diff options
author | w00t <w00t@e03df62e-2008-0410-955e-edbf42e46eb7> | 2008-04-08 15:36:44 +0000 |
---|---|---|
committer | w00t <w00t@e03df62e-2008-0410-955e-edbf42e46eb7> | 2008-04-08 15:36:44 +0000 |
commit | eae1a96c3651a3bd1f7948e041c5c83459d2f4b5 (patch) | |
tree | fce7b67f27cabad0d27997441943d1b4a8c6ad75 | |
parent | ba713cdc076da4c053b6914ee894609cf3018694 (diff) |
Allow for open link networks (<link:name> to *) and tidy up checks here. XXX someone check my work here because this was quite untidy, so I'm not 100% I got all the logic ops correct.
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@9425 e03df62e-2008-0410-955e-edbf42e46eb7
-rw-r--r-- | src/modules/m_spanningtree/server.cpp | 147 |
1 files changed, 80 insertions, 67 deletions
diff --git a/src/modules/m_spanningtree/server.cpp b/src/modules/m_spanningtree/server.cpp index 02e1a364b..bab3d9adb 100644 --- a/src/modules/m_spanningtree/server.cpp +++ b/src/modules/m_spanningtree/server.cpp @@ -127,43 +127,48 @@ bool TreeSocket::Outbound_Reply_Server(std::deque<std::string> ¶ms) for (std::vector<Link>::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++) { - if ((x->Name == servername) && ((ComparePass(this->MakePass(x->RecvPass,this->GetOurChallenge()),password)) || (x->RecvPass == password && (this->GetTheirChallenge().empty())))) + if (x->Name != servername && x->Name != "*") // open link allowance + continue; + + if (!ComparePass(this->MakePass(x->RecvPass, this->GetOurChallenge(), password)) || + x->RecvPass != password && !this->GetTheirChallenge().empty()) + continue; + + TreeServer* CheckDupe = Utils->FindServer(sname); + if (CheckDupe) { - TreeServer* CheckDupe = Utils->FindServer(sname); - if (CheckDupe) - { - this->SendError("Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!"); - this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName()); - return false; - } - - /* - * They're in WAIT_AUTH_2 (having accepted our credentials). - * Set our state to CONNECTED (since everything's peachy so far) and send our - * netburst to them, which will trigger their CONNECTED state, and BURST in reply. - * - * While we're at it, create a treeserver object so we know about them. - * -- w - */ - this->LinkState = CONNECTED; - - TreeServer *Node = new TreeServer(this->Utils, this->Instance, sname, description, sid, Utils->TreeRoot, this, x->Hidden); - - if (Node->DuplicateID()) - { - this->SendError("Server ID "+sid+" already exists on the network!"); - this->Instance->SNO->WriteToSnoMask('l',"Server \2"+assign(servername)+"\2 being introduced denied, server ID already exists on the network. Closing link."); - return false; - } - - Utils->TreeRoot->AddChild(Node); - params[4] = ":" + params[4]; - Utils->DoOneToAllButSender(Instance->Config->GetSID(),"SERVER",params,sname); - Node->bursting = true; - this->DoBurst(Node); - return true; + this->SendError("Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!"); + this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName()); + return false; } + + /* + * They're in WAIT_AUTH_2 (having accepted our credentials). + * Set our state to CONNECTED (since everything's peachy so far) and send our + * netburst to them, which will trigger their CONNECTED state, and BURST in reply. + * + * While we're at it, create a treeserver object so we know about them. + * -- w + */ + this->LinkState = CONNECTED; + + TreeServer *Node = new TreeServer(this->Utils, this->Instance, sname, description, sid, Utils->TreeRoot, this, x->Hidden); + + if (Node->DuplicateID()) + { + this->SendError("Server ID "+sid+" already exists on the network!"); + this->Instance->SNO->WriteToSnoMask('l',"Server \2"+assign(servername)+"\2 being introduced denied, server ID already exists on the network. Closing link."); + return false; + } + + Utils->TreeRoot->AddChild(Node); + params[4] = ":" + params[4]; + Utils->DoOneToAllButSender(Instance->Config->GetSID(),"SERVER",params,sname); + Node->bursting = true; + this->DoBurst(Node); + return true; } + this->SendError("Invalid credentials"); this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials"); return false; @@ -210,42 +215,50 @@ bool TreeSocket::Inbound_Server(std::deque<std::string> ¶ms) for (std::vector<Link>::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++) { - if ((x->Name == servername) && ((ComparePass(this->MakePass(x->RecvPass,this->GetOurChallenge()),password) || x->RecvPass == password && (this->GetTheirChallenge().empty())))) + if (x->Name != servername && x->Name != "*") // open link allowance + continue; + + if (!ComparePass(this->MakePass(x->RecvPass, this->GetOurChallenge(), password)) || + x->RecvPass != password && !this->GetTheirChallenge().empty()) + continue; + + /* Check for fully initialized instances of the server by id */ + Instance->Logs->Log("m_spanningtree",DEBUG,"Looking for dupe SID %s", sid.c_str()); + TreeServer* CheckDupeSID = Utils->FindServerID(sid); + + if (CheckDupeSID) + { + this->SendError("Server ID "+CheckDupeSID->GetID()+" already exists on server "+CheckDupeSID->GetName()+"!"); + this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server ID '"+CheckDupeSID->GetID()+ + "' already exists on server "+CheckDupeSID->GetName()); + return false; + } + + /* Now check for fully initialized instances of the server by name */ + TreeServer* CheckDupe = Utils->FindServer(sname); + if (CheckDupe) + { + this->SendError("Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!"); + this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName()); + return false; + } + + this->Instance->SNO->WriteToSnoMask('l',"Verified incoming server connection from \002"+sname+"\002["+(x->HiddenFromStats ? "<hidden>" : this->GetIP())+"] ("+description+")"); + if (this->Hook) { - /* Check for fully initialized instances of the server by id */ - Instance->Logs->Log("m_spanningtree",DEBUG,"Looking for dupe SID %s", sid.c_str()); - TreeServer* CheckDupeSID = Utils->FindServerID(sid); - if (CheckDupeSID) - { - this->SendError("Server ID "+CheckDupeSID->GetID()+" already exists on server "+CheckDupeSID->GetName()+"!"); - this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server ID '"+CheckDupeSID->GetID()+ - "' already exists on server "+CheckDupeSID->GetName()); - return false; - } - /* Now check for fully initialized instances of the server by name */ - TreeServer* CheckDupe = Utils->FindServer(sname); - if (CheckDupe) - { - this->SendError("Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!"); - this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName()); - return false; - } - this->Instance->SNO->WriteToSnoMask('l',"Verified incoming server connection from \002"+sname+"\002["+(x->HiddenFromStats ? "<hidden>" : this->GetIP())+"] ("+description+")"); - if (this->Hook) - { - std::string name = BufferedSocketNameRequest((Module*)Utils->Creator, this->Hook).Send(); - this->Instance->SNO->WriteToSnoMask('l',"Connection from \2"+sname+"\2["+(x->HiddenFromStats ? "<hidden>" : this->GetIP())+"] using transport \2"+name+"\2"); - } - - // this is good. Send our details: Our server name and description and hopcount of 0, - // along with the sendpass from this block. - this->SendCapabilities(); - this->WriteLine(std::string("SERVER ")+this->Instance->Config->ServerName+" "+this->MakePass(x->SendPass, this->GetTheirChallenge())+" 0 "+Instance->Config->GetSID()+" :"+this->Instance->Config->ServerDesc); - // move to the next state, we are now waiting for THEM. - this->LinkState = WAIT_AUTH_2; - return true; + std::string name = BufferedSocketNameRequest((Module*)Utils->Creator, this->Hook).Send(); + this->Instance->SNO->WriteToSnoMask('l',"Connection from \2"+sname+"\2["+(x->HiddenFromStats ? "<hidden>" : this->GetIP())+"] using transport \2"+name+"\2"); } + + // this is good. Send our details: Our server name and description and hopcount of 0, + // along with the sendpass from this block. + this->SendCapabilities(); + this->WriteLine(std::string("SERVER ")+this->Instance->Config->ServerName+" "+this->MakePass(x->SendPass, this->GetTheirChallenge())+" 0 "+Instance->Config->GetSID()+" :"+this->Instance->Config->ServerDesc); + // move to the next state, we are now waiting for THEM. + this->LinkState = WAIT_AUTH_2; + return true; } + this->SendError("Invalid credentials"); this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials"); return false; |