PP
.SS "int InspSocket::GetFd ()"
.PP
This method returns the socket's file descriptor as assigned by the operating system, or -1 if no descriptor has been assigned.
.PP
-Definition at line 256 of file socket.cpp.
+Definition at line 259 of file socket.cpp.
.PP
References fd.
.PP
.nf
-257 {
-258 return this->fd;
-259 }
+260 {
+261 return this->fd;
+262 }
.fi
.PP
.SS "\fBstd::string\fP InspSocket::GetIP ()"
.PP
Returns the IP address associated with this connection, or an empty string if no IP address exists.
.PP
-Definition at line 150 of file socket.cpp.
+Definition at line 153 of file socket.cpp.
.PP
References IP.
.PP
.nf
-151 {
-152 return this->IP;
-153 }
+154 {
+155 return this->IP;
+156 }
.fi
.PP
.SS "\fBInspSocketState\fP InspSocket::GetState ()"
.PP
Returns the current socket state.
.PP
-Definition at line 251 of file socket.cpp.
+Definition at line 254 of file socket.cpp.
.PP
References state.
.PP
.nf
-252 {
-253 return this->state;
-254 }
+255 {
+256 return this->state;
+257 }
.fi
.PP
.SS "void InspSocket::OnClose ()\fC [virtual]\fP"
@@ -377,12 +381,12 @@ Whenever close() is called, \fBOnClose()\fP will be called first.
.PP
Please note that this means OnClose will be called alongside \fBOnError()\fP, \fBOnTimeout()\fP, and \fBClose()\fP, and also when cancelling a listening socket by calling the destructor indirectly.
.PP
-Definition at line 267 of file socket.cpp.
+Definition at line 270 of file socket.cpp.
.PP
Referenced by Close().
.PP
.nf
-267 { return; }
+270 { return; }
.fi
.PP
.SS "bool InspSocket::OnConnected ()\fC [virtual]\fP"
@@ -396,12 +400,12 @@ false to abort the connection, true to continue
.PP
.PP
-Definition at line 261 of file socket.cpp.
+Definition at line 264 of file socket.cpp.
.PP
Referenced by Poll().
.PP
.nf
-261 { return true; }
+264 { return true; }
.fi
.PP
.SS "bool InspSocket::OnDataReady ()\fC [virtual]\fP"
@@ -417,22 +421,22 @@ false to close the socket
.PP
.PP
-Definition at line 265 of file socket.cpp.
+Definition at line 268 of file socket.cpp.
.PP
Referenced by Poll().
.PP
.nf
-265 { return true; }
+268 { return true; }
.fi
.PP
.SS "int InspSocket::OnDisconnect ()\fC [virtual]\fP"
.PP
When an established connection is terminated, the OnDisconnect method is triggered.
.PP
-Definition at line 263 of file socket.cpp.
+Definition at line 266 of file socket.cpp.
.PP
.nf
-263 { return 0; }
+266 { return 0; }
.fi
.PP
.SS "void InspSocket::OnError (\fBInspSocketError\fP e)\fC [virtual]\fP"
@@ -448,12 +452,12 @@ A closed socket in itself is not an error, however errors also generate close ev
.PP
.PP
-Definition at line 262 of file socket.cpp.
+Definition at line 265 of file socket.cpp.
.PP
Referenced by InspSocket(), and Timeout().
.PP
.nf
-262 { return; }
+265 { return; }
.fi
.PP
.SS "int InspSocket::OnIncomingConnection (int newfd, char * ip)\fC [virtual]\fP"
@@ -466,12 +470,12 @@ MySocket* newsocket = new MySocket(newfd,ip);
.PP
Once you have done this, you can then associate the new socket with the core using \fBServer::AddSocket()\fP.
.PP
-Definition at line 264 of file socket.cpp.
+Definition at line 267 of file socket.cpp.
.PP
Referenced by Poll().
.PP
.nf
-264 { return 0; }
+267 { return 0; }
.fi
.PP
.SS "void InspSocket::OnTimeout ()\fC [virtual]\fP"
@@ -480,12 +484,12 @@ When an outbound connection fails, and the attempt times out, you will receive t
.PP
The mthod will trigger once maxtime secons are reached (as given in the constructor) just before the socket's descriptor is closed.
.PP
-Definition at line 266 of file socket.cpp.
+Definition at line 269 of file socket.cpp.
.PP
Referenced by Timeout().
.PP
.nf
-266 { return; }
+269 { return; }
.fi
.PP
.SS "bool InspSocket::Poll ()"
@@ -494,64 +498,64 @@ Only the core should call this function.
.PP
When called, it is assumed the socket is ready to read data, and the method call routes the event to the various methods of InspSocket for you to handle. This can also cause the socket's state to change.
.PP
-Definition at line 214 of file socket.cpp.
+Definition at line 217 of file socket.cpp.
.PP
References SocketEngine::AddFd(), client, SocketEngine::DelFd(), I_CONNECTED, I_CONNECTING, I_LISTENING, length, OnConnected(), OnDataReady(), OnIncomingConnection(), SetState(), and X_ESTAB_MODULE.
.PP
.nf
-215 {
-216 int incoming = -1;
-217
-218 switch (this->state)
-219 {
-220 case I_CONNECTING:
-221 this->SetState(I_CONNECTED);
-222 /* Our socket was in write-state, so delete it and re-add it
-223 * in read-state.
-224 */
-225 SE->DelFd(this->fd);
-226 SE->AddFd(this->fd,true,X_ESTAB_MODULE);
-227 return this->OnConnected();
-228 break;
-229 case I_LISTENING:
-230 length = sizeof (client);
-231 incoming = accept (this->fd, (sockaddr*)&client,&length);
-232 this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
-233 return true;
-234 break;
-235 case I_CONNECTED:
-236 return this->OnDataReady();
+218 {
+219 int incoming = -1;
+220
+221 switch (this->state)
+222 {
+223 case I_CONNECTING:
+224 this->SetState(I_CONNECTED);
+225 /* Our socket was in write-state, so delete it and re-add it
+226 * in read-state.
+227 */
+228 SE->DelFd(this->fd);
+229 SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+230 return this->OnConnected();
+231 break;
+232 case I_LISTENING:
+233 length = sizeof (client);
+234 incoming = accept (this->fd, (sockaddr*)&client,&length);
+235 this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
+236 return true;
237 break;
-238 default:
-239 break;
-240 }
-241
-242 return true;
-243 }
+238 case I_CONNECTED:
+239 return this->OnDataReady();
+240 break;
+241 default:
+242 break;
+243 }
+244
+245 return true;
+246 }
.fi
.PP
.SS "char * InspSocket::Read ()\fC [virtual]\fP"
.PP
Reads all pending bytes from the socket into a char* array which can be up to 16 kilobytes in length.
.PP
-Definition at line 155 of file socket.cpp.
+Definition at line 158 of file socket.cpp.
.PP
References DEBUG, and ibuf.
.PP
.nf
-156 {
-157 int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
-158 if (n > 0)
-159 {
-160 ibuf[n] = 0;
-161 return ibuf;
-162 }
-163 else
-164 {
-165 log(DEBUG,'EOF or error on socket');
-166 return NULL;
-167 }
-168 }
+159 {
+160 int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
+161 if (n > 0)
+162 {
+163 ibuf[n] = 0;
+164 return ibuf;
+165 }
+166 else
+167 {
+168 log(DEBUG,'EOF or error on socket');
+169 return NULL;
+170 }
+171 }
.fi
.PP
.SS "void InspSocket::SetState (\fBInspSocketState\fP s)"
@@ -560,17 +564,17 @@ Changes the socket's state.
.PP
The core uses this to change socket states, and you should not call it directly.
.PP
-Definition at line 245 of file socket.cpp.
+Definition at line 248 of file socket.cpp.
.PP
References DEBUG, and state.
.PP
Referenced by Poll().
.PP
.nf
-246 {
-247 log(DEBUG,'Socket state change');
-248 this->state = s;
-249 }
+249 {
+250 log(DEBUG,'Socket state change');
+251 this->state = s;
+252 }
.fi
.PP
.SS "bool InspSocket::Timeout (time_t current)"
@@ -584,26 +588,26 @@ true if timed out, false if not timed out
.PP
.PP
-Definition at line 197 of file socket.cpp.
+Definition at line 200 of file socket.cpp.
.PP
References I_CONNECTING, I_ERR_TIMEOUT, I_ERROR, OnError(), OnTimeout(), state, timeout, and timeout_end.
.PP
.nf
-198 {
-199 if ((this->state == I_CONNECTING) && (current > timeout_end))
-200 {
-201 // for non-listening sockets, the timeout can occur
-202 // which causes termination of the connection after
-203 // the given number of seconds without a successful
-204 // connection.
-205 this->OnTimeout();
-206 this->OnError(I_ERR_TIMEOUT);
-207 timeout = true;
-208 this->state = I_ERROR;
-209 return true;
-210 }
-211 return false;
-212 }
+201 {
+202 if ((this->state == I_CONNECTING) && (current > timeout_end))
+203 {
+204 // for non-listening sockets, the timeout can occur
+205 // which causes termination of the connection after
+206 // the given number of seconds without a successful
+207 // connection.
+208 this->OnTimeout();
+209 this->OnError(I_ERR_TIMEOUT);
+210 timeout = true;
+211 this->state = I_ERROR;
+212 return true;
+213 }
+214 return false;
+215 }
.fi
.PP
.SS "int InspSocket::Write (\fBstd::string\fP data)\fC [virtual]\fP"
@@ -619,30 +623,30 @@ No carriage returns or linefeeds are appended to the string.
.PP
.PP
-Definition at line 174 of file socket.cpp.
+Definition at line 177 of file socket.cpp.
.PP
.nf
-175 {
-176 char* d = (char*)data.c_str();
-177 unsigned int written = 0;
-178 int n = 0;
-179 int s = data.length();
-180 while ((written < data.length()) && (n >= 0))
-181 {
-182 n = send(this->fd,d,s,0);
-183 if (n > 0)
-184 {
-185 // If we didnt write everything, advance
-186 // the pointers so that when we retry
-187 // the next time around the loop, we try
-188 // to write what we failed to write before.
-189 written += n;
-190 s -= n;
-191 d += n;
-192 }
-193 }
-194 return written;
-195 }
+178 {
+179 char* d = (char*)data.c_str();
+180 unsigned int written = 0;
+181 int n = 0;
+182 int s = data.length();
+183 while ((written < data.length()) && (n >= 0))
+184 {
+185 n = send(this->fd,d,s,0);
+186 if (n > 0)
+187 {
+188 // If we didnt write everything, advance
+189 // the pointers so that when we retry
+190 // the next time around the loop, we try
+191 // to write what we failed to write before.
+192 written += n;
+193 s -= n;
+194 d += n;
+195 }
+196 }
+197 return written;
+198 }
.fi
.PP
.SH "Member Data Documentation"