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authorbrain <brain@e03df62e-2008-0410-955e-edbf42e46eb7>2006-09-15 09:55:19 +0000
committerbrain <brain@e03df62e-2008-0410-955e-edbf42e46eb7>2006-09-15 09:55:19 +0000
commit6890b6e89e3aa7bb4d5c2ee2524b751e37007f12 (patch)
treed0dac4f7377ae3cbc022b88a8d0527e8d6f4c08a
parent3944d6cf0dbdb5afb714d3b027db0314ff830636 (diff)
Comment tidyup and change format so doxygen can detect them
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@5252 e03df62e-2008-0410-955e-edbf42e46eb7
-rw-r--r--src/modules/m_spanningtree.cpp74
1 files changed, 35 insertions, 39 deletions
diff --git a/src/modules/m_spanningtree.cpp b/src/modules/m_spanningtree.cpp
index 7a409f759..7555a027e 100644
--- a/src/modules/m_spanningtree.cpp
+++ b/src/modules/m_spanningtree.cpp
@@ -66,7 +66,7 @@ class ModuleSpanningTree;
static ModuleSpanningTree* TreeProtocolModule;
static InspIRCd* ServerInstance;
-/* Any socket can have one of five states at any one time.
+/** Any socket can have one of five states at any one time.
* The LISTENER state indicates a socket which is listening
* for connections. It cannot receive data itself, only incoming
* sockets.
@@ -165,7 +165,7 @@ class UserManager : public classbase
};
-/* Each server in the tree is represented by one class of
+/** Each server in the tree is represented by one class of
* type TreeServer. A locally connected TreeServer can
* have a class of type TreeSocket associated with it, for
* remote servers, the TreeSocket entry will be NULL.
@@ -179,7 +179,6 @@ class UserManager : public classbase
* TreeServer items, deleting and inserting them as they
* are created and destroyed.
*/
-
class TreeServer : public classbase
{
InspIRCd* ServerInstance; /* Creator */
@@ -197,7 +196,7 @@ class TreeServer : public classbase
public:
- /* We don't use this constructor. Its a dummy, and won't cause any insertion
+ /** We don't use this constructor. Its a dummy, and won't cause any insertion
* of the TreeServer into the hash_map. See below for the two we DO use.
*/
TreeServer(InspIRCd* Instance) : ServerInstance(Instance)
@@ -210,7 +209,7 @@ class TreeServer : public classbase
VersionString = ServerInstance->GetVersionString();
}
- /* We use this constructor only to create the 'root' item, TreeRoot, which
+ /** We use this constructor only to create the 'root' item, TreeRoot, which
* represents our own server. Therefore, it has no route, no parent, and
* no socket associated with it. Its version string is our own local version.
*/
@@ -225,7 +224,7 @@ class TreeServer : public classbase
AddHashEntry();
}
- /* When we create a new server, we call this constructor to initialize it.
+ /** When we create a new server, we call this constructor to initialize it.
* This constructor initializes the server's Route and Parent, and sets up
* its ping counters so that it will be pinged one minute from now.
*/
@@ -313,7 +312,7 @@ class TreeServer : public classbase
return time_to_die.size();
}
- /* This method is used to add the structure to the
+ /** This method is used to add the structure to the
* hash_map for linear searches. It is only called
* by the constructors.
*/
@@ -325,7 +324,7 @@ class TreeServer : public classbase
serverlist[this->ServerName.c_str()] = this;
}
- /* This method removes the reference to this object
+ /** This method removes the reference to this object
* from the hash_map which is used for linear searches.
* It is only called by the default destructor.
*/
@@ -337,10 +336,9 @@ class TreeServer : public classbase
serverlist.erase(iter);
}
- /* These accessors etc should be pretty self-
+ /** These accessors etc should be pretty self-
* explanitory.
*/
-
TreeServer* GetRoute()
{
return Route;
@@ -457,7 +455,7 @@ class TreeServer : public classbase
return false;
}
- /* Removes child nodes of this node, and of that node, etc etc.
+ /** Removes child nodes of this node, and of that node, etc etc.
* This is used during netsplits to automatically tidy up the
* server tree. It is slow, we don't use it for much else.
*/
@@ -487,13 +485,12 @@ class TreeServer : public classbase
}
};
-/* The Link class might as well be a struct,
+/** The Link class might as well be a struct,
* but this is C++ and we don't believe in structs (!).
* It holds the entire information of one <link>
* tag from the main config file. We maintain a list
* of them, and populate the list on rehash/load.
*/
-
class Link : public classbase
{
public:
@@ -520,7 +517,7 @@ Link* FindLink(const std::string& name);
ConfigReader *Conf;
std::vector<Link> LinkBlocks;
-/* Yay for fast searches!
+/** Yay for fast searches!
* This is hundreds of times faster than recursion
* or even scanning a linked list, especially when
* there are more than a few servers to deal with.
@@ -540,7 +537,7 @@ TreeServer* FindServer(std::string ServerName)
}
}
-/* Returns the locally connected server we must route a
+/** Returns the locally connected server we must route a
* message through to reach server 'ServerName'. This
* only applies to one-to-one and not one-to-many routing.
* See the comments for the constructor of TreeServer
@@ -561,7 +558,7 @@ TreeServer* BestRouteTo(std::string ServerName)
}
}
-/* Find the first server matching a given glob mask.
+/** Find the first server matching a given glob mask.
* Theres no find-using-glob method of hash_map [awwww :-(]
* so instead, we iterate over the list using an iterator
* and match each one until we get a hit. Yes its slow,
@@ -615,7 +612,7 @@ class cmd_rconnect : public command_t
-/* Every SERVER connection inbound or outbound is represented by
+/** Every SERVER connection inbound or outbound is represented by
* an object of type TreeSocket.
* TreeSockets, being inherited from InspSocket, can be tied into
* the core socket engine, and we cn therefore receive activity events
@@ -626,7 +623,6 @@ class cmd_rconnect : public command_t
* maintain a list of servers, some of which are directly connected,
* some of which are not.
*/
-
class TreeSocket : public InspSocket
{
std::string myhost;
@@ -647,7 +643,7 @@ class TreeSocket : public InspSocket
public:
- /* Because most of the I/O gubbins are encapsulated within
+ /** Because most of the I/O gubbins are encapsulated within
* InspSocket, we just call the superclass constructor for
* most of the action, and append a few of our own values
* to it.
@@ -670,7 +666,7 @@ class TreeSocket : public InspSocket
this->ctx_out = NULL;
}
- /* When a listening socket gives us a new file descriptor,
+ /** When a listening socket gives us a new file descriptor,
* we must associate it with a socket without creating a new
* connection. This constructor is used for this purpose.
*/
@@ -716,7 +712,7 @@ class TreeSocket : public InspSocket
}
}
- /* When an outbound connection finishes connecting, we receive
+ /** When an outbound connection finishes connecting, we receive
* this event, and must send our SERVER string to the other
* side. If the other side is happy, as outlined in the server
* to server docs on the inspircd.org site, the other side
@@ -783,7 +779,7 @@ class TreeSocket : public InspSocket
return true;
}
- /* Recursively send the server tree with distances as hops.
+ /** Recursively send the server tree with distances as hops.
* This is used during network burst to inform the other server
* (and any of ITS servers too) of what servers we know about.
* If at any point any of these servers already exist on the other
@@ -1026,7 +1022,7 @@ class TreeSocket : public InspSocket
return true;
}
- /* This function forces this server to quit, removing this server
+ /** This function forces this server to quit, removing this server
* and any users on it (and servers and users below that, etc etc).
* It's very slow and pretty clunky, but luckily unless your network
* is having a REAL bad hair day, this function shouldnt be called
@@ -1048,7 +1044,7 @@ class TreeSocket : public InspSocket
num_lost_users += Current->QuitUsers(from);
}
- /* This is a wrapper function for SquitServer above, which
+ /** This is a wrapper function for SquitServer above, which
* does some validation first and passes on the SQUIT to all
* other remaining servers.
*/
@@ -1083,7 +1079,7 @@ class TreeSocket : public InspSocket
}
}
- /* FMODE command - server mode with timestamp checks */
+ /** FMODE command - server mode with timestamp checks */
bool ForceMode(std::string source, std::deque<std::string> &params)
{
/* Chances are this is a 1.0 FMODE without TS */
@@ -1468,7 +1464,7 @@ class TreeSocket : public InspSocket
return true;
}
- /* FTOPIC command */
+ /** FTOPIC command */
bool ForceTopic(std::string source, std::deque<std::string> &params)
{
if (params.size() != 4)
@@ -1512,7 +1508,7 @@ class TreeSocket : public InspSocket
return true;
}
- /* FJOIN, similar to unreal SJOIN */
+ /** FJOIN, similar to unreal SJOIN */
bool ForceJoin(std::string source, std::deque<std::string> &params)
{
if (params.size() < 3)
@@ -1684,7 +1680,7 @@ class TreeSocket : public InspSocket
return true;
}
- /* NICK command */
+ /** NICK command */
bool IntroduceClient(std::string source, std::deque<std::string> &params)
{
if (params.size() < 8)
@@ -1756,7 +1752,7 @@ class TreeSocket : public InspSocket
return true;
}
- /* Send one or more FJOINs for a channel of users.
+ /** Send one or more FJOINs for a channel of users.
* If the length of a single line is more than 480-NICKMAX
* in length, it is split over multiple lines.
*/
@@ -1808,7 +1804,7 @@ class TreeSocket : public InspSocket
this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" FMODE "+c->name+" "+ConvToStr(c->age)+" +"+c->ChanModes(true)+modes+" "+params);
}
- /* Send G, Q, Z and E lines */
+ /** Send G, Q, Z and E lines */
void SendXLines(TreeServer* Current)
{
char data[MAXBUF];
@@ -1858,7 +1854,7 @@ class TreeSocket : public InspSocket
}
}
- /* Send channel modes and topics */
+ /** Send channel modes and topics */
void SendChannelModes(TreeServer* Current)
{
char data[MAXBUF];
@@ -1884,7 +1880,7 @@ class TreeSocket : public InspSocket
}
}
- /* send all users and their oper state/modes */
+ /** send all users and their oper state/modes */
void SendUsers(TreeServer* Current)
{
char data[MAXBUF];
@@ -1915,7 +1911,7 @@ class TreeSocket : public InspSocket
}
}
- /* This function is called when we want to send a netburst to a local
+ /** This function is called when we want to send a netburst to a local
* server. There is a set order we must do this, because for example
* users require their servers to exist, and channels require their
* users to exist. You get the idea.
@@ -1942,7 +1938,7 @@ class TreeSocket : public InspSocket
this->Instance->SNO->WriteToSnoMask('l',"Finished bursting to \2"+name+"\2.");
}
- /* This function is called when we receive data from a remote
+ /** This function is called when we receive data from a remote
* server. We buffer the data in a std::string (it doesnt stay
* there for long), reading using InspSocket::Read() which can
* read up to 16 kilobytes in one operation.
@@ -2040,7 +2036,7 @@ class TreeSocket : public InspSocket
return false;
}
- /* remote MOTD. leet, huh? */
+ /** remote MOTD. leet, huh? */
bool Motd(std::string prefix, std::deque<std::string> &params)
{
if (params.size() > 0)
@@ -2088,7 +2084,7 @@ class TreeSocket : public InspSocket
return true;
}
- /* remote ADMIN. leet, huh? */
+ /** remote ADMIN. leet, huh? */
bool Admin(std::string prefix, std::deque<std::string> &params)
{
if (params.size() > 0)
@@ -2166,7 +2162,7 @@ class TreeSocket : public InspSocket
}
- /* Because the core won't let users or even SERVERS set +o,
+ /** Because the core won't let users or even SERVERS set +o,
* we use the OPERTYPE command to do this.
*/
bool OperType(std::string prefix, std::deque<std::string> &params)
@@ -2187,7 +2183,7 @@ class TreeSocket : public InspSocket
return true;
}
- /* Because Andy insists that services-compatible servers must
+ /** Because Andy insists that services-compatible servers must
* implement SVSNICK and SVSJOIN, that's exactly what we do :p
*/
bool ForceNick(std::string prefix, std::deque<std::string> &params)
@@ -3372,7 +3368,7 @@ void AddThisServer(TreeServer* server, std::deque<TreeServer*> &list)
list.push_back(server);
}
-// returns a list of DIRECT servernames for a specific channel
+/** returns a list of DIRECT servernames for a specific channel */
void GetListOfServersForChannel(chanrec* c, std::deque<TreeServer*> &list)
{
CUList *ulist = c->GetUsers();